CIVPlayer8
Prince
Thank you for the save gameI reported 3 bugs with your SVN update 4418 here, and your SVN update 4424 fixed one of the three bugs. The remaining two bugs are listed here.
Yes, I meant to removed Politics, because the civics in it din't make much sense. Patriarchy and Matriarchy are not political forms. You can see my full list of planned civics in the first post of this thread. As for the Junta one, it only "grants you it" because you currently have it. The game won't kick you off of Junta. If you were to switch away from Junta, and try to switch back w/o Bronze Working, you couldn't. I hope I answered you're concerns.
The save game posted here shows excessive maintenance once your SVN update 4418 is applied. My maintenance increases by about 27 GPT and I'll be bankrupt in about 5 turns. I can't drop my research rate since I'll incur tax rate unhappiness. So I've just started the Ancient Age and my empire of 6 cities is too large.
"Build an empire to stand the test of time" - as long as your definition of "empire" is Liechtenstein.
For my tastes I'm going to hold the Civics part of the SVN at 4417 while you work on this a bit more. I love what you've done with Civics but I think your latest work needs a bit more testing.

Oh believe me, I've found out.@CIVPlayer8
Looks like you got your work cut out for you. Balance is never easy, especially with things like Civics, which players are very passionate about. Good luck!

Yes, I have learned some lessons over this. This is part of the reason that I wanted to release the civics all at once, to get proper testing.+1 to this.
There is an extra challenge in that changes to Civics can invalidate a strategy that was useful under the previous Civics. Changes to Buildings or Wonders or Combat rarely have that global effect. When there is a material change to the Civics in some cases the strategy being followed is now invalid, as my save game mentioned above demonstrates.
If you're lucky you might be able to recover with N turns of anarchy while you swap Civics. If you're unlucky your game is toast. Your empire will collapse under unhappiness or go bankrupt. I recall a few weeks ago when the city limit was added to Democracy. Suddenly my 45 city Democratic empire was invalid with raging unhappiness, both in my cities and also in me!
And this is the reason why passions on Civics can seem so high; hundreds of hours invested in a current game can be wasted. No doubt some of the new Civics are just fine for a new game where I can plan and adapt as my empire grows. But for games in progress, where the player has invested 100's of hours to build their empire, to see it all blown away by an SVN update, THAT is what generates so much
I'm sorry I can't think of an elegent recovery to this but hopefully you can appreciate why so many responses will be so passionate.
It is very hard to balance civics with multiple playing ways in mind. I can make the drawback of a civic have high Rev instability, but without Rev turned on, the civic will seem to have no downside. I think for now on, I will test the new patch before releasing it.This I totally understand and agree with. That's why I was soabout the inclusion of Crime in the middle of a version cycle.
I personally think that the time of wholesale changes needs to be reconsidered and held back. We've went thru 3 seemingly innocent changes that have in fact made massive disruptions to gameplay over the last several versions of C2C. And that is a big factor in my current dissatisfaction with the Mod. I have not played C2C for 2 weeks now. I start up my ongoing game and after 2 turns shut it down. I'm updated to SVN 4417 but won't go past that till the brokenness/unfinished business is made playable.
So to CIVPlayer8, I really won't have any feedback to give till all the Civics are either in place or made workable as the parts are added. And please understand this, if you individually and C2C as a Team, make the Civics/and other additions in the light of "everyone" plays this way (Uses REV, City Limits, DP, Fixed Borders, Limited Religions) then you've painted yourself into a corner. Because you cut out the other ways to play. And cut out a segment of your fan base.
JosEPh
I hear you. Patriarchy and Matriarchy added a bit more choice to the early game. Other than that, i think the first "choice" with civics you have to make is Barter or Subsistence. I'll figure something out for early game, I'll try.:|
Democracy (now Republic again; these keep flip-flopping) dropped from 25 to 20 in City Limits as of yesterday evening's latest SVN. Monarchy dropped from 35 to 20.
Monarchy being higher and allowing a larger empire was one of its signature advantages over (what is once again) Republic. It still kinda-sorta does that through the way they handle maintenance, but not to the same extent.
More, 35 made Monarchy occasionally viable in the lategame so there were choices OTHER than Republic (now once again Democracy) and Corpor-nation (now gone in favor of Technocracy, a change I do like). Since Technocracy only becomes available in the future era, everything from the discovery of Representative Democracy on is now basically locked to Democracy if City Limits are turned on. It feels like the others are lowered, too, but I don't remember them exactly so it could just be my shock at what happened to these two.
I will unquestionably turn them off every game until this changes back.
I kind of miss Patriarchy and Matriarchy, if only because they were the earliest civics to offer a meaningful choice to the player instead of just being upgrades.
Do you think anyone will ever want to run Subsistence? It's basically trading 1C on Cottages for 1F on Farms, and -75% Production from trade routes for +25% Food from trade routes. Maybe I've just never played on a map where this would be beneficial.
On the maintenance front, I break even at 85% Science in my current save, but with only 7 cities that seems awfully low. (My low number of cities is just due to the geography of the map.)
I know a lot of people are upset with my maintenance changes, and I apologize. From this point foreward, I will make my updates to the civics, and test them on saves you guys provide. Criticism is tough, but in the end, I know it'll make things better. So thank you to those who take the time to post here, I listen to each voice, but many times I have to pick a path and stick with it. An example is Hydro wanting to rename the first "democracy civic Republic, and the second one "democracy", but some others liked the way I had it. I know I can't please everyone, but I'll try to do that and add my new planned civics.