C2C - Civics Discussion Thread

Yeah, but it takes 2 (or more) to tango. If all the AIs close their borders you can't have foreign trade routes anyway.
 
Yeah, but it takes 2 (or more) to tango. If all the AIs close their borders you can't have foreign trade routes anyway.

Yeah that's true in the case DH describes, but for some reason (if it's as common as he asserts) I've never experienced that. Only one civ in my game remains in Closed Borders.
 
A suggestion, a new civic option. This is "TERRITORY".

This is my idea to select the territory's structure of your civilization.

It can be:

CITY-STATES:
Example: clasical greek civilization.
Revolution: More than 1 city -> strong instability and revolt almost certain
<iCityLimit>1</iCityLimit>
<iCityOverLimitUnhappy>3</iCityOverLimitUnhappy>
<fRevIdxNationalityMod>500</fRevIdxNationalityMod>
<fRevIdxBadReligionMod>500</fRevIdxBadReligionMod>
A city state is an independent country whose territory consists of a city which is not administered as part of another local government. Each city, along with the immediate region, is a politically independent of the others, while recognizing common cultural ties among them.

UNITARY:
A unitary state is a sovereign state governed as one single unit in which the central government is supreme and any administrative divisions (subnational units) exercise only powers that the central government chooses to delegate. Many states in the world have a unitary system of government.

REGIONAL:
In political geography, a regional state is a state more centralized than a federation, but less centralized than an unitary state. Regional states include federations in which power has become more centralized, and unitary states in which some power has been devolved to regional governments. This term has yet to become widely used.

FEDERATION.

CONFEDERATION.

EMPIRE:
Example: Roman system political estructure.

Bye :groucho::rockon::groucho:!!!
 
Why metals give -15% :gold: I thought it always been +15%.
Now metals are useless compared to barter. It adds inflation with is enough penalty.
 
I think its a mistake to call the neolithic caveman tribes as anarchies.

They were still governed by a chief, and were organized into tribes. I think having Cheifdom etc. as the opening civics makes a lot more sense.
 
I think its a mistake to call the neolithic caveman tribes as anarchies.

They were still governed by a chief, and were organized into tribes. I think having Cheifdom etc. as the opening civics makes a lot more sense.

then we would have to remove everything in the tech tree before Chiefdom:p
 
True, anarchism come more from Enlightenment (Rousseau or Montesquieu). In French, "Anarchism" was a positive word for a long time.... I think it must be a more positive late Renaissance civic (and Anarcho-capitalism an early modern economic one, but maybe Corpo-nation is exactly this?)
 
As LumenAngel says there are at last two types of anarchy one where someone dominates the rest through might of arms and one where no one leads and everyone just gets on with survival. There is a third but it is usually called consensus democracy these days.

We already have "Strongarm" in one of the other civic categories.
 
True, anarchism come more from Enlightenment (Rousseau or Montesquieu). In French, "Anarchism" was a positive word for a long time.... I think it must be a more positive late Renaissance civic (and Anarcho-capitalism an early modern economic one, but maybe Corpo-nation is exactly this?)

Corporatocracy I think would be the term.
 
Have the Civics ever been finished? Is this the final CivPlayer8 version? What?

If so, I'd rather go back the Edrinfall's. The gaps between some successions/progressions and non gaps with others makes this set disjointed. It's clearly better to stick with some of the starting Civics till you reach the 3rd or 4th Civic in that set than use the #2 and 3. And this can mean hanging on till the Classical Era with a starting civic.

Other you must change as fast as you can (like Caste is now, you want to get Caste asap) or die in a sea of overwhelming maint. costs and commerce killing penalties because you built a new city with a critical resource in it's vicinity too fast. And then you must wait for another era's set to pass before the next useable civic appears.

This set is incomplete impo.

JosEPh

JosEPh
 
Have the Civics ever been finished? Is this the final CivPlayer8 version? What?

If so, I'd rather go back the Edrinfall's. The gaps between some successions/progressions and non gaps with others makes this set disjointed. It's clearly better to stick with some of the starting Civics till you reach the 3rd or 4th Civic in that set than use the #2 and 3. And this can mean hanging on till the Classical Era with a starting civic.

Other you must change as fast as you can (Like Caste is now0 or die in a sea of overwhelming maint. costs and commerce killing penalties because you built a new city with a critical resource in it's vicinity too fast. And then mustwait for another era's set to pass before the next useable civic appears.

This set is incomplete impo.

JosEPh

JosEPh

I am not finding this. With my play style the second or third option is almost always better than the first. I find Caste is so much better than the first two. Money is tight but it is worse with the first two even when I get over 10 cities.
 
I am not finding this. With my play style the second or third option is almost always better than the first. I find Caste is so much better than the first two. Money is tight but it is worse with the first two even when I get over 10 cities.

Had a typo in my post. I was trying to say you want to change to Caste asap.

JosEPh
 
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