Plague spread to Aztec and Inca occasionally when a diplomatic issue happens.
2) Accept the flip (planning to reconquer Afrosiyab as soon as I'm able), and Mongolia receives both it *and* Beijing, the latter as their capital (any garrison in Beijing booted to a nearby tile). Moreover, and here's the wacky part, my troops continue to 'join their war of liberation' -- I imagine it's because even though I accepted the flip, I'm still at war with Mongolia from spawn. So I continue to hemorrhage soldiers.
Is this a known bug, and has it been addressed yet? Really frustrating, because I though the Mongol flip zone stopped short of Afrosiyab, and especially because I know their flip zone stops short of Beijing.
2. Certain civs, such as Mongolia, have a larger flip zone when controlled by the AI. Afrosiyab/Samarkand is part of AI Mongolia's flip.
I was loading up a marathon game in the latest SVN and on the message bit it said:
Error in BeginGameTurn event handler <bound method CvRFCEventHandler.onBeginGameTurn of <CvRFCEventHandler.CvRFCEventHandler insance at 0x1B6621E8>>
When I spawned as the Arabs I noticed that the Ethiopians had not spawned (are they now a conditional spawn now?), pretty much all my spawn zone was Barbarian and it did not flip to me (is this normal with Barbarian cities?) and Islam had been founded elsewhere. The last one is just a balancing issue, which has happened other times I've tried spawning as the Arabs, but are Ethiopia no longer a mandatory spawn and do Barb cities not flip? Maybe these aren't bugs at all.
This would have been very very useful information to know before, especially since the same also seems to apply to the Mughals (their human spawn/flip zone is western India, but for AI it apparently covers the whole of northern India, include Paliputra (or whatever the Chinese city-name is, I can't remember the spelling). Yeesh, these last few turns have been awful.
They spawn most definitely. Retire and check world history, I bet they collapsed or died to barbs.
Huazhicheng?Paliputra (or whatever the Chinese city-name is, I can't remember the spelling).
Nothing of that is a feature - which barbarian cities didn't flip exactly?I was loading up a marathon game in the latest SVN and on the message bit it said:
Error in BeginGameTurn event handler <bound method CvRFCEventHandler.onBeginGameTurn of <CvRFCEventHandler.CvRFCEventHandler insance at 0x1B6621E8>>
When I spawned as the Arabs I noticed that the Ethiopians had not spawned (are they now a conditional spawn now?), pretty much all my spawn zone was Barbarian and it did not flip to me (is this normal with Barbarian cities?) and Islam had been founded elsewhere. The last one is just a balancing issue, which has happened other times I've tried spawning as the Arabs, but are Ethiopia no longer a mandatory spawn and do Barb cities not flip? Maybe these aren't bugs at all.
Huazhicheng?