Bug Reports and Technical Issues

SVN 949:
-the 1700 and 600 AD scenarios dont work.
--For 1700 AD when trying to select it an error pops up saying failed to read world builder file and the leader selection screen goes to random and all names say [default].
--When I select 600 AD everything seems fine but the game CTD's when it loads.
-3000 BC works fine though I think civ collapsing is broken, when trying out the new Harrapan Civ I was at ~ -20 Stability and when the notifications for civil war/leaving cities etc pop up nothing happens

This is on a clean reinstall of the mod, no modules or custom edits by me
 
I'm on it.
 
You also forgot the Down of Man text for Harappans. :D
 
Yeah civs aren't collapsing. Hopefully the fix wont break savegames!! Rome in 1025 AD.
Spoiler :
uwTEUKI.jpg
 
I dont think anything related to the Harappans is in the pedia

UU, civ and leader are. Only the UB isn't. There isn't much else related to the Harappans IIRC.
 
Harrapans require a text for the loading screen.
The 1st UHV works OK.
 
Harrapans require a text for the loading screen.
The 1st UHV works OK.

It works ok as in it triggers ok, but it fails to fail when you fail it ;)
 
Are you guys' civs collapsing again? Just started a 3000BC Marathon and everyone is mysteriously alive so far, but could just be pot luck at this stage... don't wanna commit to the game if the stability is still a little awry.


It seems like civs are collapsing but it takes a lot more stability penalties for them to collapse or different triggers.

I loaded a 3000 BC France game and Rome was still alive at unstable. They had to vassalize to Holy Rome around 1000 AD for them to fully collapse. Babylon is often surviving without Babylon (Ninua or something as their other core city but still.)

I kind of like this bug :P
 
The bug has been fixed.
 
India doesn't have a turn number by its 1st UHV. At least it doesn't on Marathon speed. It just says "by 100BC" when the other two UHVs have the turn number next to them.

Would be useful to have a turn number there so we can see what turn we need to be working to.
 
You're right, fix comes with the next update.
 
Gracias :goodjob:
 
A fix is committed.
 
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