I place my starting city so that I have a 3f 1 gold or 1 f 2h 1 gold. River tiles and coast if possible.
This mod has made it a point to screw the hell out of food production at game start. Adding in needing Food to build the early Mil units will only make this this snail paced growth even worse. How long will it take for that Chaser or stone thrower to get built using Food instead of hammer? I suspect it will add several turns to each.
Oh I leave Militia as fast as possible, but now even moreso with these proposed changes.
And yes I do Not like mil unit production tied to food in any form. Mainly because of what the modders have done to food in the beginning of the game.
But it's just one opinion amongst many, and I'm usually in the minority.
JosEPh
I personally agree with you on Milita, but regarding the food situation at the start that is necessary to make the Prehistoric Era interesting. It was designed to be not so much about vanilla civ rushing but about hunting and gathering, which is why I (and I assume most others) enjoy it.