Bug Reports and Technical Issues

I recieve great prophet as Moors in SVN 792 around 1100AD. I once recieved one great prophet as Arabia. (same SVN). Is that intentional?
 
In DoC 1.12 since the Middle Ages did not have enough memory (lost textures, objects, icons). Forced to lower the graphics settings.
In BtS or RFC such a problem does not exist. What do you recommend?
 
There's not much you can do besides your current solution. There is a static LH modcomp in the works which I hope will reduce memory requirements by a large amount, but I don't know its progress.

I also hope that I will be able to implement some form of graphic paging to reduce the amount of memory required for stuff that isn't currently visible. That's generally very promising judging from mods that have this feature like C2C.
 
There's not much you can do besides your current solution. There is a static LH modcomp in the works which I hope will reduce memory requirements by a large amount, but I don't know its progress.

I also hope that I will be able to implement some form of graphic paging to reduce the amount of memory required for stuff that isn't currently visible. That's generally very promising judging from mods that have this feature like C2C.

Thank you very much for your reply!
 
During coding the Static LH modcomp, I noticed that the button tag of ART_DEF_LEADER_CHIANG_KAISHEK starts with a comma. This can cause CTD. Same for Nicholas II, Khomeini, Taizong, Hayam Wuruk, Suharto, Dharmasetu, Isabella new, Catherine new.
 
Interesting, I will get right on it.
 
So I noticed two things now that I have 1.12:

1. The settings tab in the F8 screen is gone.
2. The tech graph in the F9 screen is gone.

Is something messed up with my download or is it like that for everyone?
 
Could you remove the CIV4GameText_FourthRoundTranslation.xml.bak (in the Assets/text folder) file left over from revision 2 please.
 
Canada scores a peacemaking point from persuading to make a peace with Minor Nations (Independents).
 
Canada scores a peacemaking point from persuading to make a peace with Minor Nations (Indipendents).
Yeah, that probably shouldn't happen. In fact, peace/war deals concerning independents should not be visible in the diplo menu in the first place.
 
Yeah, that probably shouldn't happen. In fact, peace/war deals concerning independents should not be visible in the diplo menu in the first place.
I don't know if this has been fixed already, but long ago, the event where two warring nations had the option to declare peace, also worked for minor nations / independents.
 
Yeah, I increased the island size threshold from 3 to 5 (as mentioned), but somehow that change didn't wind up being committed yet. It'll come with the next revision.

Still not getting full yields from cities in Java with the latest revision.
 
Game crashing to desktop. Dont know why. About to spawn a great prophet?
4_4epE2.jpg


This save showed the same problem as the one I looked at last weekend: the game crashed when a great person discovered a technology. Now I know where the problem comes from: the new technology triggers a stability check which leads to collapse. The collapse destroys all units including the GP that made the discovery in the first place. The problem is that the code is not finished with that GP yet - trying to do something with a non-existing unit is what causes the crash. I have confirmed this by disabling stability checks which made the turn pass just fine.

I'm really happy about this because this is a common enough situation that it is likely to be behind most of the recently reported crashes.

My fix is ironically to implement something that I had intended for a while anyway: collapses are now delayed by one turn. This allows all outstanding code to be executed before the collapse which should avoid crashes of this nature. It also makes it less irritating when another civ collapses from the technology you just traded to them.

Unfortunately this also breaks savegame compatibility. If you want to try continuing your games, look out for collapsing civs with GPs standing around and delete them. The change will come with the next commit.

Still not getting full yields from cities in Java with the latest revision.
For some reason the threshold reverted to three at some point, maybe because of my constant revision hopping. Will also be fixed with the next commit.

Latest SVN version. Game crashed when moving fishing boats onto an island tile.
Will look into that one next.
 
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