Bug Reports and Technical Issues

The first Swahili UHV goal (Import a cumulative of 100 happiness resources by 1300 AD) doesn't scale with game speed.
 
This was an issue on the previous map, but now we have more lakes, so just posting it in the bug section as a reminder that AI wastes tons of hummers on creating large useless fleets for the 1 tile inland lakes (in Roha).


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Are you sure they were built there or just relocated there?
 
Is there a loadable older save from before the crash?
Sorry, but no. I tried to load all of the autosaves and none of them loaded. Then I updated my version of DoC to the Git version because Tigranes told me to, and now the autosaves are all gone.

Also, could you please make it so Christianity is guaranteed to spread to the Insular Celts by 400 AD at the latest? I've had games where I don't get it until after 500 AD, which makes the UHV almost impossible on normal speed. It's historically accurate to have Ireland be Christian by 400 AD


Other than that, I really do like the UHV, it ties in nicely with "How the Irish Saved Civilization" by Thomas Cahill. Were you inspired by that when you made the UHV?
 
The gold on Hispaniola is under the type of jungle feature that requires microbiology to clear currently--which seems like a mistake considering the recent 1650 disappearance update! Unless the intent is to require the player to acquire slaves, which bypass the requirement... I suppose that would be historically accurate ☠️
 
Yeah, I do have a task to fix issues like this on the map, I just haven't gotten around to it.
 
Are you sure they were built there or just relocated there?
Oh my... Now I see: they used Axum and the lake! But why would AI hide Galeons so deep inland?🤷
 
Oh, that's right. Pretty sure you need a body of water larger than the Caspian Sea to actually build ships. Unless that rule is broken in some way, but it seems it isn't.

Why the AI would do this I am not sure, but I think its default behaviour is to gather transport ships in a city where they would also gather units to put on transports. No idea why they would choose this city in particular, from how I understand the logic that does this it is almost arbitrary. If one city happens to have a ship waiting for cargo or units waiting for transport, it might become the gathering spot due to that initial situation.

Like I said before, the logic that matches units to be transported with transport ships isn't very coordinated or purposeful. Considering how even my modest improvements there seem to have helped the AI a lot this kind of thing is probably the main culprit for the AI being bad at transporting units overseas in general.
 
On the last git version Polynesians are getting emigrants form the old world.
 
I have not yet played any version beyond 1.17.0, but I couldn't find any posts adressing this, so I thought I'd mention it :

Playing America, when I upgraded my Fighters to Jet Fighters, they retained all their XP. That's not supposed to be the case, is it?
(No save, sorry.)
 
Why'd you conquer Korea as Byzantium?
I had to. They were ruining my game, with 50% discount on tech costs (and this is just a Monarch). Now I can tell them what to research, converted them orthodox, spying
bejesus out of them and generally making their life miserable. Still it takes them only 10 turn to research an Industrial tech with 2 cities.
 
When playing as Holy Roman on 1.18 I lost several cities in the first congress.
In one of the cities I had a Galleon.
Troops got transfered to another inland city, and so did the Galleon!
Savegames attached from turn before Congress and the one after.
 

Attachments

When playing as Holy Roman on 1.18 I lost several cities in the first congress.
In one of the cities I had a Galleon.
Troops got transfered to another inland city, and so did the Galleon!
Savegames attached from turn before Congress and the one after.
Oh thanks for this, I was aware of ships being relocated to incorrect cities but did not know when.
 
I downloaded 1.17.4 and civs no longer have unique unit models; all civs have the default models for workers, military units, and so on. Is that intended or am I missing asset files somewhere?
 
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