Bug reports and technical issues

One problem that I have had several times is that if the Austrians collapse after the Prussian spawn, Austria will respawn with their Austrian cities but they will also flip Venice and Splato from Italy.

I found this bug to happen every time and Italy gets very crippled when this happens. I don't have any screenshots with me right now but it will work if you test it out.
 
Victory.py, rev385.
The following code will result in English UHV 3 becomes "be first to get 2 Industrial Techs when everyone else has none"

Code:
		# English UHV: be first to enter the Industrial and Modern eras
		if self.getGoal(iEngland, 2) == -1 and iGameTurn >= getTurnForYear(1400):
			[COLOR="Red"]if gc.getTechInfo(iTech).getEra() == iIndustrial[/COLOR]:
				[B]if self.getEnglishEras(0) == -1[/B]:
					if iPlayer == iEngland:
						self.setEnglishEras(0, 1)
						if self.getEnglishEras(1) == 1:
							self.setGoal(iEngland, 2, 1)
					else:
						self.setGoal(iEngland, 2, 0)
				[B]elif self.getEnglishEras(1) == -1[/B]:
					if iPlayer == iEngland:
						self.setEnglishEras(1, 1)
						if self.getEnglishEras(0) == 1:
							self.setGoal(iEngland, 2, 1)
					else:
						self.setGoal(iEngland, 2, 0)

Credit goes to Niceboat

@Leoreth~ pay attenetion ~ please ~ thanks ~
 
I just noticed that building the trading company as the Spanish after having settled Manila provokes a CTD. Perhaps make sure there is a secondary target city in case Manila is already settled, like Cuba, Buenos Aires or Caracas.

Edit : It's the first time I've tried italy since it was polished, and I noticed that all my specialists give 1 food whatever the number of tiles my city is working (I'm of course using city states). Is it intended ?
 
@Leoreth~ pay attenetion ~ please ~ thanks ~
I've already fixed that. Went right to Notepad to correct it, so I forgot to reply. Thanks :)

I just noticed that building the trading company as the Spanish after having settled Manila provokes a CTD. Perhaps make sure there is a secondary target city in case Manila is already settled, like Cuba, Buenos Aires or Caracas.
Do you have a save from before the trading company finishes? It's easier to debug when you don't have to setup an equivalent situation.

Edit : It's the first time I've tried italy since it was polished, and I noticed that all my specialists give 1 food whatever the number of tiles my city is working (I'm of course using city states). Is it intended ?
No, will take a look at it.
 
Quote: Edit : It's the first time I've tried italy since it was polished, and I noticed that all my specialists give 1 food whatever the number of tiles my city is working (I'm of course using city states). Is it intended ?

at most 7 land tiles, just checked a save :)
should be very nice civic for England or Portugal too..

if a city does work that many you cripple another
Florence, Venice, Rome, Napoli combo




I had read something about it but can't seem to find it again..
Apostolic Palace not out-dating correctly, with America I still get the hammers while on my way to combustion
with Prussia the effect was gone once I researched Nationalism
I'm assuming it has something to do with America having the tech and not researching it.


Deleted the save and was probably just a quirk, Prussia.. the Protestant Holy City went missing all of a sudden..
All Saints Church was still in Frankfurt and generating money but in the religious screen there was no Protestant Holy City, and on the contacts thing on the right side of the screen was no longer shown that I owned the Holy City, just a regular Protestant like everyone else. There's a faint chance that I had adopted secularism but I don't think so..
 
at most 7 land tiles, just checked a save :)

nnvg1x.png


That should answer everything I hope !
 

Attachments

7 land tiles, not on water
 
not really sure where it fits in

when you load a savegame you get some kind of 'tip of the day'
there's a typo in 1-2 of them :)
where can I find the file that contains those 'tip of the day' things?
 
Quote: Edit : It's the first time I've tried italy since it was polished, and I noticed that all my specialists give 1 food whatever the number of tiles my city is working (I'm of course using city states). Is it intended ?

at most 7 land tiles, just checked a save :)
should be very nice civic for England or Portugal too..

Just checked the mechanic and while it did work, you could sort of trick it by hiring specialists and then work more tiles again. It wasn't displayed anymore but the city's food production isn't immediately updated afterwards (I think if you did this every turn you could squeeze the whole +1 food bonus out of a city regardless of how many tiles it worked). I've fixed that too.

And by the way, the civic is horrible for expansion stability so I don't advise to keep it as England/Portugal, at least.

I had read something about it but can't seem to find it again..
Apostolic Palace not out-dating correctly, with America I still get the hammers while on my way to combustion
with Prussia the effect was gone once I researched Nationalism
I'm assuming it has something to do with America having the tech and not researching it.
Interesting. Did the diplo vote expire as intended?

not really sure where it fits in

when you load a savegame you get some kind of 'tip of the day'
there's a typo in 1-2 of them :)
where can I find the file that contains those 'tip of the day' things?
Assets\XML\Text\CIV4GameText_RFCHints.xml.
 
Well...I still get the CTD when I try to open WB. But it seems as this only happens after several turns of playing (I'm currently at ~1200 marathon).
 
A save where this happens would be helpful.
 
One of those "tips of the day" tells you that corporations can only be founded by a GP, so they're not really up to date.
 
My guess is that them, like the civilopedia, will be done on final release, asuming that it ever happens.
 
Quote Leoreth: Interesting. Did the diplo vote expire as intended?
nope, I don't think so but I'd have to check to be certain


I'm currently playing as America and someting odd is happening, not that it bothers me though ;)
France finally collapsed and I captured Havre St. Pierre and I've started to raze the cities they built in Canada(7-8 cities in Quebec..)
Well Havre St. Pierre is somehow pumping out around 300 :culture: per turn
should be 7 :culture:
some hidden mechanic?
Also there was no revolt in the city when I captured it.
 
Here you go. (déja-vue :D )

Edit: I just checked it without VD, and VD is not the problem.
Was the save originally used with VD?

One of those "tips of the day" tells you that corporations can only be founded by a GP, so they're not really up to date.
Do you have the exact text? It's hard to locate in the BtS text files otherwise.
 
Sorry, I don't remember the wording but neither can I find the passage in the Assets\XML\Text\CIV4GameText_RFCHints.xml you mentioned. I'm certain I saw it though, it was just a few hours ago...
 
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