Bug Reports

I have used earlier version with diplo mod without issues, not sure if current version, but I think it should work.

As for crash, if you could post your logs.


attached the requested files. as far I could read, there may be problems with modded civs special units. hopefully it helps.
 

Attachments

First, You need to re-download mod. I had posted elsewhere, but there was a problem with uploading to mediafire, and as a result it didn't replace older files.

There are a lot of errors to do with other mod(s), not knowing those mods, or what's in them not sure what they are specifically, but most likely where a lot of problems are coming from.

at least some resource problems are coming from you using an older version due to the mediafire problem I mentioned earlier.
 
attached the requested files. as far I could read, there may be problems with modded civs special units. hopefully it helps.

First, You need to re-download mod. I had posted elsewhere, but there was a problem with uploading to mediafire, and as a result it didn't replace older files.

There are a lot of errors to do with other mod(s), not knowing those mods, or what's in them not sure what they are specifically, but most likely where a lot of problems are coming from.

at least some resource problems are coming from you using an older version due to the mediafire problem I mentioned earlier.


It looks more he is using 405 v5, at least the errors intend that.

There are a lot of reasons for crashs and incompatibility problems

*Missing spy names, can crash direct the game as soon this civ get a spy.
*Missing unit classes, can crash direct the game as soon this civ get this unit.
*Missing building classes, can crash direct the game as soon this civ get this building.
*Missing prerequested technology, what can harm the view of the techtree.

A lot of other minor errors...
 
Another couple of minor bugs:

1. I couldn't build Knossos Palace upon researching the Raw Materials Tech. It only became available once I researched Mysticism or adopted the Landed Elite social policy (not sure which as I did both in the same turn). This is likely just a case of an incomplete civilopedia entry, but I thought I may as well document it.

2. The squid and tipi icons aren't visible in Strategic View (neither are visible in IGE either). The squid icon is viewable in the normal map view.

3. The berries icon isn't visible upon researching the fruits tech (I can see the icon in IGE though). Is there another tech or social policy that is required to be able to see this?

4. The Apollo building from the Prehistory Era is supposed to grant +1 science to forest and jungle, however instead it grants +1 science to forest and +1 food to jungle (see CCTP_BuildingFeatureYieldChanges.xml lines 564-573). This may just be a case of the building's description being incorrect. However when I built this, I received +2 science to my forest tiles and I don't think I received any bonus to my jungle tiles.

5. Whenever I use a prophet or missionary to spread my religion (to my own cities or other cities), I receive the event that allows you to prevent foreign religions into your lands. Several times I have tried to pick the middle option (+3 faith, -1 gold), however this option seems to have no effect. Also, it might be nice on some of these event options to clarify whether the costs/benefits are per turn or one time costs.
 
I will be forking this source and fixing the text, spelling, and tech tree.
By Greyskull.

Here's a very lame exploit:
Tech to the Shaman's Hut. Build a Shaman's Hut. Notice that this doesn't let you build Shamans but instead gives you a Fire Eater for some reason. Adopt Sedentary -> Double build rate of Huts and Cave Drawings
Easily pump out a Shaman's Hut every turn, and sell it for 12 gold. Acquire a growing stockpile of gold until you have at least 12 Fire Eaters, and then some more. Spam them against your enemies, surrounding his lands, starving him, destroying all his units, and get a blank cheque peace.

Other weird things. Techs claim to reveal Bison or Deer or other resources, but I can see all of these from the start of the game. The Creation Process randomly provides health like the Healing Process. And I can't build Shamans.
 
I'll have to check on most, but the religion spreading one was there to test a game event trigger, and was intended to be removed and for actual game play. In merging the files I simpy forgot to remove. Here's a hot fix, put folder in
Documents\My Games\Sid Meier's Civilization 5\MODS\Community Call To Power v4.05 DLL Version V.3 (v 6)\CCTP

http://www.mediafire.com/download/bkcydjqiqoy7mk4/EventHotFix.rar
 
Adopt Sedentary -> Double build rate of Huts and Cave Drawings
Easily pump out a Shaman's Hut every turn, and sell it for 12 gold. Acquire a growing stockpile of gold until you have at least 12 Fire Eaters, and then some more. Spam them against your enemies, surrounding his lands, starving him, destroying all his units, and get a blank cheque peace.

Why anybody would do this?
If you feel this is like a cheat, then just dont do it, the ai will never do such things.

Other weird things. Techs claim to reveal Bison or Deer or other resources, but I can see all of these from the start of the game. The Creation Process randomly provides health like the Healing Process. And I can't build Shamans.

Then your version is broken, no resources should be visable from the start.
 
Another couple of minor bugs:

1. I couldn't build Knossos Palace upon researching the Raw Materials Tech. It only became available once I researched Mysticism or adopted the Landed Elite social policy (not sure which as I did both in the same turn). This is likely just a case of an incomplete civilopedia entry, but I thought I may as well document it.

Are you sure, that you have enough amount of Manpower when you tried to build this wonder?

There is no hidden requirement for this building.

For the sv icons, yes there are still a lot of sv icons that are not included yet.
Iam aware of it, and when i have some free time i will start to create them.
 
It's not a manpower issue for the Knossos palace as I edited the manpower file to double the manpower I receive from all of the early buildings (I have several hundred manpower). I'm trying to build all of the wonders to test them out/check for bugs, etc.
 
Build a Shaman's Hut. Notice that this doesn't let you build Shamans but instead gives you a Fire Eater for some reason. Adopt Sedentary -> Double build rate of Huts and Cave Drawings
Easily pump out a Shaman's Hut every turn, and sell it for 12 gold. Acquire a growing stockpile of gold until you have at least 12 Fire Eaters, and then some more. Spam them against your enemies, surrounding his lands, starving him, destroying all his units, and get a blank cheque peace.

Other weird things. Techs claim to reveal Bison or Deer or other resources, but I can see all of these from the start of the game. The Creation Process randomly provides health like the Healing Process. And I can't build Shamans.

Just an FYI, this sounds like the pre-December build, as in that build I remember receiving Fire Eaters from the Shaman's Hut and the Creation Process added +5 health. This doesn't happen for me in the current build. However, in the current build, I think I still can't build Shamans.
 
Why anybody would do this?
To make my civ the strongest it can be so it can stand the test of time?
If you feel this is like a cheat, then just dont do it, the ai will never do such things.
I don't know how you mean the word 'cheat'. This is an exploit. I play RPGs, but I am also a Strategy gamer, and that means I use every exploit there is until I find a better one.
I would love for CCTP to have an MP community like Caveman2Cosmos, too.

Then your version is broken, no resources should be visable from the start.
Redownload?
 
To make your civ the strongest via a exploid is your choice.

Every player is old enough to play civ the way he like it.
 
Hi guy's I'm downloading the mod again but I'm having a problem with the new resources showing up all the normal ones show but the new ones don't like when I learn fruit banana show but mango and berries dont.
 
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