Hmmm, I've got a strange glitch here. I'm playing WolfRev 1.60, in which I've made some slight XML edits, but XML tweaks shouldn't be leading to this problem, I would think. So, I'm playing as Isabella. Whenever I try to conquer Pacal's last city with my curaissier, I kill his last unit (Holkan), I hear the wailings of a city being captured, and I see the animation of my horse starting to move into the city, and then...the game freezes, before even getting to the "do you want to keep the city?" popup, and I see the little spinny-wheel thing start to rotate in leiu of my Civ4 cursor, and Windows Vista tells me that Civ4 has stopped working. I've tried turning the on-screen de-bug logging on, but the game freezes before it can tell me anything. Also I've had the game freeze in between turns a few times in this game I'm playing right now as well...but only after 1450 A.D. or so did this start happening, and I seem to, oddly enough, be able to avoid these in-between freezes if I do something before ending the turn to run the random number generator (like, if I attack another unit or something). They are almost definitely not MAF-related, I'm almost certain. And neither could this bug with the Pacal city conquest be. And unlike the in-between turn hangups, this one happens every time, whether I wait a turn or not to try and take the city. Also, I should mention that, in addition to Pacal's last lowly Holkan, there's also a cog in his city when I capture it. Maybe that could be causing a glitch? I don't know. Usually I capture cities with naval units in them all the time, and the naval units get harmlessly destroyed.
I'd post a save, but you won't be able to play my save without my XML changes.
Also, I have a question that might be slightly related...
If I've made XML modifications under an earlier version of WolfRev, can I just install WolfRev 1.60 and take those modded XML files from the previous version and pasted them over the WolfRev 1.60 XML files, if I want to keep my XML mods but just have the RevDCM core updated for my game? Or is it not that simple? Because I have noticed one odd thing after doing this exact process to update to WolfRev 1.60: now every time I fire up WolfRev 1.60, I get notified of XML errors in Civ4ForceControlInfos.xml. But the error messages don't make any sense. They say stuff like "music note symbol-ERRAIN_COAST" (when I say "music note symbol," I don't mean the words, I mean there's an actual pair of eighth notes next to the string "ERRAIN_COAST", like symbols you would type with alt codes), but when I look into Civ4ForceControlInfos.xml, I don't see anything about "TERRAIN_COAST", and I haven't even done anything to modify Civ4ForceControlInfos.xml. There are about 8 XML errors that popup when I start the game, but they all reference Civ4ForceControlInfos.xml, and nevertheless, from what I could tell, these errors had no effect on the game whatsoever...at least until I started getting these frozen screens. Any ideas?