Whip hurry just doesn't work within the Society category though, because it gives Slavery this strong position throughout the whole game. That's why I moved it to Despotism. I agree the mechanic is good though and I definitely want to keep it.
In my modmod Slavery slows cottage growth and has a -10% research penalty attached to it. How's that?Slavery had many economic disadvantages and we can somehow simulate them, so that human player has to chose between whip and economy.
No, currently it is still only the ability to create slaves in sub Saharan Africa for trade.
I want to expand that in some way, to give Slavery something interesting and differentiating and also make it a bit stronger.
But would they also create slaves only from fighting barbarians? Or do they get the button on top of that? If so, why not also with Slavery? It seems the appropriate civic for creating and selling.
Welcome to DoC! Sorry that you had to start this off with a bug. Where did the link come from, did the installer create it for you or did you create it? Can you launch the mod through other methods, e.g. starting BtS without mods and then choosing DoC from the mods menu, or double clicking one of the scenarios in the PrivateMaps folder?Hi, when I install the mod (just the mod, not the other modules - I had some problems when I tried that, specifically with the Varietas Delectat). Everything seems to go fine during the installation. I get to the finish screen - if I have the launch button ticked, it then comes up with the first message. If I try and click on the icon, the second message comes up.
The Beyond the Sword exe IS present, and normal beyond the sword loads fine, as does RFC Marathon. I am using the steam version. What can I do to fix the problem? Thanks in advance - this looks like a great mod.
Agreed, that's why I'm trying to roll this into the Slavery civic in a way that feels natural but avoids stuff like European importing Ottoman slaves to the New World. But apparently we got nothing?Yes that's true, but it feels like a new "Sub-Saharan" UP on top of the existing mechanic. For some reason I always long for systematic approach to all the civilizations, instead of creating rules with exceptions and then exceptions from exceptions...
Agreed, that's why I'm trying to roll this into the Slavery civic in a way that feels natural but avoids stuff like European importing Ottoman slaves to the New World. But apparently we got nothing?