Bug Reports

I removed the Policy grant buildings directory, loaded the saved game and still crashed.
I deleted the cache and what i though was the moduser data and it crashes on mod loading , so I need to fix my civ5 before I test again.

Got everything stable again and it still crashes even without the Policy grant buildings directory
 
Deleted all Mods and only reinstalled Whowards DLL (v63) and CCTP. Started a new game and it crashed a few turnes after reaching the cassical era during the city state phase.

Is there any chance to see the city view of a city state?
 
I was just looking for some feed back. There are several options for the extra panel.

I temporarily moved resources to the bottom panel to see how it worked. In the pic I added just a small black bar so it could be seen how it looks w/ or w/o a background.

So the options are, resources, or like it is w/ tourism,faith,health. Also whether to have a black background or not, and if it was though better, the whole second panel could be placed at the bottom of the screen.

Edit. Totally didn't mean to post this in bug reports, guess I'm getting tired.:crazyeye:
 

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:wavey: I was playing TSL Earth with dis mod :D ... with bunch loads of mods :crazyeye: ... and on Turn 2 it crashes :twitch: No crashing message just crash ... I'm not a pro :think: but I think it's something about Health And Plague Mod :|

I would not bet on your suggetion:rolleyes:

For sure we have our problems with the Health mechanic, and we are fixing it, we are near a new upload for a crash free version.

But the logs shows a lot of problems not related to CCTP.

Spoiler :
[113292.652] Runtime Error: C:\Users\PC\Documents\My Games\Sid Meier's Civilization 5\MODS\YnAEMP DLL Leader fix for BNW (v 2)\Override\TradeLogic.lua:522: attempt to index field 'CancelButton' (a nil value)
[113292.652] Runtime Error: Assets\UI\InGame\Popups\DiploCurrentDeals.lua:183: attempt to index field 'HistoricDealsButton' (a nil value)
[113292.652] Runtime Error: Error loading Assets\UI\InGame\Popups\DiploCurrentDeals.lua.


Spoiler :
[113120.271] table Civilizations_YagemRequestedResource has no column named Req7
[113120.271] In Query - insert into Civilizations_YagemRequestedResource('Type', 'Req1', 'Yield1', 'Req2', 'Yield2', 'Req3', 'Req4', 'Req5', 'Req6', 'Req7', 'Req8') values (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);
[113120.271] In XMLSerializer while updating table Civilizations_YagemRequestedResource from file XML/CivilizationsRequestedResource.xml.
[113120.458] EuroLargeCityMap.X may not be NULL
[113120.458] While executing - 'insert into EuroLargeCityMap('civilization', 'X', 'Y', 'ERA_ANCIENT', 'ERA_CLASSICAL', 'ERA_MEDIEVAL', 'ERA_RENAISSANCE', 'ERA_INDUSTRIAL', 'ERA_MODERN', 'ERA_FUTURE') values (?, ?, ?, ?, ?, ?, ?, ?, ?, ?);'
[113120.458] In XMLSerializer while inserting row into table insert into EuroLargeCityMap('civilization', 'X', 'Y', 'ERA_ANCIENT', 'ERA_CLASSICAL', 'ERA_MEDIEVAL', 'ERA_RENAISSANCE', 'ERA_INDUSTRIAL', 'ERA_MODERN', 'ERA_FUTURE') with values (CIVILIZATION_FRANCE, , , Lutece, Lutece, Paris, Paris, Paris, Paris, Paris, ).
[113120.458] In XMLSerializer while updating table EuroLargeCityMap from file XML/CityMap.xml.
[113120.458] EuroLargeCityMap.X may not be NULL


We use a additional era in CCTP, the Prehistoric era, and it looks your map/mods have a problem with this.

Thats the reason it crahses on turn 2.
 
Have you any idea which mod is causing the trouble ?

Most of the errors are to do with maps (EuroLargeCityMap), and Yet (not) Another Earth. However, you also have YnAEMP DLL Leader fix for BNW (v 2) listed. I am not familiar with this mod, but if it has a dll in it, that could also be your problem, because you can only have one dll at a time. (DLL - Various Mod Components - 34 Civs (v 63)).
 
Mods I used:
Civ IV Diplomatic Features (v 10)
Community Call To Power v4.05 DLL Version (v 2)
Diplomacy - CivIV Features (v 1)
DLL - Various Mod Components - 34 Civs (v 63)
Global - 2 Units Per Tile (v 2)
Global - 3 Units Per City (v 1)
Global - Archaeologist Dig Sites (v 2)
Global - Espionage Mapping (v 6)
Improved Nuclear Missiles (v 6)
InfoAddict (v 22)
Ingame Editor (v 38)
TSL Giant Map Gedemon (Cookie's version) (v 3)
Yet (not) Another Earth Maps Pack (v 22)
Ynaemp City States for BNW (v1)
YnAEMP DLL Leader fix for BNW (v 2)

Have you any idea which mod is causing the trouble ?

YnAEMP DLL Leader fix for BNW (v 2)
TSL Giant Map Gedemon (Cookie's version) (v 3)
Yet (not) Another Earth Maps Pack (v 22)

This one cause errors in the logs.
Iam not sure if "Civ IV Diplomatic Features (v 10)" will work with whowards Dll mod, will not cause a crash, i mean that all features will work.

A side note Info addict is a great mod, but its known for creating loading issues.
Iam not sure if it will confict with CCTP when you reload a game.

Global - Espionage Mapping (v 6) This mod is included in CCTP iirc.
 
Yet (not) Another Earth Maps Pack (v 22) :eek: So you say it's inpossible to play TSL Earth with CCTP ?? :( So you any suggestions how could I play TSL Earth in Civ 5 and gave (Realistic) Experiance :?

Well I could drop out InfoAdict and Civ4 Dip :?

PS. You are yet the fastest bugs founder in logs in mine opinion


Lol:lol:
iam not the fastest and im more often wrong then i would like to be.:crazyeye:

But when you dig the logs since years you know what you are searching for.
To be honest iam no map expert, i didnt played any custom map since years.
Its prohably no big deal to make this maps compatible with CCTP but iam out of time this days to busy with rl.

Infoaddict should work, i cant just say it will affect save games.
Diplo features need a dll mod to get it working correctly and since you need whowards dll for CCTP, you have to play with whowards (only one dll mod at one time)
Until someone merges a own DLL mod for CCTP we will do it that way.
 
You you say I can PLAY with those mods but I need to turn off Diplo Features :?

You can play with this mods yes, but like i said the diplo feature mod will not have all features because for that it would need another dll mod.

BTWf fires posted a long time ago a thread about making maps compatible with CCTP.
Iam not sure if its still uptodate and if its work, but here is the link.
http://forums.civfanatics.com/showthread.php?t=474508
 
Its a free programm for civ, look in steam under tools and you can download it.

I cant give any ETA when we will be ready for a support for custom maps.
We are to busy with fixing and filling missing parts in CCTP.
 
http://forums.civfanatics.com/showthread.php?t=474508

**THIS TUTORIAL IS NOT YET COMPLETE**

Wat? :? And Why would I need to convert TLS Giant Earth map ??

Like i said iam not a expert for custom maps, and it will take some time until we will make CCTP compatible.

So the only way is play without custom maps, or try your luck with including them.
Sorry this is all, i cant help you more on that, fires was the one who included other maps in CCTP, the last time someone included them back it created several problems.
 
Sorry, I'm at work and was replying on my phone, couldn't really see. Thought it was the usual problem. I won't be able to check til later, maybe Gilga will be able to.

Sent from my SCH-I510 using Tapatalk 2

With just a picture of the problem i cant do anything.:rolleyes:

If you could send us logs, then we might could figure out why this happends.

http://forums.civfanatics.com/showthread.php?t=487482
 
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