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I'm seeing one mayan archer over lake victoria and barbarians moving through jungle as if it was plains.

I don't know if it is intended. Just saying.
 
I'm seeing one mayan archer over lake victoria and barbarians moving through jungle as if it was plains.

I don't know if it is intended. Just saying.

I THINK barbarians have the promotion to move faster in the woods and jungles if I'm not mistaken. You can check that by using Thal's FlagPromotion mod.
 
I didn't want to make a whole new thread for this, but does anybody else have it so that cruisers require iron, not coal? It doesn't really seem like a bug; it's been with me across multiple re-installs and modding. It says "make sure you have plenty of coal" in the civpedia description, but on the same page, it says the required resource is iron.

I'm just not sure if this is an oversight or what.
 
I get 2 choices for communitas map when selecting maps.

This probably means that you have the original standalone Communitas map from CEP in your mod folder. Delete it and use the one integrated in CBP. The original one even stopped working with CBP a couple of months ago.
 
I've having a problem where I can't trade with other civs. If I attempt to after making a deal it seems like it gets canceled and doesn't go through. If a civ makes an offer to me and I accept it all the options/menu disappears and it seems like I can only exit out of that is to hit enter. The deal also doesn't go through.

List of mods I use:

All the Wonders (A merge of wonder mods.)
Civ IV Diplomatic Features (6-1)
Community Balance Patch - Compatibility Files (EUI) (6-1)
Community Balance Patch (6-2)
Community Patch (6-2)
CSD for CBP (5-2)
Events and Decisions (CBP Version)
Global - Archaeologist Dig Sites (v 1)
Global - Enable Magellan (v 8)
Global - Espionage Race (v 3)
Global - Religious Settlers (v 1)
Glorious PC Master Race (I tweaked this so it wasn't so OP.)
Historical Religions (BNW or GK) (v 52)
Ingame Editor (v 39)
Malwiya Minaret Wonder (v 4)
More Luxuries (v 155)
R.E.D. Modpack (v 27)
Resolutions - Cure for Cancer (v 3)
Resolutions - XCOM Initiative (v 3)
UI - City Production (v 14)
UI - Condensed Promotions (v 14)
UI - Trade Routes Enhancements (v 6)
 
I've having a problem where I can't trade with other civs. If I attempt to after making a deal it seems like it gets canceled and doesn't go through. If a civ makes an offer to me and I accept it all the options/menu disappears and it seems like I can only exit out of that is to hit enter. The deal also doesn't go through.

Could be a mod conflict. Need more info, like your mod list.
 
I remember to encounter the similar bug in one of previous versions.
Except CS was captured by the civilization, which was wiped out later on. So I guess the game got confused at what exactly "liberate" option meant.
 
Been having a UI problem with the latest CBP which I've been trying to troubleshoot for a while.

Every time I start a game with CBP enabled, this is my research screen:
Spoiler :
Civ5Screen0000b.jpg


I've disabled all other mods and cleared the cache and ModUserData folders, but with only CP and CBP enabled I get this issue. Only when I disable the CBP (so only running the CP) does it go back to how it should be.
Also I've been making sure to keep/delete the appropriate LUA folders while adding/removing mods as well.
Both CP and CBP are 6-2.
 
Yeah title says it all, I believe this has already been reported.

MODS
Civ IV Diplomatic Features (6-1)
Community Balance Patch - Compatibility (EUI) (6-1)
Community Balance Patch (6-2)
Community Patch (6-2)
CSD for CBP (5-2)
More Luxuries (v 155)

+ EUI (CBP Version) (6/1)


State of Play
Turn 51, Standard Speed, Standard Size, Communitas Map. I am Attila, I share an island with France & Babylon (maybe Polynesia, yet to confirm). I have recently entered hostile relations with France over forward settling, and then Neb asks me for -8397 GPT, all my luxuries (which I have only one copy of), and for me to DoW France.

Would upload the save but I don't know how :(. Please excuse my ignorance. Thanks for running CBP Gazeebo and I hope this is helpful to you.
 

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I am not sure if this is a bug or just something I'm not aware of, but anytime I get above 60 influence with this city-state the rate of decay goes from -.75 per turn to -5.25 per turn: http://i.imgur.com/jrCuL6S.png

Is this a result of some game mechanic or is this a bug?

Edit: Most recent (6-2) composition of mods from the install page. I have not yet gained enough influence with any other CS to find out if this is common across all of them.
 
I've having a problem where I can't trade with other civs. If I attempt to after making a deal it seems like it gets canceled and doesn't go through. If a civ makes an offer to me and I accept it all the options/menu disappears and it seems like I can only exit out of that is to hit enter. The deal also doesn't go through.

I had the same issue, but I could trade with several Civs (Carthage, Celts, Greece) except Egypt.
 
A friend and I also both experience that after accepting a trade, the interface just dissapear and the Leader just stands and looks at you until you press enter or escape, sometimes the deals go through with enter sometimes not.
Also I have experienced that it took two turns and two times accepting the same deal before it went through. (I have no idea how to make logs or anything, it's just to confirm what the other people have said).
 
Found a weird issue with Iron supplies. I negotiated with the iriquois for 2 iron, started building one catapult, but then was told i didn't have enough iron for it. I assumed that I must have been over my limit somehow, and negotiated for 2 more iron from the Japanese, only to find that I was still unable to build catapults of legions. Screenshots below:

http://i.imgur.com/iPJOn87.png
http://i.imgur.com/w7966LW.png

Save game here with the following mods: http://i.imgur.com/Nz2ZWpl.png
(6-2 CP, CBP, EUI, EUI compatability patch, CSD, and C4D) I also have some graphical enhancement mods as well, but nothing else that affects gameplay.

Edit: Another possible piece of evidence: whenever i make deals with the AI the full leader screen doesn't close. I have to hit escape to get back to the map. This happens mostly on their turns as I've observed.

Edit 2: Further investigation seems to indicate that none of the deals i make with specific AI are actually saving after i hit accept. Sometimes the screen will simply refuse to disappear (if they offer on their turn) other times it will act normally and go back to the main diplomatic menu (if I instigate the trade)

Edit3: It looks like i'm having the same issue as Crimson13 above. I have the same core mods and versions as him, though it appears the only non CPP mods we have in common is the RED modpack, and I don't think that would cause this bug.
 
Thanks for the reports, all. I have found and crushed the trade bug once and for all. I think.

Essentially, the trade logic is only 1/2 exposed to the DLL – the other half lives in DLLs we can't edit. Thus, I have to make sure that certain values are established within the DLL in a logical fashion before they pass on to the other DLL, otherwise the text/UI won't match the background behaviors. In short, bools be boolean, yo.

Edit: If you are wondering why there is a trade bug at all, it is because I've rewritten 75% of the AI trade logic and added a bunch of new interactions that the AI can do via trade. In vanilla civ, the AI doesn't know how to value cities, 3rd party agreements, or defensive pacts, and can't actually offer these things to each other or to the player. Editing these revealed a cascade of nightmarish code that has had to be rewritten.
G
 
Been having a UI problem with the latest CBP which I've been trying to troubleshoot for a while.

Every time I start a game with CBP enabled, this is my research screen:
Spoiler :
Civ5Screen0000b.jpg


I've disabled all other mods and cleared the cache and ModUserData folders, but with only CP and CBP enabled I get this issue. Only when I disable the CBP (so only running the CP) does it go back to how it should be.
Also I've been making sure to keep/delete the appropriate LUA folders while adding/removing mods as well.
Both CP and CBP are 6-2.

If the Lua.log would help here it is: Lua.log

That last line looks evil. :sad:
[40878.642] Runtime Error: C:\Users\Jens\Documents\My Games\Sid Meier's Civilization 5\MODS\Community Balance Patch (6-2)\LUA\TechButtonInclude.lua:198: attempt to index local 'improvement' (a nil value)
 
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