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Bug Reports and Technical Issues

You need fort AND road to connect them.

They talk about islands. Like Sardinian Sheep for Rome. You cannot "connect" via sea but if you build Fort and road on the Sheep -- you will get SHeep resource but not the yield from Pasture. Or you can build Pasture with road -- it will give you your food locally but not the Sheep resource to benefit your empire. So you have to decide what is preferable.
 
I haven't checked this yet, but it just occurred to me that if it was an island in Europe, the issue may have been fixed with the recent change that addressed Portugal's settler behaviour.
 
I don't have a save or a screenshot on hand, but I just remembered that I get Python exceptions when right-clicking on the technology bar at the top of the screen to open the civilopedia on the current tech's page. The game throws an exception and opens the civilopedia, but fails to open the correct page.

I don't know if this happens for all or only some technologies.
 
Do you remember which tech it was?
 
I think it happened with Transhumanism, but also at least for another tech. Sorry that my report is very vague. Next time it happens I'll make sure to record it.
 
That already helps though.
 
Python exceptions, might be related to the last changes. Save attached, just end the turn and see. I thought it could be related to meeting the Moors the first time but the bug happened even when I moved the scout away from them.

Also the combat log shows the last two fights where we attacked barbs in our cultural borders - no visible bonus from our UP.

Civ4ScreenShot0011.JPG
 

Attachments

The cause.
Spoiler :
Civ4ScreenShot0064.JPG

I don't know if there's anything particularly messed up, but economic stability shouldn't be taken into account at this early stage of game, when you have a total of 10:commerce:.
 
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I am reporting the most curious case of Arabs possessing 2 capitals!

The 2-capital Arabia bug stems from the code block which moves the AI Arabia capital from Mecca to Baghdad on flip
 
I agree, will come up with a better way to treat early game economic stability.
 
Python exceptions, might be related to the last changes. Save attached, just end the turn and see. I thought it could be related to meeting the Moors the first time but the bug happened even when I moved the scout away from them.

Also the combat log shows the last two fights where we attacked barbs in our cultural borders - no visible bonus from our UP.

View attachment 484271
This error occurs because you are continuing a save from before the update. I thought the save file would gracefully adapt to the changes but apparently I have been wrong, and fixing it turned out to be more complicated than I thought. I suggest you return to the previous state for this game, and use the current state only for new games. I hope I will have a fix that makes your save compatible soon though.
 
This error occurs because you are continuing a save from before the update. I thought the save file would gracefully adapt to the changes but apparently I have been wrong, and fixing it turned out to be more complicated than I thought. I suggest you return to the previous state for this game, and use the current state only for new games. I hope I will have a fix that makes your save compatible soon though.

Thanks for looking at it, will do. No problem, at least I had a break there, the game is too good :).
 
I just started my first Paragon game and... is there supposed to be this many Barbarian Panthers and Lions near 3000 BC Egypt? It's absurd.
 
If I am not mistaken game is not balanced for higher difficulties.
 
If I am not mistaken game is not balanced for higher difficulties.
I know, though it seems like this issue is not a general balance issue but a balance issue that, should it be changed, will only affect Paragon, if it works as I assume it does. AKA the issue being the spawn rate of the Barbarian civ's units being too high during early game on high difficulties.
 
Even on Monarch there's a lot of beasts running around Egypt, like 6 or more just outside of the border. I kinda like it since it prevents the player from getting the tribal huts in Africa.
 
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