My time remains wasted.
My time remains wasted.
Reply not necessary.

Traceback (most recent call last):
File "CvScreensInterface", line 699, in handleInput
File "CvPlatyBuilderScreen", line 1964, in handleInput
File "WBPlayerScreen", line 91, in interfaceScreen
File "WBPlayerScreen", line 278, in placeReligions
RuntimeError: unidentifiable C++ exception
ERR: Python function handleInput failed, module CvScreensInterface

Traceback (most recent call last):
File "CvScreensInterface", line 305, in showVictoryScreen
File "CvVictoryScreen", line 207, in interfaceScreen
File "CvVictoryScreen", line 1604, in showVictoryConditionScreen
File "Victory", line 2076, in checkReligiousGoal
File "Victory", line 2711, in calculateShrineIncome
NameError: global name 'iTempleOfSolomon' is not defined
ERR: Python function showVictoryScreen failed, module CvScreensInterface
Traceback (most recent call last):
File "CvScreensInterface", line 305, in showVictoryScreen
File "CvVictoryScreen", line 207, in interfaceScreen
File "CvVictoryScreen", line 1583, in showVictoryConditionScreen
File "Victory", line 3324, in getUHVHelp
TypeError: getNumFoundedCitiesInArea() takes exactly 2 arguments (3 given)
ERR: Python function showVictoryScreen failed, module CvScreensInterface

Traceback (most recent call last):
File "CvEventInterface", line 29, in applyEvent
File "BugEventManager", line 260, in applyEvent
File "BugEventManager", line 592, in rnfEventApply7615
File "RiseAndFall", line 294, in eventApply7615
TypeError: getConvertedCities() takes exactly 3 arguments (4 given)
ERR: Python function applyEvent failed, module CvEventInterface
Spoiler :considering that last point... it might be good if the requirements of those buildings were just something like "requires a water mass in city radius" or "requires a river in city radius" so that they could still be built and allow better city placement without missing a few of the bonuses from coastal or rivers.