Bug reports and technical issues

it is happened during the autoplay:
Buddhism was founded in Qart-Hadasht:confused:
 

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Couldn't they have built the Hindu temple in a different city? The holy city doesn't necessarily have to appear where it is built.
 
Maybe.
Hinduism was spread in east afrika(5 ephiopian cities), and also maybe somewhere in another phenician city.
just i thought that buddhism founding only in the city where hindu temple was built.
Sorry for false alarm^^
 
It seems that my UnitInfo XML for rfcDoC is corrupt... unlike the regular fashion of xml stuff I see like
Spoiler :
<?xml version="1.0" encoding="UTF-8"?>

<!-- edited with XMLSpy v2009 sp1 (http://www.altova.com) by Jhon (EMBRACE) -->

<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by EXTREME (Firaxis Games) -->

<!-- Sid Meier's Civilization 4 -->

<!-- Copyright Firaxis Games 2005 -->

<!-- -->

<!-- Unit Infos -->
-<Civ4UnitInfos xmlns="x-schema:CIV4UnitSchema.xml"> -<UnitInfos> -<UnitInfo> <Class>UNITCLASS_SETTLER</Class> <Type>UNIT_SETTLER</Type> <UniqueNames/> <Special>NONE</Special> <Capture>UNITCLASS_WORKER</Capture> <Combat>NONE</Combat> <Domain>DOMAIN_LAND</Domain> <DefaultUnitAI>UNITAI_SETTLE</DefaultUnitAI> <Invisible>NONE</Invisible> <SeeInvisible>NONE</SeeInvisible> <Description>TXT_KEY_UNIT_SETTLER</Description> <Civilopedia>TXT_KEY_UNIT_SETTLER_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_SETTLER_STRATEGY</Strategy> <Advisor>ADVISOR_GROWTH</Advisor> <bAnimal>0</bAnimal> <bFood>1</bFood>


when i open the file for rfcDoC, its
Spoiler :
UNITCLASS_LION UNIT_LION NONE NONE NONE DOMAIN_LAND UNITAI_ANIMAL NONE NONE TXT_KEY_UNIT_LION TXT_KEY_CONCEPT_ANIMALS_PEDIA TXT_KEY_UNIT_ANIMAL_STRATEGY NONE 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 UNITAI_ANIMAL 1 NONE NONE NONE NONE NONE NONE NONE NONE 0 -1 0 -1 0 -1 1 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 2 100 0 0 4 2 0 0 0 0 0 0 0 0 0 0 0 0 0 TERRAIN_GRASS 1 TERRAIN_PLAINS 1 TERRAIN_DESERT 1 0 0 NONE NONE 0 0 0 0 1 1 3 1.75 1 3 0 3 ART_DEF_UNIT_LION FORMATION_TYPE_ANIMAL 0 0 0 0 NONE 0 UNITCLASS_BEAR UNIT_BEAR NONE NONE NONE DOMAIN_LAND UNITAI_ANIMAL NONE NONE TXT_KEY_UNIT_BEAR TXT_KEY_CONCEPT_ANIMALS_PEDIA TXT_KEY_UNIT_ANIMAL_STRATEGY NONE 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 UNITAI_ANIMAL 1 NONE NONE NONE NONE NONE NONE NONE NONE 0 -1 0 -1 0 -1 1 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 3 100 0 0 4 2 0 0 0 0 0 0 0 0 0 0 0 0 0 FEATURE_FOREST 1 0 0 NONE NONE 0 0 0 0 1 1 3 1.75 1 3 0 3 ART_DEF_UNIT_BEAR FORMATION_TYPE_ANIMAL 0 0 0 0 NONE 0 UNITCLASS_PANTHER UNIT_PANTHER NONE NONE NONE


It causes numerous errors during the loading of the mod, causes to have no unit info in the Civilopedia, a black screen in the Egypt load, and freezes in the 600 ad China load...
Did a error happen during the download or is my computer just bad?
 
Are other XML files OK?

Have you tired redownloading?

SVN or "usual" download?
 
Redownloading (or deleting the file and reupdate when using SVN) the file seems to be the easiest solution.
 
Ok, so I redownloaded it, but nothings changed. Downloaded via svn: same. And @Lone Wolf, the other XML files seem to be normal except the unitinfo. I really want to play this mod! What do you think is wrong with the files? Is it my computer? Or something else? Thank you in advance!
 
I'm playing as Indonesia, going for their UHV, and when I go to the next turn, it remains infinitely on "waiting for other cilivizations". I've enabled Python exceptions and logging, but as far as I know nothing showed up. Playing the turns just before this differently for a different random seed didn't help either.
 

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Don't know is it bug or not:
If european civilization was conquered before trading company event, after they respawns the event immediately triggered.
For example, if England respawns, right in this turn musketmans and bombards appears in India, even if it is 20th century. If Spain, then Manila appears, etc.
 
When playing as the Mongols, razed cities don't actually increase the Razed city counter in the victory screen. I don't know if it doesn't actually count them or if it's just the screen that's broken; still playing on to find out.
 
It's been a long time since I did anything but read posts here, but here we go:

I have a feeling this problem has been reported and resolved for, but my game crashes every time I try to do a monarch-difficulty game on the 600 AD scenario. I've got the SVN, of course.
 
Leoreth, could you just attach a file of the unit info xml? Because even though all the downloading has failed, I still really want to play the mod! If you don't want to its ok!
 
Sure, here it is.
 
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