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All tiles show food yields, even though they arent :(
I use the latest version, all mods.
Spoiler :
0cc56e013c.jpg
 
All tiles show food yields, even though they arent :(
I use the latest version, all mods.
Spoiler :
0cc56e013c.jpg

Same here.

I'm going to repost this from the other thread so y'all can get to playing :)
I had to delete the YieldIconManager files from the CP or else all yield icons showed as food on the map. I'm assuming the compatibility files usually take care of this but didn't this time?

If anybody else has this issue, you can find the files at Core Files\PNM Mods DB\InGame in the CP.
 
Three bugs, not sure if inherent or something I did wrong.

Please note I did clear out cache before installing.


  1. Spoiler :
    Instead of "current research X turns" text and the icon of the current tech being researched, it shows the ones from finished one.

    NlHSTb3.jpg
  2. Spoiler :
    I can't scroll foward in the tech tree, and the UI seems broken.

    ZA0w6We.jpg
  3. I can't research Machinery. I have all the required tech, but the tech shows as unavailable. And even if for some reason I don't have the required tech, I can't know which one I need because of bug number 2, which "ate" the tech.
 
Three bugs, not sure if inherent or something I did wrong.

Please note I did clear out cache before installing.


  1. Spoiler :
    Instead of "current research X turns" text and the icon of the current tech being researched, it shows the ones from finished one.

    NlHSTb3.jpg
  2. Spoiler :
    I can't scroll foward in the tech tree, and the UI seems broken.

    ZA0w6We.jpg
  3. I can't research Machinery. I have all the required tech, but the tech shows as unavailable. And even if for some reason I don't have the required tech, I can't know which one I need because of bug number 2, which "ate" the tech.

Hmm...can you post your lua.log? Looks like a Lua bug to me.

G
 
Thurn and Taxis from E&D (Germany) is bugged. You can click it indefinitely and lose Gold and Magistrates for every time you do, causing stuff like negative magistrates to happen. Still, it gets activated after the first click, but this is only shown in the next round. (Where can I edit the number of magistrates in the savegame btw?)
 
Thurn and Taxis from E&D (Germany) is bugged. You can click it indefinitely and lose Gold and Magistrates for every time you do, causing stuff like negative magistrates to happen. Still, it gets activated after the first click, but this is only shown in the next round. (Where can I edit the number of magistrates in the savegame btw?)

Report E&D bugs to the E&D subforum - I didn't make that mod.


It just says [4627.161] Initializing Lua 5.1.4

Enable logging in your config.ini file and try it again.

SAme here about the yields having the food icon

The current fix is to delete the yieldiconmanager files from the CP - joosegoose posted a guide, I believe.
G
 
Is it possible for this fix to be reposted?
The dropbox link doesn't seem to work and I'd like to try and finish my current game before downloading the newer version of the mod.
Thanks

That fix was only for a specific instance – the actual fix came with the version of the mod I released after this issue arose. Sorry.

G
 
Right. Here is the log:

View attachment 391245

Code:
Runtime Error: ~My Games\Sid Meier's Civilization 5\MODS\Community Balance Patch (3-14)\LUA\TechButtonInclude.lua:198: attempt to index local 'improvement' (a nil value)

Looks like you are missing an improvement. Do you have all the leader DLC, such as Polynesia?
G
 
I have a question and didn't know where to post it. What is the max number of civs in the game the DLL mod can support? Is it 22 or can I go all the way up to 42?

Also is the Extended Eras mod (which adds the Historic game speed) compatible with CBP?
 
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