Bug Reports and Technical Issues

that tile was grasland in 836/837 (when Polynesia was introduced) and was changed into unpassable terrain in the subsequent patch because I discovered that it could be used to make early contact with the rest of the world :D
It is supposed to become grasland again after 800AD (havent checked yet).
So if you started your game with the initial patch that introduced Polynesia, saved your game, updated DoC and then continued your game, then yeah that grasland turned into ice for you

I took that pic after 800 AD.
 
that tile was grasland in 836/837 (when Polynesia was introduced) and was changed into unpassable terrain in the subsequent patch because I discovered that it could be used to make early contact with the rest of the world :D
It is supposed to become grasland again after 800AD (havent checked yet).
So if you started your game with the initial patch that introduced Polynesia, saved your game, updated DoC and then continued your game, then yeah that grasland turned into ice for you

I did not update the SVN between seeing the marshes and the ice, nor started that game from a previous save.
 
Just fixed this with a quick commit.
 
Civ4_Screen_Shot0021.jpg

Notice the green 1 tile culture at 3N3E of Indian Babylonia (around modern Tehran). That belongs to the Arabs. Also notice the disconnected 1 tile culture of Mongolian Persepolis.

Civ4_Screen_Shot0025.jpg

India is the first civilization that contact me.. followed by the Indonesians and Khmer. India and Khmer is Hindu while Indonesia is Buddhist. I got Catholicism out of nowhere in my first Australian city - I haven't even meet any Catholic civilization yet.
 
About culture spread and disconnected tiles, I think we should just consider these tiles to be exclaves, they happened (and happen) all the time, and countries just deal with them. In that light, Arabia wouldn't even get access to the copper without an open borders agreement with the Mughals (it's the Mughals holding Baghdad, right?). That said, that one particular tile might be too far away to be an exclave, but the point stands for other cases (such as the situation of Persepolis). I'm mentioning it now because I see lots of people pointing this out, perhaps for aesthetic reasons, but it shouldn't be a problem.
 
Notice the green 1 tile culture at 3N3E of Indian Babylonia (around modern Tehran). That belongs to the Arabs. Also notice the disconnected 1 tile culture of Mongolian Persepolis.
1. Isn't that a fort on the tile? Forts allow culture coverage, so they only lose it when someone else has more culture on the tile (or is that the case)? I'm planning a feature where you can claim ownership of this fort effect by capturing the tile during a war.
2. That's normal and not a bug, it's just how the mechanic works. I have added a rule that discourages the emergence of disconnected plots, but I have disabled it for tiles with resources because I think everyone prefers being able to connect them as soon as possible. This might also emerge because of weird majority culture situations.
 
Moai Statues do not extend their effect on the existing Sea Improvements. If you pillage Fishing boat and build new one -- then it works! :crazyeye:

Also in Pedia -- can we use "Water" instead of "Sea" Improvement. We got Coast and Ocean, if we want to describe them both with one word we usually use Water, we don't have anything which we could call "Sea".
 
Right now, I'm creating an alternative corporation screen, which shows the requirements for corporations. During this, I discovered the following (If I understand the code correctly):

The Brazilian UP only increases the likeliness of the Oil Industry to spread into your cities with sugar resources. However, if you don't have any oil resource, it can't spread to your cities. Having only sugar resources can't bring the Oil corp to your cities.

Intentional?
 
Right now, I'm creating an alternative corporation screen, which shows the requirements for corporations. During this, I discovered the following (If I understand the code correctly):

The Brazilian UP only increases the likeliness of the Oil Industry to spread into your cities with sugar resources. However, if you don't have any oil resource, it can't spread to your cities. Having only sugar resources can't bring the Oil corp to your cities.

Intentional?
No, that's an oversight.
 
The Dutch never got their Trading Company event after researching Economics vs my Indonesia (which actually was bad for me, since it forced me to keep my army at home in case they ever showed up :( )

(attached are the 2 saves I have that are closest to them researching it)
 

Attachments

Do they have Rifling already?
 
no, so they get it when they have rifling as well? damn, that makes it a lot more annoying. Could you update that in the civipedia please? since it probably wont change that often and caught me completely on the wrong foot with that wrong information :(

(I still believe Portugal/Spain should also need Gunpowder for theirs, its just too easy to counter if they dont have it)
 
I'll check the Iberian trading company events. Where in the civilopedia does it neglect to mention that Rifling is required as well?
 
Yeah, that makes sense.
 
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