????
For get something?
JosEPh![]()
It's getting added to the spoiler block it seems. He must have posted and then forgotten to add the stuff or something.
Edit: Ninja'd, darn it.

????
For get something?
JosEPh![]()
I'm adding them Joseph.
They're added now.Just goes to show I'm hot on your trail! Watch out!
JosEPh![]()
Organized Labor represents where labor is organized into corporations and such. Is this what you mean?No wage labor civic or something of the like? (wages are determined by the free market forces of supply and demand)
Organized Labor represents where labor is organized into corporations and such. Is this what you mean?
Does "Corporate Labor" sound better?Oh, in my mind Organized Labor = Labor Unions. Perhaps the name should be changed or something.
Does "Corporate Labor" sound better?
Capitalist Labor maybe?
Could post-scarcity be named something else? I really can't see it being considered a civic, especially as labor. It is a state of being where everything is so abundant that wealth becomes a meaningless concept and economy of goods mostly ceases to exist. The Culture is a good example of a post-scarcity civilization and the UFP is a weaker example.
Could post-scarcity be named something else? I really can't see it being considered a civic, especially as labor. It is a state of being where everything is so abundant that wealth becomes a meaningless concept and economy of goods mostly ceases to exist. The Culture is a good example of a post-scarcity civilization and the UFP is a weaker example.
However they should interact though with Hydro's new guilds (the NWs, not the old Corp ones).
Well, the thing is, I'm not so sure what civic limits even represents. Like, no civilization ever got mad because a new city was founded. I'll play a game without city limits, but increased maintenance/instability, and see how it plays out.
I find the new guilds to be more irritating than useful - some even go obsolete before the building they provide goes obsolete.
That just means that the concept of guilds is at that point obsolete. If you don't find something to replace Guilds the stuff they make will go away.
The Guilds don't make anything! Anyway I am going to address some of this on another thread as part of the bigger picture.
Hmmm.... Should these artificial city limits even exist?
And if they do, should they be imposed on the civic of of your Government, or should we put it somewhere else?
I like the idea of limiting it with maint/inst, but if people like playing without any limits, this would limit them when they do not want any limits.
I really feel like we should be arguing this in 'Revolutions Discussion', so that people who actually use the Revolutions mod could hammer out what direction they want that modmod to go into.