merijn_v1
Black Belt
Merged a pull request by merijn_v1: only controlled villages/towns count as core population, fixed higher respawn priority if core is only controlled by minors
It looks like this one is not included somehow.
Merged a pull request by merijn_v1: only controlled villages/towns count as core population, fixed higher respawn priority if core is only controlled by minors
Not sure if that's possible (maybe they need to count as "nukes" instead), but I'll see what I can do.Not sure if it's a bug but nuclear bombers don't currently count towards the maximum air unit capacity of a city.
Sorry, forgot to actually push the merge button.It looks like this one is not included somehow.
How did you install it?
On the latest commit and I have having rampant collapse issues, as Russia I collapsed in 1400 despite having added three cities in the past couple dozen turns. As England I witnessed Spain collapse in 1575, Korea collapsed at some point, both China and Russia have had cities secede.
Only if you click on the text in that tech bar. If you click on text-free portion of the bar it will act regularly -- showing available research.When you solved the bug regarding reaching the Civilopedia from right-clicking on the tech progress bar, you might accidentally have created another bug. Now left-clicking on the bar doesn't work as intended. Instead of displaying the techs that can be researched, it does nothing.
Ah, good catch. But that didn't use to be the case, right?Only if you click on the text in that tech bar. If you click on text-free portion of the bar it will act regularly -- showing available research.
Ah, good catch. But that didn't use to be the case, right?
Noted.When you solved the bug regarding reaching the Civilopedia from right-clicking on the tech progress bar, you might accidentally have created another bug. Now left-clicking on the bar doesn't work as intended. Instead of displaying the techs that can be researched, it does nothing.
Meanwhile I continue catch little bugs here and there:
View attachment 484810
Human player can exploit Japan's Modernisation UP by declaring (phony) war on tech leaders. The techs they were refusing to trade during the peace time suddenly become interpreted as up for trade, which is definitely was not designer's intention and has to be excluded somehow. Notice I stressed -- human player. Because AI Japan always backward in techs and I would not care if they take advantage of this peculiarity.
Kind of ... I like the idea of going to war to modernise your tech, however not if it's a phony war. Maybe I can modify the condition a bit to exclude these situations. However coming up with a working definition of what a "real" war is isn't very easy.I believe Leoreth has said that this is actually the intended effect for Japan's UP.
I noticed the same. @merijn_v1 Do you want to take a look at it. I could possibly do it myself but you know your own code better than I do.On a totally different matter, the button to display core/historical/etc. areas directly on the map has stopped working a while ago. I feel like it might just be me, for some reason; are other people getting this bug?