Bug Reports

that same thing happened to me....
looking in python, it appears that the unit flip thing is commented (self.FlipUnitsInCityBefore and self.FlipUnitsInCityAfter are commented)(those might not be exact, but close), although I'm not sure if thats intentional, since i dont understand everything in that

i attached the saves from turn 141 (the turn before the attack, where my troops moved next to thebae) and turn 142 (actual save, after the attack)
 
McA123 said:
But a few turns later, after I captured the former Egyptian capital (Egypt had collapsed) the other nearby Egyptian cities flipped over to me (dunno if that's intended or not), but once again, the garrison stayed barbarian. I don't know if they'll just leave this time.
The same type of thing happened to me as the Russians. The Arabians had just collapsed and I proceded to conquer Mecca, which flipped one of the barb cities to me, but it still had its barb garrison in it. The next turn they just walked out and retook the city from me.
 
fixed now, thanks.
They were commented because when a city is traded, all the units should change owner.
If for some strange reason sometimes it doesn't happen, I'll just reactivate the manual method
 
I don't know if this has been reported before (way too tired to go over the several pages of unread posts here), but earlier when I was playing Rome (my current game, where I pushed east) I conquered Tyrus, and shortly after I was asked if I want to let it flip to the newly-spawning Arabs. I said yes, but nothing happened. I ended up gifting it to them a bit later since their culture surrounded it.
Should I post a save? I put aside an autosave I believe to be from about when it was supposed to flip.
 
Okay, here it is. I hope it's from the right turn, I put it aside a few turns after the city should have flipped.
 
The Antarctica bug is back in 1.08 it seems! Playing as Rome, the garrison from Panormus (2 archers) flipped and wound up in Antarctica. I have a save from the turn and an auto from 2 turns before.
 
Wow McA123, you seem to have very bad luck with that bug!
 
McA123 said:
The Antarctica bug is back in 1.08 it seems! Playing as Rome, the garrison from Panormus (2 archers) flipped and wound up in Antarctica. I have a save from the turn and an auto from 2 turns before.

Yes, it is back, I faced it, too. Just when I was about to report it, I saw McA123 already has. So all I have to add is the screenshot.

Civ4ScreenShot0000.JPG
 
Wha? If it didn't happen then I've gone crazy. Did you check the save from the turn it happened? I know that i deleted the units on that turn but I thought i saved it before I did... I guess I'll check the save and see.

Edit: I checked the save from the turn it happened and the archers are there, alright. Bottom leftish corner of the map. It makes italy look like it's in the top right corner for that reason. I don't have the autosave anymore though.
 
Rhye said:
another attempt, another good result. No bug.

Sorry for bothering, but I am positive about that bug. I started a second game playing as Romans in 1.08 again and found my archers from the flipped southern city all the way down on the south border of the map, ready to freeze to death...

I guess it's not a feature, so I'd call it a bug.

If you say it only happens occasionally, then I would be willing to start over again and again until eventually the troops will stay in Italy. But with a 100% record of 2 Antarcticas on 2 tries, all that is holding me back from going back playing HOF istead of RFC is my unwatched Stargate episode which I recorded yesterday and am going to watch now... But if this bugs stays unconfirmed, then I won't give RFC another try until the next version will be released. (Apparently I will be crying until that day, because I just love playing your mod (already played ROCX back then))

Game on!
 
In my 1.01 game the AI has sent lots of units and settlers to South Africa and Iceland (and probably other places I haven't seen) and won't settle a city. There are Mongols, Aztecs and Incans in South Africa, and Persians, Russians, & Mali in Iceland.

All have multiple settlers and units. I guess they keep dropping off additional settlers, but never use them.
 
EDOM, is it possible there is something about your installation of the game and the mod that is different from what Rhye has, causing a bug to appear on your rig every time but never on his?
 
I think this is a bug, or at least I hope it is. Playing as Rome, I'm struggling against all the barbs, but have only lost Carthage. Arabia spawns, the game asks me if Aelia Capitolina can leave, so I say "Sure, I'll get it back later." Then my turn opens up, and I've lost Tyrus (As-sur now) AND Aelia Capitolina, and Persia has lost Babylon. Also, my units flipped too. Shouldn't the units be removed from the territory, and shouldn't Tyre and Babylon be out of the Arab's flip zone?

Save from the turn it happened and the auto save from the turn before attached.

addit: I guess Babylon might now be in the flip zone, but I dont think Tyrus is, and it still should have asked me about Tyrus. This is 1.08, btw.
 
there is only 1 request, that relates to ALL the cities in the area.
In the case of Arabia, it recenty comprehends Tyre and Babylon too.
Then, 1/3 of your units flips, and the rest will keep flipping later (still with a 1/3 rate (threshold at 66%)).
So...no bug
 
Well, I only played the one Rome game, but I verified my save and the archers were in antarctica... I'm not saying Rhye is lying or anything like that, but I'm 100% sure that it happened. Unless this is all some crazy dream or something, but I'm preeeeeeetty sure that that's not the case.
 
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