Bug reports and technical issues

Regardless of the VD, this crash plague starts appearing after the release of DoC's VD, if I remember correctly.... (because I'm the first one posting screenshot on memory error thing)
 
Yes, what I meant was that the WB exception isn't related to the crash.
 
Agreed. I don't run VD, ECS or Blue Marble and I get crashes without opening WB. This has happened since the addition of the Moors (SVN 391) and still happens on SVN 397/399.

The crashes cannot be consistently reproduced, i.e. when I load a save file and press End Turn, sometimes the game will crash, sometimes it will not. I've tried a variety of things, including:

(1) Rebooting Windows;

(2) Disabling Autosaves: I find that these crashes seem to happen more often on the turns right after autosaving;

(3) Artificially removing civs and cities from the WB: Since these crashes started happening to me after the addition of the Moors and escalated after the addition of Kongo, I figured there might be too many civs/cities on the map;

(4) Removing/avoiding certain Wonders: I have an American game where it becomes crashy only after I build the Empire States Building. Cristo Redentor also appears bugged, as it's unbuildable in cities with Catholicism even though I have Radio;

None of these seem to completely decide whether the crash happens or not. It still appears random (although in one case it seems to depend on whether I make peace with France or not - if I make peace the game crashes. If I don't, it slows down but does not crash. No idea why.). I'm not getting a single Python error either, even though I enabled Python exceptions.

However, even when the crash does not occur, the turns become excruciatingly slow. The game would be stuck on "Waiting for other civilizations..." for more than 20 seconds. Then it would either suddenly snap out of it and proceed as normal, or crash to desktop.

I still think the primary culprit are the Moors and Kongo, or more generally SVN versions 391 and after. I never got crashes of any kind before 391.

P.S. In my Moors game (the one in the 1.9 UHV Challenge thread), the crashes seem to start after the Turkish spawn. This is a pattern I've observed from other players' reports as well: crashes starting around 1280, which is the date of the Turkish spawn.

All of these games are on 600 AD btw. I find that older civs tech slower now on 600 AD starts due to lack of overpowered India and China.
 
That's a good summary and aligns with my observations.

Are you sure the crash hasn't been present before the Moors were added? Iirc it started with the Polish.
 
Are you sure the crash hasn't been present before the Moors were added? Iirc it started with the Polish.
Could be. I didn't play much between the addition of the Poles and the Moors so I can't really tell.

Perhaps we should all try playing with all these new minor civs disabled (change their spawn dates to 5000 BC in Consts.py). I think there's a high probability that the crashes will go away with that.
 
Here is one in 1.9. It may be related more to what he did to update to 1.9 though.
 
Agreed. I don't run VD, ECS or Blue Marble and I get crashes without opening WB. This has happened since the addition of the Moors (SVN 391) and still happens on SVN 397/399.
...
However, even when the crash does not occur, the turns become excruciatingly slow. The game would be stuck on "Waiting for other civilizations..." for more than 20 seconds. Then it would either suddenly snap out of it and proceed as normal, or crash to desktop.

I still think the primary culprit are the Moors and Kongo, or more generally SVN versions 391 and after. I never got crashes of any kind before 391.
...

Same goes for me, no crash whatsoever before the Moors (although I did non play r390). Since r391 basically all my games crashes after AD1200+ (WB and in regular turn) and I also have way slower turns than before like IOSI pointed out. It's especially noticeable when starting later spawning civs which takes twice as long.
This happens both in 3000BC and AD600.
 
Spoiler :
LSx7V.jpg

I've been having this crop up lately... combined with not being able to open up WB and obliterate it from existence it is an instant UHV killer and a huge waste of time on marathon starts. Also Giga-Arabia in 1700 but that is just awesome.
 
Yes, noticed that too during test starts as Prussia.

I basically added the spawn in capital feature for everyone without really announcing it, which is nice for civs like Italy who can flip Milan in the 3000 BC scenario for example. They flip the city on their spawn plot or if that doesn't exist, one on the adjacent tiles.

I didn't properly account for civs that need specific capital locations for their UHV and should change it so those can only flip a city that's exactly on their tile.
 
P.S. In my Moors game (the one in the 1.9 UHV Challenge thread), the crashes seem to start after the Turkish spawn. This is a pattern I've observed from other players' reports as well: crashes starting around 1280, which is the date of the Turkish spawn.

My game (Spanish, 600 BC start, Emperor/Epic, SVN 399) crashes when I try to open WB also in 1140 and 1160.
 
I say all should only flip a city on their starting tile. As some cities fall in to prominence, others fall out, and that is represented by the switch from Milan to Florence. It should be a generic change, not a civ specific one.
 
today I got new CTD, when I click to build Tamil embassy in any on my cities the game crashes (ignore the cheating, unless it's related to the crash :jesus:)
 

Attachments

today I got new CTD, when I click to build Tamil embassy in any on my cities the game crashes (ignore the cheating, unless it's related to the crash :jesus:)
You might be on to something there because I've just disabled embassies and managed to get the first Prussia start since a long time which didn't crash on revealing the map.
 
I say all should only flip a city on their starting tile. As some cities fall in to prominence, others fall out, and that is represented by the switch from Milan to Florence. It should be a generic change, not a civ specific one.
I just don't like that certain cities are guaranteed to be erased at some point. You're never going to build these cities and that annoys me.
 
Why can I not get the Marseille wine resource by culture mongering? Pretty sure the tile was at 74% Italian culture and it refused to flip.

EDIT: Nevermind, got it at 79%. Don't know why it varies though.
 
Civs that have a UHV related to a specific capital could have these UHVs changed to apply to whatever capital they have. And even better, the human player could be asked on start if they wish to raze the cities on the capital's zone or keep them and use them as capital.
 
Yes, noticed that too during test starts as Prussia.

I basically added the spawn in capital feature for everyone without really announcing it, which is nice for civs like Italy who can flip Milan in the 3000 BC scenario for example. They flip the city on their spawn plot or if that doesn't exist, one on the adjacent tiles.

I didn't properly account for civs that need specific capital locations for their UHV and should change it so those can only flip a city that's exactly on their tile.
The Dutch have the same problem. HRE keeps founding Bremen 1E of Amsterdam.

I've seen an AI Stettin Prussia dominate though. Took out France, Italy, Netherlands (with All Saints' Church + Leaning Tower + Sistine Chapel in Amsterdam) and Syria/Lebanon, beating Turkey into vassalization. Not too surprising as Stettin is a good site. So probably an AI Prussia should be allowed to keep Stettin instead of Berlin, as it provides for more historical Prussian ascendency.
 
Why can I not get the Marseille wine resource by culture mongering? Pretty sure the tile was at 74% Italian culture and it refused to flip.

EDIT: Nevermind, got it at 79%. Don't know why it varies though.

Civs get an 4:1 advantage to keep control of tiles within their core area (or maybe flip zone, not entirely positive). So you need 4x France's culture to steal the tile. I'm guessing you flipped the tile when France got down to 19% (with the remaining 1-2% Spanish or German). It's meant to help ensure that cities get to keep at least a few tiles in crowded areas like Europe and the Middle East even if they aren't competitive culturally.
 
Back
Top Bottom