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Bug Reports and Technical Issues

Discussion in 'Rhye's and Fall - Dawn of Civilization' started by Leoreth, Sep 11, 2014.

  1. Not_a_bonobo

    Not_a_bonobo Chieftain

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    What is the usual time it takes to open? Not that I measured the time exactly, but I believe it failed to open something like 20 minutes after I clicked the load option.
     
  2. Not_a_bonobo

    Not_a_bonobo Chieftain

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    Never mind, I just had to wait a little longer, around 30 minutes.
     
  3. Jipsu

    Jipsu Chieftain

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    You should create a shortcut straight to the mod, never go through the menus. I believe it takes under five minutes for me to get in game on a processor that's around 4Ghz.

    Target:

    "C:\path\to\your\Civilization IV\Beyond the Sword\Civ4BeyondSword.exe" mod=\RFC Dawn of Civilization

    Start in:

    "C:\path\to\your\Civilization IV\Beyond the Sword"
     
  4. h0spitall3rz

    h0spitall3rz Grand Vizier of Your Mind

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    The same still happens. And not all of us here have 4 GHz processors (I, for instance, have only 1.90 GHz). There's really just a lot going on in the mod, especially the media assets.

    If you use VD, you can manually build the VD assets into a PAK file and replace the individual, unpacked assets with the single, PAK-ed file (only the graphics, though; the XML files should remain unpacked). Will significantly help speed up loading times, but depending on the actual computer, it could cause other problems.
     
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  5. Leoreth

    Leoreth 古典部の会員 Moderator

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    Especially if it is the first time launching the mod after installing it, it can take a significant amount of time to open. I don't know the reason, the best you can do is to increase the priority of the process in the task manager and wait. This phenomenon should disappear on subsequent launches.

    Edit: having PAKed art files will help with startup loading time, but will degrade turn to turn performance and might lead to MAFs. If you have a weaker system and unless you only play early game, I still suggest using unPAKed art and waiting the additional time on startup.
     
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  6. Jipsu

    Jipsu Chieftain

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    Third turn of an Argentina game I get a free Grenade Cavalry when I lose one attacking a Spanish Grenadier. Is this intended behavior or something funky?
     

    Attached Files:

  7. Leoreth

    Leoreth 古典部の会員 Moderator

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    Did it happen in your capital? I think it's an intentional behaviour intended to prevent players from rushing capitals of recently spawned civs. I don't really like it, and will probably remove it when I rewrite the spawn code, or at least replace it with something more organic.
     
  8. Jipsu

    Jipsu Chieftain

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    Yeah, that's it.
     
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  9. Vekkimaster

    Vekkimaster Chieftain

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    An issue with a catholic holy city - there is none! :crazyeye:
    I am playing a Moorish game, epic 3000bc.

    upload_2017-10-27_3-28-49.png
     
  10. Vekkimaster

    Vekkimaster Chieftain

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    Moorish UHV #3 has two values: 3000 and 4500.

    upload_2017-10-27_4-14-39.png
     
  11. Leoreth

    Leoreth 古典部の会員 Moderator

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    You're on epic right? 4500 is the correct number.
     
  12. Akbarthegreat

    Akbarthegreat Angel of Junil

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    1. Spoiler :
    2. Playing as Byzantium, I was only able to bribe Visigothic axemen (not swordsmen or horse archers), that too for -2 (yes, minus two) gold.
    3. Are you supposed to get the "Your units are joining the enemy in their war of liberation" message even when you agree to a flip?

    Must have been razed by barbarians. Not very uncommon.
     
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  13. Leoreth

    Leoreth 古典部の会員 Moderator

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    Please submit a save for all of these situations.
     
  14. Vekkimaster

    Vekkimaster Chieftain

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    Yes, epic is my style.

    Hmm...then that might be worth checking. AI and human players can't raze holy cities so why should barbs...even if they are damn barbs :nono:. Enough said that it would have a better game dynamic:mischief:
     
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  15. Vekkimaster

    Vekkimaster Chieftain

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    Epic 3000BC, a Moorish game changed to French. Save + 1 turn = a game freezing error.
     

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  16. Not_a_bonobo

    Not_a_bonobo Chieftain

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    This may be a bug or it may be my computer but I thought it would be good to point it out. The game crashes when clicking enter on this turn and generates the Windows 'close program' screen.
     

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  17. Leoreth

    Leoreth 古典部の会員 Moderator

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    I've made a note and will check. I'm rather backlogged at the moment so that may take some time.
     
  18. Akbarthegreat

    Akbarthegreat Angel of Junil

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    Attached.
    You might need to play a turn or two.

    Holy city razing was allowed in vanilla RFC, but I'm unsure about DoC. Maybe Leoreth can confirm.
     

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  19. Kojinesha

    Kojinesha Chieftain

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    Holy city razing is definitely verboten in DoC.
     
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  20. Leoreth

    Leoreth 古典部の会員 Moderator

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    Can you confirm which save is for which error? You reported three.
     

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