Edit: It's worth mentioning that I did reinstall the version I had (1.1.13 I think?). It was the most recent before this new one (1.1.14) to test if it made a difference with a fresh install; it did not
Hi!
So, recently I've had an issue where Civ V abruptly crashes to desktop after pressing the next turn button (Always on this turn so cannot progress). It's odd because I played many, many turns without anything wrong (All the way to the last age) so I don't think it has anything to do with some random wonder being built or some unit being spawned as everything had already been built by then (or just about!). It's entirely possible that one of the enemy civs built something on this turn specifically that is causing this...but I am not sure as by now everything has been built at least once, I think. I initially made this to give the patch a shot, but after 1,084 turns I'm kind of attached to it now
I installed the mod through the automatic installer on the 'How to Install' page opting in for the new UI. In game, all mod componentss were activated in the order given (1,2,3,4,5,6a). Later on I added the Ingame Editor and enabled it after all the others, but since it is on the approved list I don't *think* it's an issue. To note, I did try disabling the ingame editor to see if it made a difference; it did not.
**Side Note: There are a few other mods in there, but they were never activated during this game.
I attached a minidump that seems to update every time the game has its crash so it should be the most recent. Also, per your instructions on the first page, I am attaching a save game copy (in a zip due to size limit), and a screenshot of the MODS folder because, again, too big for the size limit.
Note: I would have updated to the latest version to see if it helped, but I guess it's incompatible with old save files (as it says).
Thanks
