Chep
Emperor

okay, maybe not really a bug, but do the Americans really need to be that aggressive when settling? They placed those 2 cities within 3 turns of each other.
Okay thanks, I was waiting for a save for this. There isn't much you can do usually, besides trying to erase cities/players to see if that eliminates the problem. This might save me some time tracking down the reason. But let me look at the save first.I'm experiencing a crash during the AI's turn in my game: SVN revision 838, 600 AD scenario, Heir, Russia, Marathon. I've played from an earlier save and sometimes the crash occurred a turn or two earlier. I would have done more to track down the cause by myself, but I'm not really that familiar with how the game works.![]()
Sounds like a Python exception, is their display enabled for you?Two big problems- recently I re-downloaded version 1.12 and installed it by copying the folder into the mods folder, but when I open the game the same problem occurred where the civ spawn flips just didn't happen. Additionally the 600 AD scenario didn't even load, it kept crashing.
Because of these continuing problems I've decided to shelve installing the latest version of DOC for now, at least till I've finished my india story. However, in my first installation effort I installed over the original DOC v 1.11 folder in my PC. I reinstalled my copy of the older version which led to further complications. So I deleted that one and made a fresh installation. Now the problem has occurred that no civ spawn is taking place any more in my DOC games. Nothing else has been impaired, except the civ spawns and the dynamic city names.
What is the solution for me ?
Loser and winner is determined by AI war score, so you can sometimes be the loser even when you're receiving tribute. So far I don't know a better way to handle this.
Sorry I missed this earlier. That looks a lot like your reinstallation didn't go all the way through somehow.No error message came up when the game crashed. The displays are working normally except for a strange "Indian Empire" in the list of civs when I open load scenario.
I agree, but the problem is that combat odds calculation and pathfinding are currently two separate aspects of the game. I think rivers are the only situation where the attacking stack's position matters, and the combat odds calculation seems to always use the current position instead of the one the attack will actually happen from.okay, slowing down the game is the last thing I want, yeah. But since it already suggests me a path I'd think it should be feasible to get it to look for a path first and then calculate its odds. As you said, it is my job to find the best angle to attack from, but its the games job to tell me when I got it![]()