You're right about the hint.
Are you telling me that the Bireme is still visible in DoC, or only in the 2nd UU modmod? In case it's the letter, maybe it's your mistake. If you want to remove units from the displayed list, you have to take into account that they are sorted by ID, so you must remove them in reverse order. Removing a unit with a lower ID before another one with a higher ID changes the list index of all following elements, i.e. their index doesn't equal the ID anymore.
You're right, I forgot to delete it before packaging the release.That reminds me; you just need the dll, not all the c++ files, right? Any reason why the source code is included in the full release? It's pretty cool to be able to see how it all works, of course, but that's what SVN is for.
I'll take a look at it.This is a little bug I found while playing as Rome. I found Ebucarum in England. But when the English were born and took the cities, it didn't get renamed to York. I think this bug might have been in the original Rhye's and Fall's as well but in any case it's a minor thing.
I think what's going on here is that the AI doesn't realize that you are trading away your second iron resource. In general I don't want to restrict the worker AI in the way you describe because usually it does what it does for good reason: in this case, I assume you are playing the Moors, and it values the two extra food over the production (it's another citizen after all). In general I don't want to mess with the AI now because it'll be changed again anyway when I include karadoc's changes, and maybe he has addressed that already.An automated worker is busy tearing down the iron mine north of Madrid and replacing it with a windmill. As I only have two sources of iron, and one of them is being traded to Arabia for copper, this is not optimal behavior for the AI. Leoreth, do you think you can introduce a script to prevent workers from replacing improvements which connect resources?
Aztec slaves are not currently able to serve as workers.# changed the Aztec UP to give slaves instead of workers, Aztec slaves can also serve as workers, hurry buildings or be sacrificed for temporary happiness
Settling a slave gives +2 production and -1 happiness, not +1.# added slave units
# others can build slave plantations (+1 production and +2 commerce over regular plantations, consumes the slave) or settle them as specialists (+2 production, +1 happiness)