Bug Reports

Yes :) I am downloading right now the rest civs that I am missing.
I hope that everything works fine with the dlc's and thx for your help :)

looks fine now :)
 
Its not only the techtree that can cause issues when you miss one or more of the required dlcs.

We also use improvements and other stuff from this dlcs, so without a massiv work around there is no chance of a bug free game without this dlcs.
 
Hello, i would like report bug in new verison of CCTP.
I am not able to adapt policies: Survival or Warfare even i already discovered necessary technologies.
Thanks for nice update, i love new event system!
And merry xmas :))

edit: "mechanic excces happines convert to golden age points" is broken too.. some turns i get points but often not :/ (or is it new mechanic and am i just stupid? )
 
Ok I found the problem. I am currently re-uploading the mod build.
Instead of re-downloading, you can replace these two files:

https://www.dropbox.com/s/yglx1b9yefjzhn4/PolicyFix.rar?dl=0

SocialPolicyPopup goes in
Documents\My Games\Sid Meier's Civilization 5\MODS\Community Call To Power v4.05 DLL Version V.3 (v 6)\Shared\Advancement Screen (v 1)\LUA

CCTP_PolicyBranchPreReqs goes in
Documents\My Games\Sid Meier's Civilization 5\MODS\Community Call To Power v4.05 DLL Version V.3 (v 6)\CCTP\Policies
 
Next bug: Sigh... about turn 100 great person spam starts again.... ( i just built wonder „Dwarfie Stone“ and cultural election was triggered)
Edit: i loaded older save and cancelled "Dwarife stone" and everything seems ok... so i built Dwarfie stone once again.. and great person spam begins... :(((
 
Hi,

I played the prehistoric era.

I think there is another great person spam. If you build Apollo (wonder) you gets every turn a great doctor.
Every city can build a golden tree. I think only the capital with a tree of life may build it.

Great work, this mod is getting better and better.
 
Jep Appollo still Spams for me to until I removed <GreatPeopleRateChange>1</GreatPeopleRateChange> .

But I have on Bug more:

Whenever one of my Citys adopt my full religion the Infobox in the City menu freezes. Only Production is still updated. If i reload it is blank. (Production and Quicktip still fine). In addition the Health menu goes crazy. Only my Capital is shown but with 99 health and Textgarbage instead of low or high. And neigther I nor the AI get any Plague anymore. Worked fine before.

The Order mechanic is just frustrating right now. I can't make sense out of the numbers. It jumpd like crazy an allmost never go down in total. This will, in only a few rounds, make all new city aside from your capital change into barbaric citys because they think your a police state. In prehistoric time none the less.

First post and I'm only nagging. Keep up the good work.
 
In the last couple games I've started, the AI and myself have had problems with high order. It seems that in the Prehistory Era, there isn't anything to reduce the order, so my order typically rests around 20-30. This isn't that big of a deal, but as soon as the AI/myself enters a Golden Age/sets production to one of the processes (No Production, Creation, Health, etc) the order shoots up above 60 and we start losing cities to police states (this is more of a problem for the AI on higher difficulties especially since they favor the No Production process).

It seems that the order rating is a bit high in the Prehistory Era (around 20-30 without a garrison or any techs/buildings/processes that contribute to order). I would expect most civilizations to have lower order/higher crime early on and only get high order/low crime in the later game.

It might be nice to remove the order penalty for the 'No Production' process as this really only penalizes the AI (the player can just build units and then delete them to use production in cities). In EventData.sql (line123) I see that the processes are supposed to increase the order by 50. Unless there is a bug or I'm missing some method of keeping order low, this value seems a bit high.

I was playing as Egypt with the following mods:
Info Addict
Advanced Setup
Several of Whoward's mods (mainly UI improvements)
In Game Editor
I'm playing on the 1.03.144 patch (I don't think this could cause the above issues, but I thought I'd mention it).

Polarman - I've been experiencing the health bug too.
 
Hi there. I think i've encountered a bug ;)

CCTP-HappinessBug.jpg

I moved a bit with my settler as there was no resources near my starting position (but if i understand correctly they just didn't show) and settled near a NW (but it wasn't in my borders as there was another city too close) but other than this i didn't really make crazy stuff. Then, all of a sudden at T6 my happiness went nuts. It's not just a display bug cause my city is not growing and barbs start spawning. I played a couple more turns to see if it would fix itself but nope.

Lua log below in case it can help you.
 

Attachments

Whenever one of my Citys adopt my full religion the Infobox in the City menu freezes. Only Production is still updated. If i reload it is blank. (Production and Quicktip still fine). In addition the Health menu goes crazy. Only my Capital is shown but with 99 health and Textgarbage instead of low or high. And neigther I nor the AI get any Plague anymore. Worked fine before.
Had this bug too. I could no longer buy tiles either. Reloading gave me en empty infobox but i could buy tiles again.
Log shows a bunch of those lines that could be related.
Code:
[16118.171] CityView: traitfaith	1
[16118.187] CityView: belief	table: 88C5E800
[16118.187] CityView: beliefType	BELIEF_NATUREONE
[16118.187] Runtime Error: E:\Documents\My Games\Sid Meier's Civilization 5\MODS\Community Call To Power v4.05 DLL Version V.3 (v 6)\CCTP\Health\Lua\Plague_UI.lua:583: attempt to call field 'Belief_Health' (a nil value)
 
Back
Top Bottom