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Bug Reports and Technical Issues

This python exception appeared sometimes in the same turn.
Civ4ScreenShot0419.JPG Civ4ScreenShot0424.JPG
 
Two potential (?) bugs with relation to Rome:

The Romans now only start with two settlers as opposed to their previous start of three settlers. Is this intended?

and

Rome does not start at war with the Celts anymore. Is this intended?

Save attached for both.
 

Attachments

War against Celts is random. Have you checked how many cities the Romans flip? If e.g. a Greek city flips in South Italy, you get one less settler.
 
I have rerolled a few times, and there hasn't been any cities in my flipzone aside from pre-placed Mediolanum. Unfortunately, each time, I have not gotten three settlers.
 
Can you give me a save where this happens? I have to look deeper to find which object it is actually trying to save.
Here is it. Please inform me if the python exception doesn't show up. I can try make it appear again loading another save.
 

Attachments

I have rerolled a few times, and there hasn't been any cities in my flipzone aside from pre-placed Mediolanum. Unfortunately, each time, I have not gotten three settlers.
Are you saying that Mediolanum already exists when you spawn as Rome? What's your game speed?
 
Hm, it's not supposed to be like that. I'll see what's going on.
 
That is confirmation that VD is not compatible anymore with the latest git. In the git version some XML keys are changed. These changes should also be incorporated into the VD module. It is a simple fix, but eithout it you get these errors.
 
Here is it. Please inform me if the python exception doesn't show up. I can try make it appear again loading another save.
Hey, the latest update fixes this bug. However, if you want to play from the state in the save you uploaded, you have to cleanup the data a bit:

1. open the console with Ctrl + ~
2. type the following:
Code:
from StoredData import data
data.removeSecedingCities(17)

Or you can continue from a save where the error did not show up. Carrying on with the error will keep you unable to save properly, and probably mess up the game after trying to load those saves.
 
Hello,

When I try to pull the latest revision from Git, it says:

error: Your local changes to the following files would be overwritten by merge:
Assets/Python/Barbs.py
Assets/Python/Core.py
Assets/Python/DataStructures.py
Assets/Python/DynamicCivs.py
Assets/Python/Resources.py
Assets/Python/RiseAndFall.py
Assets/Python/Test/TestCore.py
Assets/Python/UniquePowers.py
Assets/Python/Victory.py
CvGameCoreDLL/CvCityAI.cpp
CvGameCoreDLL/CvTeam.cpp
CvGameCoreDLL/CvTeam.h
Please commit your changes or stash them before you merge.
Aborting


I have not made any (intentional) changes to any game files beyond official modules. Can you tell me what this means?

Edit: Disregard, I just deleted the files after reading your guidance on this in the other thread. Thanks!

I do have an actual in-game bug for you though! After ending the attached turn, my stability goes from +8 (shaky) to +8 (collapsing) :crazyeye:. Beginning the next turn tells me I am losing control over my empire. The following turn, my massive army in Greece is totally deleted and Athens secedes.
 

Attachments

Last edited:
Hello it seems like recently my civ game is crashing a lot. Before it crashes it says memory allocation failure. This does not seem to occur in my vanilla gameplay and is most common in RFC DOC. Why is that so? Also the game I played when I crashed was the Egyptians and I was playing it during the medieval era. (580)
 
Have you tried this?
 
Hmph. I did try it but I didn't see any improvements. Just loading the save and moving around immediately crashes the game. Is anyone experiencing this instability right now? (P.S. I tried validating my files, reinstalled the game, and reinstalled the mod but the problem seems to persist)
 
Its sad cuz I really wanted to play rn because school is about to start and I want to pump my brain with history stuff.
 
Sorry for the issues. Are you using VD? Playing without it should reduce your memory load.
 
I am using varietas delectat (if that you were referring to). Although I was able to play the game perfectly with Vd (even reaching digital era America), I will try uninstalling it too see if there is a change. I will also say that the problems began to occur after I tried installing Civilization reborn( which I now deleted and I also fresh reinstalled everything)

The crash occurs after I load and when i start to move the camera around (like to Europe)

May I also ask what are the reccomend3d specs to play with this mod?
Heres my Rig
Inspiron 7000 gaming laptop
Intel icore i7- 7th gen
Gtx 1050 ti
8 gigs of ram
 
Hardware is almost irrelevant. The problem is that Civ4 only uses one core and maximum 4GB of RAM because of its outdated architecture. The best thing you can do is limit your RAM consumption that is unrelated to the game.
 
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