KIEJ.MANIK
Tlaneloli
delete the mod, cache and moduserdata
install 3.1
this should fix you right up
What do you mean, everything in the cache folder?
delete the mod, cache and moduserdata
install 3.1
this should fix you right up
What do you mean, everything in the cache folder?
I think that i have found a bug-i was playing a game on continents map ,and i put star era modern.the problem i found is that,after some time ,all the rival have insane armies.what it was supposed to be the least advanced nation,it has all his land fill it with infantery and artillery,with even more in state cities ,and with powerfull navies.that without taking into account the 47 bombers on the capital.althrougth i could barely defeat their army,the airforce was just too much.anyway to solve it
Greetings.
I am having no luck at all getting the game to start with CCTP. I've downloaded the 3.1v off the link here on Civfanatics, I've cleared my cache, disabled all other mods. Game gets to the loading screen (after game setup), plays the appropriate intro for your Civ, sits there for a few minutes then crashes. I'm running an up to date (legal) Steam install with G&K and all other DLC. Any suggestions?
Thanks for the welcome.
I have used the V2 Workshop build in the past, but I unsubscribed from that and cleared out the mod files before installing the new build. I've also completely re-installed the game once since that post. I've tried using several different CCTP map options (random and earth with random spawns), tried both regular and extended. I've tried several difficulty options, using only non-DLC Civs, etc.
One item I could use some clarification on is the CCTP DLC enabler. I've been enabling that since I have all the DLC. However, when I disabled that, I did get the game to load (once) however none of the terrain rendered properly, it all showed as ocean (minimap and tooltips were both accurate however).
Which log files do you want and do you want the mini-dump? Other useful info:
Windows 7 x64, i7 3770k, 16Gb Ram, GTX670, 2x 256gb OCZ Agility SSD's. All drivers up to date with the latest non-beta drivers.
[6366.697] Runtime Error: [string "Assets\UI\FrontEnd\Modding\ModsSinglePlayer..."]:66: attempt to index field 'ModsInUseLabel' (a nil value)
stack traceback:
[string "Assets\UI\FrontEnd\Modding\ModsSinglePlayer..."]:66: in function <[string "Assets\UI\FrontEnd\Modding\ModsSinglePlayer..."]:50>
Thanks, I'm pretty happy with it. But then again, I'm a geek, it's what I do.
Ok, so the only error I'm seeing in the LUA log is:
Code:[6366.697] Runtime Error: [string "Assets\UI\FrontEnd\Modding\ModsSinglePlayer..."]:66: attempt to index field 'ModsInUseLabel' (a nil value) stack traceback: [string "Assets\UI\FrontEnd\Modding\ModsSinglePlayer..."]:66: in function <[string "Assets\UI\FrontEnd\Modding\ModsSinglePlayer..."]:50>
Database logs seem rather unhappy, but I've never looked at them before so maybe that's the way they always are.
I realized that somehow I just need just 1 turn for every tech.
Even for the endgame techs I just need 1 turn. Not sure how this bug started...
The database seems fine, and the problem you posted above in the lua log, should not make any problems. At least my lua knowlege is limited, so i can only guess that the maps you have choosen are not working.
It would be great if someone else can help here.
Can you give me an example of maps/map settings that you've used successfully?
I've tried several different CCTP random maps as well at YNAEM: large earth, and Legendary Earth with default options and with civs/victory conditions removed.
Please post more informations, like gamespeed, mapsize, what version you are running with or without extented and so on.
This is nessesary to find the problem.thx