"CvMiniDump.dmp" file vs "{long name}.mdmp" file. What's the difference?
I ran the newest version of the mod through 169 turns with no issue. I saved the game. Then later when I tried to load it the game crashes each time.
A made another new game just to test it out and it worked fine for me.
Okay, so, all was going well with the new release (nice to not have this many different mods needed), I could load saves. Now, I have a save in 1500 AD after about 200 turns or so, and it doesn't load. Similarly, I tried to load a save at some point earlier during a game and it crashed. I launched Civ5 again and loaded from the main menu and everything was fine.
Note that I used other mods: a slew from whoward, more luxuries, more religions. I can provide a comprehensive list if needed, but the problem remains that it was loading fine before, with the same list of mods.
I noticed the AI asking me for deals, giving me stuff but asking nothing in return. Their speech let me know that they were asking for techs, and I had techs to trade to them, but it appeared as if they didn't select any.
I'm not sure what was up with happiness either... The happiness I gained from luxuries varied wildly. I had once 42 happiness for having 9 luxuries, without any kind of bonus to them.
Heh, sometimes I need to take a break, I can't let civ open all the timeAlso...who saves and loads during a civ game? Ironman that game!G
Whoward, are there any DLL elements that are disabled in the absence of certain DLC (aside from the expansions)?
DLC = Mongolia, Denmark etc
Expansions = G&K and BNW (although they live in the DLC folder)
DLC contain no C++ code of their own, any changes needed were rolled into the vanilla and expansion code bases, so I think it's safe to discount not having any of those being an issue.
I suppose it's possible that only having "vanilla + BNW" may be different to having "vanilla + G&K + BNW" but in that case you'd expect ALL dll's to crash and burn, not just this one.
The only other thing that could cause an issue should have been fixed - the DLL GUID
This is all very perplexing.![]()
Heh, sometimes I need to take a break, I can't let civ open all the time
Is there more info on the variable value luxuries? Tables, the like?
I'm fairly certain I'm not using any dll but I'll double check.
So...there is a problem? Or there isn't? Did your second test work with the mod or without it?
So just to get this clear, any other mod, including mods with a DLL, load fine and produce no CTDs?
Yet when this mod is installed you get a CTD before even getting to the mod selection menu?
Just thinking out loud.
G or W, is it possible you have a compiler switch or maybe a system file linked that stumbles when DX9 exe is used?
Using the latest version, I get a negative range for sea routes (-14,892,959 plots). On the other hand, land routes work just fine.