Bug reports and technical issues

The first is apparently a leftover from when they did, and the latter a typo. Thanks for the notification, I'll correct it.
 
I've recently started a 600 AD campaign as the Chinese, and upon reaching the Mongol invasions era, something really strange happened. 2 turns after the Mongol spawn, I was asked if I would allow Dunhuang and Shenyang to be flipped. I said yes, and much to my chagrin, the large stacks of units I placed in Beijing and Baotou (2W of Beijing) moved out of the city on their own accord, allowing these cities to be conquered by Mongols. When I played as the Mongols, the Chinese capital didn't flip, so I doubt this is intentional. I've attached the save file.
 

Attachments

Leoreth my dear friend...
I started another game (two actually) with the Holy Roman Empire and I got the historical victory on both of them.
I think it was just a problem with that specific game.
Thanks for the attention =).
 
That's good to hear :)

As for the Mongols, they do flip Beijing if AI controlled. I don't know what was going on with moving units out of cities, will look at the save later.
 
I'm playing V1.10 (if any new SVN updates have been released since V1.10 came out then I do not have those) and suddenly - I mean I as playing the mod fine as recently as last night - the game just will not load the mod, I keep getting an xml error. Specifically they message says this:

There are more siblings than memory allocated for them in CvXMLLoadUtility::SetVariableListTagPair
Current XML file is: xml\Civilisations/CIV4LeaderHeadInfos.xml


No matter what I do to the error message, click ok or try to close it, the message will not go away. logging out is the only way to get rid off it. Does anyone have any idea what might have went wrong? I am at a loss because I have done nothing to any of the files since I played it last not very long ago. I'm going to try and play the normal game, see if it's a problem with Civ overall, but even if it is I have no idea what could have happened. :(
 
That sounds like your DLL is not up do date. Have you tried reinstalling the mod?
 
I haven't, but I suppose reinstalling the mod is what I'm going to have to hope works. Vanilla BtS and RFC work fine, so it is something to do with the mod. It just doesn't make any sense to me, because I did absolutely nothing to any of the files in between the last time I played the mod. It worked fine then just a few hours later suddenly it won't come on, weird!
 
Something went wrong in the French collapse:

Spoiler :
Civ4ScreenShot0002-92.jpg
Civ4ScreenShot0003-85.jpg



Don't know what happened here:

Spoiler :
Civ4ScreenShot0000-101.jpg
 
Discovered what was the issue, 'twas my own stupidity. For some reason the original DoC installation (v1.9) still existed in the BtS Mods folder, however, it was hidden. In an act of desperation I organised the folders and revealed all hidden folders and realised that everytime I'd been reinstalling the Mod under the title RFC Dawn of Civilisation it was just merging with the hidden one! When I deleted it, it was gigs worth of space :/

Anyway, reinstalled along with Blue Marble and Varietas Delectat, and now I can get back to enjoying your fantatsic Mod Leoreth. Shame my Russia save is gone though :(
 
Congo is still considered when the Reformation happens.
 
Discovered what was the issue, 'twas my own stupidity. For some reason the original DoC installation (v1.9) still existed in the BtS Mods folder, however, it was hidden. In an act of desperation I organised the folders and revealed all hidden folders and realised that everytime I'd been reinstalling the Mod under the title RFC Dawn of Civilisation it was just merging with the hidden one! When I deleted it, it was gigs worth of space :/

Anyway, reinstalled along with Blue Marble and Varietas Delectat, and now I can get back to enjoying your fantatsic Mod Leoreth. Shame my Russia save is gone though :(
Yeah, I suspected something like that. It's a wonder the game worked for so long then.

Congo is still considered when the Reformation happens.
What?
 
I think he means that Congo is given the chance to join the Protestant Reformation, tolerate the new sects, or join the counter-reformation. IMO, the Reformation event should only be enabled for Catholic civs in Europe.
 
Yeah, I suspected something like that. It's a wonder the game worked for so long then.

Yeah, I really have no idea why it worked for so long and then stopped so suddenly, but it's all cool now. Just have to replay Russia and hope it all goes as well :lol:
 
I think he means that Congo is given the chance to join the Protestant Reformation, tolerate the new sects, or join the counter-reformation. IMO, the Reformation event should only be enabled for Catholic civs in Europe.
Why ...?
 
Because the Protestant Reformation only happened in Europe. Furthermore, the factors that led various European nations to secede from the Catholic communion, such as simony and corruption and whatnot, don't really apply to Catholic civs in Africa or the New World.
 
Every time I load an Aztec start I get a catapult in Antarctica as well as my starting units. Happens in both 3000BC and 600AD scenarios.
 
It seems that I can't build Topkapi Palace as Turkey. SVN 450 + 2nd UU.

@ Leoreth

I found the problem. The Topkapi Palace is only buildable in starts before the Renaissance. As the Turks start with some renaissance techs, they can't build it. You only have to change

<MaxStartEra>ERA_RENAISSANCE</MaxStartEra>
into
<MaxStartEra>NONE</MaxStartEra>

in BuildingInfos.xml and it should be fixed.
 
Because the Protestant Reformation only happened in Europe. Furthermore, the factors that led various European nations to secede from the Catholic communion, such as simony and corruption and whatnot, don't really apply to Catholic civs in Africa or the New World.

And Catholic church was pretty new thing outside Europe. Amen.

Here few screens: I dont know if they are bugs or not.

bug1.JPG
Should barbarians spawn inside your culture borders? It is annoying as hell especially when 5 axemen spawns next to your city.

bug2.JPG
I still dont know how slaves should work. Im missing buttons or misunderstanding whole concept? If I press automate they will just run to the city and go to sleep mode.

bug3.JPG
Missing song or old command.

bug4.JPG
Look message box. I think that is very old one.

bug5.JPG
Urgh. Why Im getting -30 stability from religion? True, Im running multireligion police state with free religion and I have build lot of temples to spread my culture.

View attachment 334412
I found this extreamly game breaking. An event comes where Portuguese traiding company demands your city. I dont know if AI is smart enough to press no-option but it will only delay inventiable. Your civilization will be annihilated Portuguese stack of doom.
 
Should barbarians spawn inside your culture borders?
Yes.

I still dont know how slaves should work. Im missing buttons or misunderstanding whole concept? If I press automate they will just run to the city and go to sleep mode.
Slaves are not workers in the true sense. They can either build a special slave plantation on a resource which could otherwise only have a plantation (for +1 hammer and +2 commerce over and above the regular plantation), or they can be sacrificed in a city for +20 hammers worth of production, or (Aztec only I think) they can be sacrificed for +1 happiness in a city for 5 turns.

Don't automate slaves. There is no point.

I found this extreamly game breaking. An event comes where Portuguese traiding company demands your city. I dont know if AI is smart enough to press no-option but it will only delay inventiable. Your civilization will be annihilated Portuguese stack of doom.
It's Leoreth's new verson of the conqueror event, for all colonial civs versus their historical colony locations. They get it once they build a trading company.
 
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