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Bug Reports and Technical Issues

Discussion in 'Rhye's and Fall - Dawn of Civilization' started by Leoreth, Sep 11, 2014.

  1. Akbarthegreat

    Akbarthegreat Angel of Junil

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    The second error can be observed on the 630AD save on that turn itself. The third error appears only when you play the 590AD save and let Jerusalem flip to the Arabs. For some reason I'm not able to reproduce the first bug though. And I don't have any other autosaves either.
     
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  2. Steb

    Steb Chieftain

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    Playing as the Americans, I thought I had made a mistake when I accepted Arabia as a vassal--the oil I took from them didn't seem to count towards the UHV. Eventually I cancelled my deals with them, and suddenly the oil did count, and I won the game. So oil resources count when controlled by vassals, but not when they trade it to you. What is the intended behavior here?

    (I can provide a save on request)
     
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  3. Leoreth

    Leoreth 心の怪盗団 Moderator

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    Not intended, and a save would help to fix it.
     
  4. Alexandre92

    Alexandre92 Chieftain

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    Hi, Leoreth!
    Thanks for the great mod!
    Unfortunately got the appcrash while playing for China. Could you help with that?
    Playing the releae v1.15 version.
    Here is the autosave, logs and the appcrash window.
    Thank you in advance.

    P.S. Also there is a strange icon and 3d model for the "Red Fort". Uploaded screenshot as well.
     

    Attached Files:

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  5. Leoreth

    Leoreth 心の怪盗団 Moderator

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    Thanks for playing! I have made a note to fix the crash.
     
  6. Leoreth

    Leoreth 心の怪盗団 Moderator

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    Belated reply, but the reason you cannot build a slave plantation (I assume you meant the spices on Madagascar) is that spices require Orchards now, so they are not eligible for Slave Plantations anymore.
     
  7. Steb

    Steb Chieftain

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    Here is a save. Cancel your oil deals with the Mexicans and the Arabs and you'll be able to win the UHV instantly.
     

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  8. 1SDAN

    1SDAN Brother Lady

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  9. Vekkimaster

    Vekkimaster Chieftain

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    There are some left-overs from the previous versions. I have the very latest prever 1.15.
    upload_2017-11-7_7-59-38.png
     
  10. 1SDAN

    1SDAN Brother Lady

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    The Madinka also gets slaves but can't use them.
     
  11. Leoreth

    Leoreth 心の怪盗団 Moderator

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    They are supposed to sell them.
     
  12. 1SDAN

    1SDAN Brother Lady

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    So hold on to them throughout the early game and sell them during late game? Makes sense, though you may want to make it a bit more obvious or give an incentive that says "keep these guys around"

    Maybe something like a tiny production boost per Slave fortified in a city. Something that isn't powerful enough to be better than selling it, but incentivizes players to keep them. I can only imagine how angry I'd be if I played through to late game only to find out that all those slaves I deleted were worth something.
     
  13. Leoreth

    Leoreth 心の怪盗団 Moderator

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    Yeah.
     
  14. 1SDAN

    1SDAN Brother Lady

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    Just edited my last post with an idea on how to make the slaves' role more obvious, would have made it it's own post but I didn't expect you to ninja
     
  15. Leoreth

    Leoreth 心の怪盗団 Moderator

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    Seems like something you could stack though. I'm wary of any unlimited way to increase city yield that is independent of its terrain.
     
  16. 1SDAN

    1SDAN Brother Lady

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    True, perhaps we could go the monarchy route and make it based on city pop. Perhaps something like +0.25 production per slave and +1 production max per pop, or 0.1 production if you want to keep it with minimal impact but still incentivize keeping them.
     
  17. Caesar Augustus

    Caesar Augustus Chieftain

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    Would it be possible to give slaves a dummy "promotion" that kind of describes their use case? Like "Enslaved: Costs no maintenance. Can be sold to other civs or settled." Just so it's incredibly obvious just by looking at the unit that there genuinely is something to be done with them.
     
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  18. Imp. Knoedel

    Imp. Knoedel Knoedel Imperator Satani Filius Augustus Nooborum

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    If it isn't already the case maybe it would suffice if the ability to sell them was described in the unit's pedia.
     
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  19. 1SDAN

    1SDAN Brother Lady

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    I didn't think about explaining it as a promotion, good idea @Caesar Augustus

    @Imp. Knoedel I do think it should be readily apparent from the unit itself what it's use is, though describing it in the pedia in addition to the promotion wouldn't hurt.
     
  20. Leoreth

    Leoreth 心の怪盗団 Moderator

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    Good ideas.
     

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