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Bug Reports and Technical Issues

Would the Creator of this Mod check if everything is in order with the First satellite-anarchy? USA makes it first, but is Canada falling into anarchy... :confused:

The developing version is downloaded about a month ago and it has the earlier bugfix with the first satellite. This request of mine is just to be sure :thumbsup:
They do, it's just hard to notice for you because they take their turn after America but before you. So America completes the project on their turn, gets you and Canada into anarchy, then Canada takes their turn and spends it in anarchy. I added some logging to make sure and that's what it looks like once it's your turn again:
Code:
[703364.063] First satellite from America caused anarchy for Rome
[703364.063] First satellite from America caused anarchy for Canada
[703366.563] Spend one turn in anarchy: Canada
 
There is a recurring problem with a savegame of mine. It crashes every time I try to go past 1407 Ad .
I got to 1409 without problems. Are you using VD?
 
Why are my India games sometimes starting at 1500 and other times at 1475?
 
Red Overflow message appearing on conquest of Paris (throw units at Paris on the "non-b" (i.e. Turn 351) save to see). Reproducable CTD while resolving the start of the next turn (reproducable on the "b" save (i.e. Turn 351b)).

Been seeing the overflow message on other city conquests in late game playthroughs (1700AD starts), but they don't cause a CTD right after. This is on the latest Git.
 

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There is a recurring problem with a savegame of mine. It crashes every time I try to go past 1407 Ad .
Found the problem, but the fix will only go into the develop branch, it's triggered by the road on tile (99, 37) being pillaged, so if you want to continue that game deleting the road should save it.
 
Red Overflow message appearing on conquest of Paris (throw units at Paris on the "non-b" (i.e. Turn 351) save to see). Reproducable CTD while resolving the start of the next turn (reproducable on the "b" save (i.e. Turn 351b)).

Been seeing the overflow message on other city conquests in late game playthroughs (1700AD starts), but they don't cause a CTD right after. This is on the latest Git.
Are you on latest develop, or a few commits behind? In particular, have you started this game with the the commit from 4 days ago titled "fix specialist yield from culture level"?

That commit might have already addressed what I am seeing in your game so let's rule that out first.
 
Are you on latest develop, or a few commits behind? In particular, have you started this game with the the commit from 4 days ago titled "fix specialist yield from culture level"?

That commit might have already addressed what I am seeing in your game so let's rule that out first.

If I'm pulling the commits properly, then the game was started on the latest commit.
 
ok thanks ! Will try and tell you how it goes.
Found the problem, but the fix will only go into the develop branch, it's triggered by the road on tile (99, 37) being pillaged, so if you want to continue that game deleting the road should save it.
 
For England: When building the trade company... It says 3 cities get bought (in fact 1 gets newly settled and another get's bought not 3 just 2). In case of war again 1 get settled and 1 army pack you get not 2.
 

Attachments

Red Overflow message appearing on conquest of Paris (throw units at Paris on the "non-b" (i.e. Turn 351) save to see). Reproducable CTD while resolving the start of the next turn (reproducable on the "b" save (i.e. Turn 351b)).

Been seeing the overflow message on other city conquests in late game playthroughs (1700AD starts), but they don't cause a CTD right after. This is on the latest Git.
Overflow message wasn't the actual overflow bug, but turned out to be an issue with incorrectly calculated specialist yields, which also eventually caused the crash. Unfortunately the original error is already embedded in the save so the fix won't help here.
 
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