2 other Civics that seem out of place and OP: Pacifism under Military and Secular under Religion.
Pacifism should be under Society and not Military imho. The 100%
is way too OP.
In most games since it's inclusion into Civics the AI has an affinity that negates most leader's traits. Warlike leaders will embrace it as soon as they can get it. Now couple this with Secular the 2 Civics combined give a 133% bonus to Culture! 6 of the 8 Ai in my current game use Pacifism and of those 6, 4 also use Secular. And this is a common occurrence in all the games I've started.
Secular is not a Religion but a Society state of mind. It should also be under Society.
Secular also has a huge Production bonus. It also carries no negative value of any consequence. A Secular society is also a hedonistic society and the members are generally more concerned with self gratification than community, community service, and patriotism. If anything it should suffer a production reduction. And along this same theme a Secular society has never been proven to be an advanced Scientific community. It doesn't deserve the added research bonus.
In actuality both these Civics could be absorbed into some of the other Society Civics. Or outright eliminated.
The main point though is that Pacifism with 100% Culture has warped the AI's gameplay and add in Secular's bonuses one would think that you had enabled the Start up Game Option of "Always Peace". It's time to prune the Civics tree, it's gotten top heavy.
JosEPh