Bug reports and technical issues

1) How does the "The Wealthiest Civilization" mechanic works?
I have 2854 +46PT gold while Mali have 130 + 4PT gold but Mansa Musa ranks #1..

2) Two Phytex.
One is about iNumCorporations and another one is about getGoal() takes exactly etc..
Have you encountered this before or should I write it down here? (Pretty Long)

3) Newly spawned civs should not spawn notification of making peace with a dead civs. Horror

4) Newly spawned civs still marked only as "!" in the first-second turn they spawn.. So things like "Turkey has declared war on !" still happening.

5) Indonesia's button in Embassy still used Khmer's
 
2) Two Phytex.
One is about iNumCorporations and another one is about getGoal() takes exactly etc..
Have you encountered this before or should I write it down here? (Pretty Long)

3) Newly spawned civs should not spawn notification of making peace with a dead civs. Horror

4) Newly spawned civs still marked only as "!" in the first-second turn they spawn.. So things like "Turkey has declared war on !" still happening.
Screenshots please.

Holy Romans
Thanks.
 
Not sure if this has been addressed yet, but no way am I going to flip through 50 pages worth of replies to find it. Anyway, I'm playing a 600AD Aztec start, and everything seemed to be going as planned (random trebuchet in Antarctica, but never mind that). I'm sending beefed-up Jaguars out to the eastern coasts of the Americas, in an attempt to stave off the conquerors event, as usual. Then 1300 rolls around.
  • SPAIN MAKES CONTACT WITH ME IN 1303
  • NO CONQUERORS
  • NO SPANISH SHIPS ANYWHERE NEAR MY COAST
  • ISABELLA DOESN'T HAVE CALENDAR YET
Never in all my RFC history have I been so confused (or happy :D).

Saves attached. First one is the turn before they showed up, second is the turn they arrived. If I'm missing something blatantly obvious here, my apologies. It's geting kinda late.

EDIT: Saw your earlier post, Leoreth. Do you reckon it was just an embassy bug? Not that I'm complaining of course ;). The Antarctic Trebuchet (before I'd discovered Engineering) is a bit stranger, though I remember that being in regular RFC too.
 

Attachments

This is a feature of RFC. Contact has to be in a certain time window. I believe that is too early for conquerors to happen.

If Spain is making such early contact, however, I think the window should be tweaked.
 
This is a feature of RFC. Contact has to be in a certain time window. I believe that is too early for conquerors to happen.

If Spain is making such early contact, however, I think the window should be tweaked.

I thought that the window was 1300AD-1500AD? Spain "reached" me in 1303, but regardless, the lack of any Spanish ships reaching me and the fact that they didn't have Calendar leads me to believe that it was a glitch having to do with embassies.
 
Screenshots please.

2a)
Civ4ScreenShot0324.jpg


2b)
Civ4ScreenShot0325.jpg


3 & 4

One ironic thing to note : Austria re-spawn with two cities only, Jajce and Budin (it did not return to Budapest), lowly defended, and crushed by Ottoman in 2 turns.

Civ4ScreenShot0322.jpg


I forgot there's 2 more phytex from the game, but I had no idea have I uploaded it or have you encountered it. It's about iEasternEurope and Congress Index out of Range.
Should I upload that too?

Another thing, its pretty bugged me when a unit has been killed...
Your Panzer has destroyed a Longbowman!
I prefer it's killed. The same to Great General thing... having Chandragupta Maurya destroyed is strange, IMO.

And then,
I hope you alter this problem somehow in next version : I can't build Globe Theater simply I only have 4 cities.
 
I forgot there's 2 more phytex from the game, but I had no idea have I uploaded it or have you encountered it. It's about iEasternEurope and Congress Index out of Range.
Should I upload that too?
Yes please, I need to know what they say to fix anything. The other two have already been taken care of.

Another thing, its pretty bugged me when a unit has been killed...
Your Panzer has destroyed a Longbowman!
I prefer it's killed. The same to Great General thing... having Chandragupta Maurya destroyed is strange, IMO.
Doesn't it always say destroyed?
 
Your pop-up for indicating that a player has failed their UHV shows up as another TEXT_KEY thing.

I don't mind "destroying" Great Generals by the way.
It gives an epic feel to the action; as if you blew up the general's mech suit or something.
 
Are you sure you're on the latest revision? I'm sure I've fixed those two already.

@TD:
When there's a text key error, I need a screenshot or the complete exact text key or I can't do anything.
 
Here you go:

I'm seriously starting to think the Mongols should start with Calendar by the way.
 

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  • Civ4ScreenShot0500.JPG
    Civ4ScreenShot0500.JPG
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Great, thanks.
 
Ok i wanted to try this mod so i installed it and the vartietas delectat with it. when i started the mod i saw that all the text was missing, in the menu...evrywhere. so i tried without Vd but it is the same HELP PLEASE
ps: i play on french version of civ but i don't think it is the cause cause i play normal RFC with no problem!
 
Ok i wanted to try this mod so i installed it and the vartietas delectat with it. when i started the mod i saw that all the text was missing, in the menu...evrywhere. so i tried without Vd but it is the same HELP PLEASE
ps: i play on french version of civ but i don't think it is the cause cause i play normal RFC with no problem!
Yes, unfortunately that's the problem. Apparently if one text key lacks a translation, the whole language doesn't work anymore.

So I'm afraid you have to switch to English.
 
Because I have added text without fully translating it. Apparently this causes the whole language to not be recognized anymore.

You should be able to change your language in the main options menu.
 
german doesn´t work either, but i´m thinking of doing a translation into german.
 
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