Bug Reports

Golden hill palace is missing textures. The kontor graphic is not correct.

What you mean with textures?
Will check the Kontor....
Just went industrial, now i have minus 384 coal. Are you, by chance, a Green Party voter? :D

Gyogen can say more, he included the resource per era code.
 
The wonder cinematic was an empty window, showing instead the city and its surrounding area.
The was an error message about some missing splash dds. I´ve got no bloody idea what that means, but i´m sure you do. :lol:

Edit: the resource per era code is not working correctly, i´ve got about 200 iron ever since it was revealed, and it didnt change over the eras.
 
The wonder cinematic was an empty window, showing instead the city and its surrounding area.
The was an error message about some missing splash dds. I´ve got no bloody idea what that means, but i´m sure you do. :lol:

Edit: the resource per era code is not working correctly, i´ve got about 200 iron ever since it was revealed, and it didnt change over the eras.

The resource per era prints to the lua when it runs, and I didn't see any messages in your log, so I'm not sure what's wrong. I had updated it a bit ago, and in case you didn't get it I'll attach, you can replace the file in the cctp/resources folder with it.(the original problem was I accidentally put a 0 where a 1 should be and this caused all resources to be increased, not just strategic, but doesn't sound like your issue).
 

Attachments

Just went industrial, now i have minus 384 coal. Are you, by chance, a Green Party voter? :D

BTW there is a lua error that defeines a problem with Espionage and a Policy.
Do you have any issue wih the Espionage Pop Up?
 
BTW there is a lua error that defeines a problem with Espionage and a Policy.
Do you have any issue wih the Espionage Pop Up?

Yes. It doesn´t show my cities, only one. The same happens with ai cities, but they are shown once i click on one of the sorting buttons. What policy should i avoid?
 
The resource per era prints to the lua when it runs, and I didn't see any messages in your log, so I'm not sure what's wrong. I had updated it a bit ago, and in case you didn't get it I'll attach, you can replace the file in the cctp/resources folder with it.(the original problem was I accidentally put a 0 where a 1 should be and this caused all resources to be increased, not just strategic, but doesn't sound like your issue).
It looks like i already have this version, same size, date(10.10.) and at the first look, same content.
I´ll start using the file you´ve sent regardless, but i don´t think that was the reason.
I´ve just discovered Alu and have the same problem as before with coal. It´s even the same number, 384.
 
Yes. It doesn´t show my cities, only one. The same happens with ai cities, but they are shown once i click on one of the sorting buttons. What policy should i avoid?

Since its the first time i noticed that error, and i have no clue what policies you already adopted, i cant answer that.

But since only a few branches affect spies i guess you have ether Honor, Espionage or Patronage adopted.
 
I found the reason for the resource bug. It looks like some resources wich came with the map were the culprits. As soon as i deleted them one by one, my resource count went up. Each was reponsible for about 100 minus. Strange that this didnt happen with iron or horses thou.

Edit: I´ve completed the honor branch, but didnt touch the other 2.
 
Disaster relief needs dietary guidelines, wich doesn´t exist.

Iam not really sure about your version, i have done some many updates on the policies.

In my version Disaster relief needs 3 policies Community Health Program,Medication Funding and Dietary Guidelines.

Dietary Guidelines. is there but hidden, there is another policy with the same gridx.

Thanks for pointing this out i have fixed it.
 
Yes, i found out with the ige. One more little thing, the Post graphic isn´t working correctly.
 
Yes, i found out with the ige. One more little thing, the Post graphic isn´t working correctly.

I would do :woohoo: if we would have a good icon artist :help:
 
Advanced steel foundry has the same icon problem. It´s missing the round portrait araound the icon, like the others.
I just had my biggest coal deposit destroyed by "global warming". Without the IGE, i guess i would have been really pissed off. These huge, random and indefensible strikes of bad luck need some kind of a counter. How about "global cooling", wich would create deposits at random? Some years of "warming", followed by some years of "cooling" and so on. Each time accompanied by huge waves of created panic, tax increases and an ever more powerful government. Ooops, sorry, i drifted from the game to real life. This is what happens when you try to make your mod too realistic...:lol:
 
Petroleum industry(science) has no icon. I´ve got the old spy bug, where when you want to move one(a new one), it always moves another one already in use.
 
I might figured out why the spy bug is still there, need some testing.

For the icons, the post and advanced steel foundry are known, they are both from the same file.
You will notice this a few times, all related to the same issue.

Like i said we need someone who would make icons for us.
 
Cant build the Millau viaduct. Hidden policy requirement, again?:lol:

City must build on a hill and the max era start is future, no other request.
Of course you need manpower.
 
Max or min? Because i´m in digital, the city is on a hill, i have manpower, but can´t build it.
If it can only be built in future era, it should be connected to a future tech as well, to avoid confusions. But the viaduct should belong to digital.

Edit: The bonus, + 1 movement for units doesn´t really make much sense in connection with the viaduct imo. Maybe give it a tourism and commerce boost
and create an entirely new wonder for future era. Like Hyper Super Duper Drive, wich gives that nice plus 1 movement bonus.
 
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