Bug reports and technical issues

I decided to reinstall DoC when it stopped working, however, whenever I opened it, the only things were the assets and one art file. In the winRAR diagnostic messages, it says the file is corrupt and ends the archive.
 
Is anyone else having issues with the Byzantine UP not working (that is, they are collapsing well before its expiry date while still holding Constantinople)?
The AI doesn't get the full effect of the UP.

Perhaps Kingdom of Galicia if Portuguese capital is in Santiago.
That's a good idea.

I decided to reinstall DoC when it stopped working, however, whenever I opened it, the only things were the assets and one art file. In the winRAR diagnostic messages, it says the file is corrupt and ends the archive.
Are you sure your download completed correctly? Did you try it a second time?
 
I just founded Marseilles as France, but the game called it Nimes (with an accent over the I). This was on a 3000 BC game where I also founded Amiens and Nantes, and took Rome. Is there something wrong here, or did I trigger some condition to change the name?
 
I just founded Marseilles as France, but the game called it Nimes (with an accent over the I). This was on a 3000 BC game where I also founded Amiens and Nantes, and took Rome. Is there something wrong here, or did I trigger some condition to change the name?

did you place it in the wine ? if not its Nímes really
 
I just founded Marseilles as France, but the game called it Nimes (with an accent over the I). This was on a 3000 BC game where I also founded Amiens and Nantes, and took Rome. Is there something wrong here, or did I trigger some condition to change the name?
In the French city map, only the plot 1E of that is called Marseille.
 
how can i change game speed? more slowly.

marathon is fast. to me.

i d like to play like a c2c mod speed snail.

can u tell me where can i change it ?
 
Assets\XML\Game\GameSpeedInfos.xml of course, but you also need to edit the DLL so the year to turn conversion aligns with your changes. Look at CvGameCoreUtils::getTurns() and the methods below.
 
thanks but i don't know well where should i change

<GameSpeedInfo>
<Type>GAMESPEED_MARATHON</Type>
<Description>TXT_KEY_GAMESPEED_MARATHON</Description>
<Help>TXT_KEY_GAMESPEED_MARATHON_HELP</Help>
<iGrowthPercent>300</iGrowthPercent>
<iTrainPercent>200</iTrainPercent><!--default: 180-->
<iConstructPercent>300</iConstructPercent>
<iCreatePercent>300</iCreatePercent>
<iResearchPercent>335</iResearchPercent><!--default:320; grows by up to 20% as the game progresses-->
<iBuildPercent>300</iBuildPercent>
<iImprovementPercent>300</iImprovementPercent>
<iGreatPeoplePercent>300</iGreatPeoplePercent>
<iCulturePercent>330</iCulturePercent>
<iAnarchyPercent>220</iAnarchyPercent>
<iBarbPercent>400</iBarbPercent>
<iFeatureProductionPercent>300</iFeatureProductionPercent>
<iUnitDiscoverPercent>300</iUnitDiscoverPercent>
<iUnitHurryPercent>300</iUnitHurryPercent>
<iUnitTradePercent>300</iUnitTradePercent>
<iUnitGreatWorkPercent>300</iUnitGreatWorkPercent>
<iGoldenAgePercent>300</iGoldenAgePercent> <!-- Leoreth: up from 200 -->
<iHurryPercent>33</iHurryPercent>
<iHurryConscriptAngerPercent>300</iHurryConscriptAngerPercent>
<iInflationPercent>23</iInflationPercent>
<iInflationOffset>-360</iInflationOffset>
<iVictoryDelayPercent>300</iVictoryDelayPercent>
<GameTurnInfos>
<GameTurnInfo>
<iMonthIncrement>120</iMonthIncrement>
<iTurnsPerIncrement>90</iTurnsPerIncrement> <!-- 90 = 900 -->
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>96</iMonthIncrement>
<iTurnsPerIncrement>137</iTurnsPerIncrement> <!-- 137 = 1096 -->
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>60</iMonthIncrement>
<iTurnsPerIncrement>316</iTurnsPerIncrement> <!-- 318 = 1580 -->
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>48</iMonthIncrement>
<iTurnsPerIncrement>103</iTurnsPerIncrement> <!-- 103 = 412 -->
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>36</iMonthIncrement>
<iTurnsPerIncrement>139</iTurnsPerIncrement> <!-- 139 = 417 -->
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>24</iMonthIncrement>
<iTurnsPerIncrement>149</iTurnsPerIncrement> <!-- 149 = 298 -->
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>12</iMonthIncrement>
<iTurnsPerIncrement>144</iTurnsPerIncrement> <!-- 144 = 144 -->
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>6</iMonthIncrement>
<iTurnsPerIncrement>270</iTurnsPerIncrement> <!-- 270 = 135 -->
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>3</iMonthIncrement>
<iTurnsPerIncrement>152</iTurnsPerIncrement> <!-- 152 = 38 -->
</GameTurnInfo>
<!-- 1500 turns = 5020 years -->
</GameTurnInfos>
</GameSpeedInfo>

can u reply again please.
 
i m wonder about i did well or not.

<iTurnsPerIncrement>90</iTurnsPerIncrement> <!-- 90 = 900 -->
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>96</iMonthIncrement>
<iTurnsPerIncrement>137</iTurnsPerIncrement> <!-- 137 = 1096 -->
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>60</iMonthIncrement>
<iTurnsPerIncrement>316</iTurnsPerIncrement> <!-- 318 = 1580 -->
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>48</iMonthIncrement>
<iTurnsPerIncrement>103</iTurnsPerIncrement> <!-- 103 = 412 -->
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>36</iMonthIncrement>
<iTurnsPerIncrement>139</iTurnsPerIncrement> <!-- 139 = 417 -->
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>24</iMonthIncrement>
<iTurnsPerIncrement>149</iTurnsPerIncrement> <!-- 149 = 298 -->
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>12</iMonthIncrement>
<iTurnsPerIncrement>144</iTurnsPerIncrement> <!-- 144 = 144 -->
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>6</iMonthIncrement>
<iTurnsPerIncrement>270</iTurnsPerIncrement> <!-- 270 = 135 -->
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>3</iMonthIncrement>
<iTurnsPerIncrement>152</iTurnsPerIncrement> <!-- 152 = 38 -->

in here i changed number 90>>45, 137>> 50, 318>> 150, 103>>50... like this.

then will it change more slowly?
 
Are you sure your download completed correctly? Did you try it a second time?

It stopped in the middle because the "file is corrupt". I tried it 3 times, I think.
 
@(civ)^5:
First of all, please put XML code in [CODE][/CODE] tags.
I won't proofread your changes for you, but if you are confused you can look up the various tags on modiki.civfanatics.com.

But all of these changes are pointless if you don't update the DLL methods as well, because otherwise all RFC related events (that includes spawns etc.) will happen as if you were still playing with the old speed setting.
 
It expires around 1450 AD.
 
Well, then it's not working, because the Byzantines are collapsing normally (with Constantinople) well before that (in my game, around 960 AD).
 
Did you only read the notification or did they actually die?
 
You don't have by any chance a save from before their collapse?
 
Okay, then please everyone keep an eye out for premature Byzantine collapses, I need your autosaves.
 
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