Ah, and for Josephs thought on Anarchy in Civic Change.
*starts the discussion*
I agree with Josephs comment on removing Anarchy, though not for all Civic changes. I both know fully well that that would be too good to implement and that a new system would have to be set up to make it work. I also know I can't make a new system, only come with suggestions.
So here goes:
Small changes, like Agricultural System, changes that don't directly influence the common people, like military, and changes that have no bearing on things already in effect and only add things, like language, should in my opinion not have a strong influence towards Anarchy.
Bigger changes, Government, Religious views, Society make up, should though.
And middling things should have a middling influence.
The pure "x turns in anarchy" system used not doesn't really reflect what might happen during such an upheaval as well as symbolizing total anarchy and breakdown of society. Influencing the Agricultural System doesn't seem to warrant 6 turns (Eternity) of total Anarchy every time.
My suggestion would be to to have Anarchy fade over time as well as have a lesser effect from start, depending on what one changed, of course.
Thus changing Government would have a longer time to get settled, more so with other changes done at the same time, with worse effects than simply and only changing the Education System.
This might be possible to do with an added Property (Anarchy) that effectively changed your incomes on the plots it affected (all plots or just City Plots, or even a Nation Global Property) by a percentage of the Anarchy Property, though not sure how to make it affect only the surpluses of Gold and Food (though should it need to have to keep it stagnant, or should anarchy cost a bit too). On Civic Change this property could be added, and slowly dissipating down towards 0. How much would depend on how big the changes made were.
This way the nation would take an initial big hit and slowly recuperate as the systems/civics chosen got more and more accepted by the populace.
On the Big Three (Government, Society, Religious View), a period of Pure Anarchy, as per the current system, can be used too, giving changing those a much greater impact on your society.
Cheers
*starts the discussion*
I agree with Josephs comment on removing Anarchy, though not for all Civic changes. I both know fully well that that would be too good to implement and that a new system would have to be set up to make it work. I also know I can't make a new system, only come with suggestions.
So here goes:
Small changes, like Agricultural System, changes that don't directly influence the common people, like military, and changes that have no bearing on things already in effect and only add things, like language, should in my opinion not have a strong influence towards Anarchy.
Bigger changes, Government, Religious views, Society make up, should though.
And middling things should have a middling influence.
The pure "x turns in anarchy" system used not doesn't really reflect what might happen during such an upheaval as well as symbolizing total anarchy and breakdown of society. Influencing the Agricultural System doesn't seem to warrant 6 turns (Eternity) of total Anarchy every time.
My suggestion would be to to have Anarchy fade over time as well as have a lesser effect from start, depending on what one changed, of course.
Thus changing Government would have a longer time to get settled, more so with other changes done at the same time, with worse effects than simply and only changing the Education System.
This might be possible to do with an added Property (Anarchy) that effectively changed your incomes on the plots it affected (all plots or just City Plots, or even a Nation Global Property) by a percentage of the Anarchy Property, though not sure how to make it affect only the surpluses of Gold and Food (though should it need to have to keep it stagnant, or should anarchy cost a bit too). On Civic Change this property could be added, and slowly dissipating down towards 0. How much would depend on how big the changes made were.
This way the nation would take an initial big hit and slowly recuperate as the systems/civics chosen got more and more accepted by the populace.
On the Big Three (Government, Society, Religious View), a period of Pure Anarchy, as per the current system, can be used too, giving changing those a much greater impact on your society.
Cheers