Bug Reports

found a loop: the good old radio requiring stealth (that was fixed in the re-build)

the same hotfix works: open tech prerequsites in notepad (preferably notepad++) and ctrl+f ""radio''
put -- next to the line ''SELECT tech RADIO tech STEALTH UNION ALL"
 
found a loop: the good old radio requiring stealth (that was fixed in the re-build)

the same hotfix works: open tech prerequsites in notepad (preferably notepad++) and ctrl+f ""radio''
put -- next to the line ''SELECT tech RADIO tech STEALTH UNION ALL"

Thanks for find. I'll adjust that in the build for next update.
 
Got a crash after turn 420. Using Divx11 or Divx9 doesn't make a difference.

Edit: Bought an additional worker and choosed another tech (Originally it was architecture): No crash :devil:

Thanks for report, Confirmed only crash when researching arch. (didn't bother buying worker). Wish changing tech would have worked with other crashes I'm testing, might have made things easier.
 
found a loop: the good old radio requiring stealth (that was fixed in the re-build)

the same hotfix works: open tech prerequsites in notepad (preferably notepad++) and ctrl+f ""radio''
put -- next to the line ''SELECT tech RADIO tech STEALTH UNION ALL"

Thanks for mention it, i think i missed that part when creating the last build.:mischief:



Ok iam downloading the needed dlc and will start digging the Database, to see where the problem is.....
 
Alright, I've gotten the logs from my most recent crash. The game tends to crash after starting to build Rock Paintings or a Monument. I am using all expansions and DLCs. I am playing on King, Huge, Random Civ, Standard speed, starting in Ancient and Random Map. Game crashes at about 20-25 turns in.
 

Attachments

So after digging the logs and saves, i figured out that its related to my changes and not to Gyogens.
Thats a little stepp forward in tracking the bug down, anyway it will take a lot of more time and rebuilds for me to fix this.

Because every rebuild and restart of civ take at least 10-15 minutes you can get a feeling of how time intensiv this will be.
 
I will not say yoohooo to load, because you never know.
But it seems that a missing part in the policies created this ctd.

Anyway i will start some other test runs and fix some other database errors.

To all who would like to try the fix, pleace download the attachment and replace the file under CCTP/Policies.

Iam not sure if this will work for save games, but at least for me the crashs have stopped.

If you encounter any problem let me now.
 

Attachments

I tried starting a new game with the new policy fix, I am still having the crashing issue. It is still crashing the turn I get my first policy.
 

Attachments

Hmm then i need to upload a new version of CCTP, because i did several changes and thought the quick fix would be enough.
Anyway i also need to do other things before i can upload a update, sorry will take some time before i can finish this.

But first iam hungry and need some food....
 
:banana:
Sometimes i have the feeling i create a perpetuum mobilum.
The reason for the crash is still unknown, i thought i fixed it.
But it appairs sometimes, it will take me some time to try all the possibilities.
I dont want to upload another buggy version, also i would like to reduce the errors to a near zero level.
Anyway this bug fixing reduce my time for the development of other parts, but any ctd is so important that it needs to be fixed first.
And you can believe me this is no work i like to do, but iam patience and hopefully i will find the problem soon.
Iam sorry for the crashes, if i would played this game more in the past i maybe would noticed them, but all time was spended into coding an so on.
For sure there are several unfinished parts in the current version, but at least we know there is a big troll hanging in there.

Thanks for the cheers:D:dance:
 
I opened the social policy "libery". I got the Culture, but did not get a settler. (I have Social Structure)
 
I opened the social policy "libery". I got the Culture, but did not get a settler. (I have Social Structure)

Ok there is a little mistake, not the opener grants a free settler but another policy in this tree.
Will add this to the list....
 
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