C2C - Civics Discussion Thread

OK, when did the "city limits" get so darn HIGH?

I believe EACH one is too high, and Despotism is outrageous. Everyone else. opinions pls . . . SO

Looks to me like you are playing on one of the really big maps with the game option on to "Scale City Limits by Map Size". Try a 'normal' size map to see what the limits really are. Just guessing about 'normal', the base may be a different size.

Even with limits that high, you'd never reach them. At least, not if you have Rev on.
 
Next World Advanced, based on a base BtS mod called Next World. It got merged with the Prehistoric stuff and AND to become V1 of C2C.

Indeed. Also we had my HAND mod (Hydro's A New Dawn mod) which was merged into Prehistric NWA to make the first C2C. In addition it also had DH's subdued animals mod, which at the time had only animals from RoM/AND.

By combining into C2C we were able to not only enhance each others mods, but get things done 3 times as fast. And then others wanted to join too so that made it even better and faster. Each mod was awesome in their own right, but became much better when combined and in turn each modder helped each other to make it better.

In short the reason why C2C has been so successful is because of cooperation to make a better mod rather than doing it alone. :goodjob:
 
Ah history, you gotta love it!
And just to remind y'all: the RoM for civ4 that Zappara created (and that Afforess used to continue with AND) was a "conversion" (of ideas) of Zapparas civ3 mod, also named Rise of mankind, I believe (I remember playing it way back when, only coming back to shallow civ4 because of its conversion (long before civ5uck was out).

In short the reason why C2C has been so successful is because of cooperation to make a better mod rather than doing it alone. :goodjob:

Yeah! And here you see why I am a communist: because under the conditions of uncorrupted (no profit) love (for something) it works!
We should never ever forget that!

To me this is democracy alive (as Rosa Luxemburg postulated: "no real socialism is possible without democracy, no real democracy is possible without socialism");
having all the creative discussion, sometimes heated, in mind, I can respectfully say that the decisions by the main contributors regarding the future of the mod always are based on reason and also something bigger than reason alone, something gutsy, as I believe: the inherent wish to gift something great to humanity, something that enables it to learn about itself while creating and advancing with it at the same time.

C2C is more than the sum of its parts.
C2C (to alter Zapparas quote in my signture a bit) will once be the past that enabled the future that we experience now.

:crazyeye:
 
Were are all the "fixed borders" at, if they dont want it, i thought thats why there is an option for it, i personally like the heck out of it!!
If you want the "Fixed Borders" enabled, you just have to run any "Border" civic except "No Borders/ Open Borders".

The current civic Borders assumes you are playing with the game option "Start as minors" also. An option I never use. I say get rid of it and improve the diplomacy. Including adding a "fixed border" agreement between you and your neighbours.
How does it assume you're playing Minor Start? But yeah, I would support a "Fixed Border" diplomatic agreement, it would be much better than civics representing it.

and please add healthcare civic category and remove borders catefory because borders is something negotiated by two civs each other (right of passage, open borders, free trade agreement) not civic at all
Healthcare ison the agenda to be made, but why get rid of "borders"? It doesn't necessarily have to be about "borders", the actual category is more about immigration anyways.

OK, when did the "city limits" get so darn HIGH?

I believe EACH one is too high, and Despotism is outrageous. Everyone else. opinions pls . . . SO
TBH, ever since I slipped up with that one city limit patch awhile back, I've had very little to do with city limits. Probably for the best, because I'm slow to expand, heh heh. For the larger size maps, maybe they could be toned down?
 
How does it assume you're playing Minor Start? But yeah, I would support a "Fixed Border" diplomatic agreement, it would be much better than civics representing it.

That was what I was told when i wanted to add three or four more options to that civic before to cater for before the current options were available.
 
OK, when did the "city limits" get so darn HIGH?

I believe EACH one is too high, and Despotism is outrageous. Everyone else. opinions pls . . . SO

I find that the city limits in general are safe to ignore. the happiness isnt the issue, its the :gold:. i generally expand when i can afford it. It seems at a pretty good place right now honestly.
 
I thought there wasn't a clear consensus on whether healthcare ought to be a civic category unto itself or simply assumed to be part of Welfare? Singapore is the only country I can think of where it's Welfare and hypothetical Healthcare civic would differ, and even that it's a maybe; Singapore's Welfare civic is an unusual one that might merit representation in C2C as being along the lines of (that is, being the same civic as a newly created Welfare civic) Elizabethan poorhouses.
 
ealthcare ison the agenda to be made, but why get rid of "borders"? It doesn't necessarily have to be about "borders", the actual category is more about immigration anyways.

@CivPalyer

And things like immigration are always policy by two nations each other not global policy to all nations

Ex. If you want to go form Poland to USA you need invitation from someone (visa) (closed border)
but f you go from Canada to USA you are free to go (open border).

So border policy as global civic make no sense
 
OK, when did the "city limits" get so darn HIGH?

I believe EACH one is too high, and Despotism is outrageous. Everyone else. opinions pls . . . SO


Yeah they definitely too high. It does scale to map size im pretty sure but even still they're generally too high. During despotism you would be lucky to have 16 cities, depends on the map of course and settings, 10-12 probably more likely. To think i'd have 64 is pretty funny ;)
 
Yeah they definitely too high. It does scale to map size im pretty sure but even still they're generally too high. During despotism you would be lucky to have 16 cities, depends on the map of course and settings, 10-12 probably more likely. To think i'd have 64 is pretty funny ;)

My point exactly, "64":eek::rolleyes: I wish!!:)
 
That was what I was told when i wanted to add three or four more options to that civic before to cater for before the current options were available.
Was I the one who told you that? I can't remember? :confused:

I thought there wasn't a clear consensus on whether healthcare ought to be a civic category unto itself or simply assumed to be part of Welfare? Singapore is the only country I can think of where it's Welfare and hypothetical Healthcare civic would differ, and even that it's a maybe; Singapore's Welfare civic is an unusual one that might merit representation in C2C as being along the lines of (that is, being the same civic as a newly created Welfare civic) Elizabethan poorhouses.
Actually thats a good point. My plans were to remove Welfare and add Healthcare, but you're right; if welfare also represents healthcare, why bother.

@CivPalyer

And things like immigration are always policy by two nations each other not global policy to all nations

Ex. If you want to go form Poland to USA you need invitation from someone (visa) (closed border)
but f you go from Canada to USA you are free to go (open border).

So border policy as global civic make no sense
True. Also like in the early 20th century when immigrants from Europe were more welcome in the states than the Chinese. TBH, I wouldn't mind if diplomatic deals with other nations came to replace our current "borders" system. But then again, it would be a lot more complex than just saying "Open" or "Closed" borders. So for now, it might not be the best representation, and there are no plans to add this anytime soon. So I say, keep it the way it is until somebody else wants to change it.;)
 
Yeah they definitely too high. It does scale to map size im pretty sure but even still they're generally too high. During despotism you would be lucky to have 16 cities, depends on the map of course and settings, 10-12 probably more likely. To think i'd have 64 is pretty funny ;)

While I agree with everything you are saying here, doesn't this point out again how arbitrary and really really needless city limits are?

The economy and growth malus put in the mod is More than enough to curtail serious city expansion on any Difficulty level prince and above. Now if some newb comes in and is playing Settler level and complains he has 60 cities by Medieval, well it goes with playing on the easiest level and should be ignored from serious discussion.

City Limits are a waste and needless bloat in the coding.

JosEPh
 
City Limits are a waste and needless bloat in the coding.

Its its current form I agree. They should be much stricter if we are going to have it. As they are now they are WAY to relaxed to where its nearly impossible to hit the limits, to the point its like they seem like don't even exist. Its like keeping a mouse in a cage the size of a football stadium. Will the mouse reach the edge of the cage? Maybe, but it would have to really work at it to get there.
 
The Superhuman Civ should be renamed and rewrite .
Why only Genetic enhancement ? Is not a Cyborg with advanced Neuroprosthetics also a Superhuman if not a better one ?(because s/he can update himself faster and easier as the Genetic Superhuman )
Also i dont like the part in the text about the "Genetic Underclass" . A Socialistic civilization would simply turn everybody into superhuman ( if they want it or not ) .
A civilization with a Caste system would of course have a "Genetic Underclass" (with this civ) and would use there Genetic enhancement to make even stroger social separation .

I think also Posthuman is a better name .It sounds more Mordern than Superhuman , and would fit better in the Transhuman era from the name .

im sorry in advance for my bad english
 
@Lordhasen

Superhuman Civic (req Homo Superior) includes both genetic and cyber enhancements. If you look at the tech tree to Homo Superior it goes ...

Gene Enhancement -> Gene Jurisprudence -> Rapid Recuperation -> Bionics -> Cybernetics -> Species Uplifting -> Homo Superior
Civic from the Techtree point is everything fine . It is just the Description text which bothers me (IIRC since Rom ).
It only focus on Gene Enhancement and this Genetic Underclass thing.
Can i modified the text ? i only want to put one or two words inside and maybe Change the last sentece form "those born outside ...." to "those who not chose to modified ..."
 
I think the free market civic should be renamed to "Laissez-faire".

I also dislike some of the transitions. Bourgeois and feudal are good for awhile, and somehow the collective farms civic gives a ton of food. Regulated and corporatist should be better than free market. The money section also seems a bit weird with them being rather similar once you get to coinage though I haven't really looked to much into what changes would happen if I suddenly changed from one to the other. I have more on my mind, but this should suffice.
 
@CIVPlayer8

I was looking over the Transhuman thread and found this. While I don't care for some of them it could give you some ideas for late game civics.

Spoiler :
EDIT:


Government Civic
-Computerized
-Planetary Democracy
-Star Federation
-Interstellar Commonwealth
-Galactic Federation

56. Society Civic
-Genetic Caste
-Robot Society
-Incubator Birth
-Android Labor
-Transhumanism
-Gene Enhancement


57. Power Civic
-Alpha Aristocracy
-Space Piracy
-


58. Economy Civic
-A.I Economy
-Orbital Trade
-Asteroid Mining
-Solar Tourism
-



59. Military Civic
-Cyberwarfare Command
-Orbital Militarization
-Warmachines Ordinance


60. Religion Civic
-Binary Psycoactives
-


61. Welfare Civic
-Public Robotics
-Subsidized Transhumanism
-Anti-Aging Vaccinations
-





62. Garbage Civic
-Biomaterials
-


63. Immigration Civic
-Orbital Immigration
-Aquatic Immigration
-Moon Immigration
-Planetary Immigration
-Star System Immigration
-Galactic Immigration
-Teleportation Immigration
-Dimension Immigration


64. Education Civic
-Photographic Memorychip
-Knowledge Downloading
-Cognitive Augmentation
-Regional Hypersense
-Planetary Omnipresense

65.Language Civic
-Exocortex Thought
-Neurotransmitters
-Binary Echolocation
-Pheromes
-Quantum Signal
-Luminal Wavelength



66. Agriculture Civic
--Genetically Modifed Organisms
--
--

Currency
-DNA Barcode
 
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