Bug reports and technical issues

Errh, yes? 100k gold in reserve is not something one can accumulate in less than 60 turns.
 
Oh, that's what you were referring to. I thought you were talking about the gold per turn.

Could the issue be that if there's -1 gold, it gets treated as 999999 or as 1048575?
 
I suck at counting, it was nearly one million gold.

I think it was the overflow bug which lasted only 1 or 2 turns. There's no overflowing cities present but without this bug India couldn't have researched all the techs, even with all this cash.
 
Anybody can see clearly it is/was the infamous bug :crazyeye: Does not matter if it only lasted for 1 turn, this is the most serious problem with the mod right now, and I never saw those issues anywhere else...
 
This happened when playing as Tibet, right after Mongolia spawned. Stability was shaky and Lhasa was my only city. It happens when I reload the last save too.

Also, when I click no to spawn as Aztecs and yes to spawn as Mongols I spawn as the Aztecs.

Latest SVN version.
 

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Spoiler :
gkT2ex8.jpg


In a polish game Indians respawned. Then they bet me at discovering Liberalism in 1480AD, which is a little strange, and in the WB I realised that they had discovered rifling in 1480AD! I don't know if this is due to a bug, or wrong modifiers, but Indians should be too backyard at that time, they shouldn't know Gunpowder.

I imagine that Indian subcontinent is too rich, so tech leading Indians is something logical. Moreover, Indian capital, Patna, has two shrines. So inevitably a respawned India in 600AD scenario has a very strong economy and a good research rate, it would be better not to respawn at all. Respawned Tamils would be better, if you want to have a premughal civilisation in India.

Save: https://www.dropbox.com/s/vk1mpx1omsh9v0r/Sobieski AD-1460 Turn 273.CivBeyondSwordSave

I had similiar bugs in two games. In one of them, as France, Turks started teching like mad, got Liberalism in 13xy and had Destroyers roaming around the mediterranean in mid-15th century. In the second game, as Italy, the Inca have built the friggin UN by 1450, and made Poland their Protectorate. When I as Italy try to buy the world maps from Mali or Mongolia, the game crashes.

Sounds like something wrong happens around renaissance, giving one AI endless money, making him tech like mad and ultimately breaking the whole game.

I don't know if it's the same bug or a coincidence: On a 3000BC start as Byzantium, Rome seems to have been very busy. All the independent cities had Grenadeers in them, which aren't available until chemistry, AFAIK.
 
There’s a phytex associated with Orang Laut, that pop up whenever this Orang Laut succesfully sink an enemy ship. I’m not anywhere near my comp now tho... is there anybody who would like to fire an Indonesian start, get OL and upload the phytex?
 
So I've reported these issues before, but never actually gave you saves or visual aids. Here are a few issues with the new stability changes.

+/- changes are often unaccounted for. For example, I can have a +5 in Foreign stability, but I'm not given a breakdown of what is happening. The game appears to be unable to display certain explanations for +/- modifiers.

In addition, trade stability seems a little broken, giving extremely excessive boni. The San Marco Basilica might be related to this.

This picture is from a 1700 AD Austria game, and showcases the two above bugs:
Spoiler :
JqxQ6tR.jpg


This picture shows the incorrect displaying of +/- modifiers.
Spoiler :
nVKFDms.jpg


And of course, an obligatory save.
 

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Thank you, that is useful. I might use that save for general stability balancing as well.

As far as trade stability is concerned, I was a bit too conservative with the threshold required for a positive score, a change will be committed as soon as possible. Also, the influence of trade stability will probably be capped.
 
I don't know whether this is a bug, WAD, or just weird luck on my part, but in my games, Egypt seems to never get its own core when it respawns. It just gets Benghazi and Tripoli while Arabia keeps control of Egypt's core.
 
It's correct behavior according to the current mechanics, but I wouldn't call it WAI.
 
Ifriqiya and Tripolitania are part of Egypt as far as the respawn is concerned, but I intend to remove that anyway.
 
Is there a way to have two instances of DoC (one of an older revision, and one up-to-date)?

Yes, although you have to do some work yourself to make it work. Here a small manual:

1. Don't do anything to the original RFC Dawn of Civilizaton folder.

2. Do a 2nd checkout, just like you did with the first DoC mod.
3. Rename the newly created mod folder. (Example "RFC DoC 2")
4. Rename the .ini file in the newly created mod folder the name you just gave the folder. (Example: "RFC DoC 2.ini")
5. Open the .ini file. Search for "; Name of Mod Name = RFC Dawn of Civilization" and change it to "Name = [Insert mod name here]". (Example: "Name = RFC DoC 2")
6. Open a scenario file (WB files in the public maps) with a text editor, search for "ModPath=Mods\RFC Dawn of Civilization" and change it to "ModPath=Mods\[Insert mod name here]". (Example: "ModPath=Mods\RFC DoC2")
7. Apply (6.) to the other scenario files.

8. Play and update as usual.
 
Alternate solution: keep both folders and only change their names. The name of the folder you want to use to play should always be called "RFC Dawn of Civilization". You can temporarily rename the other folder in any way you want, like "RFC DoC old" or something.
 
I've just reinstalled the mod, but my stability system still doesn't work.
When I switch to another civ I get the first message and when I open the Interior Advisor I get the other message.
 

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Are you switching using the "official" method or with Ctrl+Z?
 
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