Bug Reports

Adopting liberty gives 100 Manpower - now I know why other civs had so much mapower so quickly.
Apart from that, instead of getting a free settler I got 2 inquisitors and a couple of civilians in one of my city, which cause -12 unhappiness, eh.

Thanks for the report.
This is already fixed (Upcoming version), there was a problem with our dummy system.
That can happen when you use to many dummy building i guess, i lost the overview at some point i think.
Anyway its fixed.....

To be sure i just tested it again and the Liberty branch works like intendet.
 
Water Reservoir may not be working.
I check the food produced by a city. I complete Water Reservoir. I check the food, and time till population growth. No change. I checked 3 cities that way and let some time pass in case it does not click in right away. (Unless it has some hidden requirement.)
I was expecting the food to rise by the pop of the city.
 
Water Reservoir may not be working.
I check the food produced by a city. I complete Water Reservoir. I check the food, and time till population growth. No change. I checked 3 cities that way and let some time pass in case it does not click in right away. (Unless it has some hidden requirement.)
I was expecting the food to rise by the pop of the city.

You are right it wasnt activated.
IIRC there was a reason why i disbaled it.
But iam not sure, so i reenabled it and it works now, Gyogen will include it before he starts to puplish the new version.

Edit to make sure all new features in the upcoming build will work i highly recommend to use whowards dll mod.
 
getting a repeatable crash (no error message) to desktop with the new version.
Each time I run Turn 171 in this game, a quite turn with nothing happening or being completed.
(was using a stand alone mod Montenegro V.1)
 
getting a repeatable crash (no error message) to desktop with the new version.
Each time I run Turn 171 in this game, a quite turn with nothing happening or being completed.
(was using a stand alone mod Montenegro V.1)

I'm only home for lunch, but when I get back later I'll have a look.

Edit: I thought I'd try to run it real quick before I went back to work, but I'm a bit confused. It says the save requires DLL- Various Mod Components v62, however the last version update on whoward's site is v61, and I can't find a v.62, so I can't test w/o matching mods.

Nevermind, found v.62 in forums
 
Will also look into it.

I still can understand why people, like in this montenegro mod doesnt use text entries.
Its such a mess to add all text entries direct into buildings and units.
 
I got the reason, its the fact that CCTP removes all unit classes from the game, and add the existing ones to the game.
Sorry but you will ether need to add the class to the unit.class.sql file or play without that montenegro mod.
 
ok, I am not attached to that mod, I just like more variety in countries and after that many turns I figured it was ok.
 
ok, I am not attached to that mod, I just like more variety in countries and after that many turns I figured it was ok.

You can play with it, but the problem is that one great people unit doesnt exist in the unit classes.
So when the game would create this unit, it fails and for that it will crash.

I will attach a replace file, this should avoid this problem.

Here is the link https://www.dropbox.com/s/vnovzvbz97mo9xz/UnitClasses.rar?dl=0

Replace the file under CCTP/Units it should work.
 
getting a repeatable crash (no error message) to desktop with the new version.
Each time I run Turn 183 in this game, a quite turn with nothing happening or being completed.
(only the normal 2 mods)
 
getting a repeatable crash (no error message) to desktop with the new version.
Each time I run Turn 183 in this game, a quite turn with nothing happening or being completed.
(only the normal 2 mods)

I cant load the save file, i miss a unknown dlc.

Can you please send me your logs, so i will look whats wrong with it.
 
I looked at my logs. Possibly something about the barbarian horsemen
my DLC's

Gods & Kings Expansion pack
Brave new world expansion pack
Conquest of the new World deluxe
Explorers Map pack
Genghis Khan’s Mongolia
Harald Bluetooth’s Denmark
Isabella’s Spain and Pachacutl’s Incan Empire
Kamehamehra’s Polynesion Empire
Nebuchadnezzar’s Babylon
Scramled Continents Map Pack
Sejong the Great’s Korea
Wonders of the World
 
The logs are empty.
Every time you start civ, the old logs will be replaced with new ones.

So please load your game, save the logs, and then send me the logs, otherwise i cant see whats wrong.

Also i miss the explorer dlc, but i buyed this days 2 dlc packs just to be able to check saves.

I dont think i will buy another one at the full price, i dont play with them anymore.
 
I am not very good at this, but the file I sent has the logs in it. I downloaded the file from my post and once I gave it a 7z ending, I opened it and the logs had content.
 
I am not very good at this, but the file I sent has the logs in it. I downloaded the file from my post and once I gave it a 7z ending, I opened it and the logs had content.

Yes you send me the logs, but the logs have no content.
They are complete empty.
This lua log for example should have at least 100 lines of informations.
Spoiler :
[15259.768] Initializing Lua 5.1.4


But it has zero informations, unless Gyogen can load the save , like he did it in the past, iam unable to say you why this happends.

Its important to know that each time you start the game civilisation 5 all logs will override.
 
Yes you send me the logs, but the logs have no content.
They are complete empty.
This lua log for example should have at least 100 lines of informations.
Spoiler :
[15259.768] Initializing Lua 5.1.4


But it has zero informations, unless Gyogen can load the save , like he did it in the past, iam unable to say you why this happends.

Its important to know that each time you start the game civilisation 5 all logs will override.

I was going to have a look. I haven't tested w/ v62 of the dll mod, maybe something has changed in it. I'll let you know
 
ok, trying again with logs

Thanks, the lua log show me the reason.

Sadly its a mayor problem, i know how to fix it, but i guess it will take some time.

The problem is the Health system, doesnt like the dummy system.

Someone changed a policy branch, there for a building that provides health was removed and the system crashed.

A little work arround would be to remove this building from the health list, i will upload a tweak soon.
But i cant say for sure this will fix it.

Replace the file under CCTP/Health/Database, with the file from this link.

https://www.dropbox.com/s/rvbzhgtaqb5th0c/Plague.zip?dl=0

If this will not help, i need to remove all entries of the dummy buildings from the health mechanic.

But since the health mod is updated by frame, we need to merge his changes first into CCTp, and for this we will not need the dummy function for this anymore.

edit i removed all entries from the dummy system....
 
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