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Oh, movement bonus ofc. I only thought of combat.

The text says that it gives movement as there is a road. Before bridges you lose the movement after crossing a river even through roads. Am I wrong?

If you are passing through woods to woods, don't forget that the iroquois have 'woodsman' promotions. Also, yes, woods are supposed to form 'better' roads (i.e. no movement penalties), much like riverside plots for the Songhai.

G
 
Gazebo quick repeat of a question from 2 pgs ago...

Well i'm getting scattered reports of game crashes in the late game (turn ~200+) so i'd hold off until I figure it all out.

[...]

I'm also doing some tricky stuff, like putting Minor Barbarians (63) and the Barbarian Civ's all on the same team, but then when a city is founded, found it to the minors but annex it by the major civ. This allows for a "liberation" option when taking Barbarian cities, whereby the city is handed "back" to the Minor Barbarians (63) who execute Player: Disband() on each city on their turn. Maybe the DLL doesn't like that funny arrangement? It would crop up late-game because AI civs only liberate rarely.
 
I'm also doing some tricky stuff, like putting Minor Barbarians (63) and the Barbarian Civ's all on the same team, but then when a city is founded, found it to the minors but annex it by the major civ. This allows for a "liberation" option when taking Barbarian cities, whereby the city is handed "back" to the Minor Barbarians (63) who execute Player: Disband() on each city on their turn. Maybe the DLL doesn't like that funny arrangement? It would crop up late-game because AI civs only liberate rarely.

It is a bit odd, but I don't know a better way to handle it.

G
 
Under CBP will the liberation fail if they're on the same team/allied/at peace?

Additionally - want any help with the DLL stuff?
 
Under CBP will the liberation fail if they're on the same team/allied/at peace?

Additionally - want any help with the DLL stuff?

I'm not sure about the liberation mechanic, honestly, as I haven't messed with it at all.

If you want to join the DLL team, by all means. What did you have in mind?

G
 
No idea, honestly. It sounds like , to me, that you may need to reinstall the CP, as it sounds like the CP's DLL isn't being picked up by your Civ game.
G

After all of the stuffing around I finally found the problem. By telling me the DLL was not being enabled I thought that it was a MOD problem and I found then that NO MODS would run. After checking other forums for the same problem I found my solution:

I was not setting up a game in the mod section. I was pushing the back button after enabling the mods back to the main menu!

I feel really really stupid.... :king:

Thanks for your help anyways :goodjob:
 
After all of the stuffing around I finally found the problem. By telling me the DLL was not being enabled I thought that it was a MOD problem and I found then that NO MODS would run. After checking other forums for the same problem I found my solution:

I was not setting up a game in the mod section. I was pushing the back button after enabling the mods back to the main menu!

I feel really really stupid.... :king:

Thanks for your help anyways :goodjob:

No worries! Glad it works!
G
 
So, um. I started a new game as Arabia, and their unimproved floodplain tiles are granting six food, three gold, and two culture. Improving the with a farm seems to remove this bonus.

...bug, right? On both counts?

jr4oGAS.jpg
 
So, um. I started a new game as Arabia, and their unimproved floodplain tiles are granting six food, three gold, and two culture. Improving the with a farm seems to remove this bonus.

...bug, right? On both counts?

jr4oGAS.jpg

Use the new version I just uploaded. I fixed it.
G
 
Two weird bugs from the first version of 7-15 uploaded today - barbarians are not spawning at all, except in hordes, and the Netherlands somehow knew every single Civilization in the game without actually meeting them. They didn't show up on the EUI banner, or the Diplomatic Overview pop-up (although they did show up in the Demographics screen). This didn't stop them from randomly starting dialogue with you anyway and asking for friendships or asking you to declare war on Civilizations that you knew.

This happened to both me and my brother in a Hot Seat game and has never happened before, with the Netherlands or otherwise. We're using the same set of mods as before, again without ever having experienced either of these bugs before.
 
Two weird bugs from the first version of 7-15 uploaded today - barbarians are not spawning at all, except in hordes, and the Netherlands somehow knew every single Civilization in the game without actually meeting them. They didn't show up on the EUI banner, or the Diplomatic Overview pop-up (although they did show up in the Demographics screen). This didn't stop them from randomly starting dialogue with you anyway and asking for friendships or asking you to declare war on Civilizations that you knew.

This happened to both me and my brother in a Hot Seat game and has never happened before, with the Netherlands or otherwise. We're using the same set of mods as before, again without ever having experienced either of these bugs before.

Sounds like a mod conflict. What mods?
G
 
Oh boy. Well the major ones are:
- Piety and Prestige
- Exploration Continued Expanded
- Culturally Linked Start Locations
- Cultural Diversity
- RED
- Civ Names by Policies
- Custom Advanced Setup

Using EUI, EUI compatibility, CSD, C4DF, the CBP, More Luxuries; and E&D.

Also a bunch of custom civs - I was the Buccaneers, he was The Ashanti. Outside of the CBP of course, nothing that specifically alters barbs or The Netherlands, to my knowledge. Nothing new since our last game either.
 
I use only InfoAddict and also encounter some civs without the greeting screen and barbarians not spawning.
 
If you are passing through woods to woods, don't forget that the iroquois have 'woodsman' promotions. Also, yes, woods are supposed to form 'better' roads (i.e. no movement penalties), much like riverside plots for the Songhai.

G

"better" roads. Gotcha. ;)

What about the strenght bonuses?

City Planning Science is not scaling with game speed.
 
Does anyone else have problems with bonuses that let your workers work faster? Neither Civil Engineers nor Pyramids bonus work for me in 7-15(2) version.
 
Possible BUG: I just saw a worker literally commit suicide (or self-enslavement, for that matter) against my walls, for the first time ever. I never saw this happening before, not even in vanilla. India just had declared war on me, and a lonely worker marched straight to my border city walls, only to be captured by the garrison. Not a single escorting unit was in sight.

Only one occurrence, granted, but I thought I would let you know in case you are checking worker code these days.
 
Possible BUG: I just saw a worker literally commit suicide (or self-enslavement, for that matter) against my walls, for the first time ever. I never saw this happening before, not even in vanilla. India just had declared war on me, and a lonely worker marched straight to my border city walls, only to be captured by the garrison. Not a single escorting unit was in sight.

Only one occurrence, granted, but I thought I would let you know in case you are checking worker code these days.

I've seen similar cases of civilian units getting lost, including your own ones if they are automated. It just happens from time to time, and considering how many workers the AI gets it probably doesn't slow them down at all.

It's way more annoying when a city-state settlers can't find a good location to settle and end up just wandering around for the rest of the game. On a completely unrelated note, you get -10 resting-point with all citystates by grabbing that settler. :D
 
I don't know if this is a bug as much as an error I may have made but I did not want to add to the "how to install" thread.

When I start a game, I have nothing in my "choose production" screen. The actual button on the right pulls nothing up. When I enter the city screen there is nothing there to produce.

I'm guess I'm missing some file. I don't recall deleting anything. I'm only running the following mods: CP, CBP, CSD, C4DF, EUI for CBP, and CBP Compatibility (EUI).

Any ideas?
 
I don't know if this is a bug as much as an error I may have made but I did not want to add to the "how to install" thread.

When I start a game, I have nothing in my "choose production" screen. The actual button on the right pulls nothing up. When I enter the city screen there is nothing there to produce.

I'm guess I'm missing some file. I don't recall deleting anything. I'm only running the following mods: CP, CBP, CSD, C4DF, EUI for CBP, and CBP Compatibility (EUI).

Any ideas?

cache cleared? LUA folders deleted as per instructions? Moduserdata folder cleared?
 
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