I used to run Conscription till Standing Army becomes available. But with the Mil units produced by Food in Conscription now I shy away from using it.
JosEPh
Doesn't having the Great Zimbabwe Great Wonder 'fix' that?
I used to run Conscription till Standing Army becomes available. But with the Mil units produced by Food in Conscription now I shy away from using it.
JosEPh
Correct, and as long as new things are added, civics should change also, to keep the balance there. And thanks Hydro.
Okay, I'm working on three categories, one of which is a new one.
Power: How the power of leadership is "shared" with other people/branches.
Spoiler :-Leaderless: There is no leader, anyone can rise up and take "power"
-Council: A council is put together to pick a new chief/restrict chief in some ways
-Sovereignty: The leader is sovereign, what he says, goes
-Junta: Military controls a big chunk of the government
-Clergy: Organized Religion controls a big chunk of government
-Senate: "Wisest" people in society,who create new laws/limit power of the leader
-Divine Right: Leader has authority given to him/her by heaven
-Parliament: Similar to Senate, but reflects need of the people more
-Separation of Powers: Power is divided between two or more branches of government
-Single Party: The leader has much freedom in his decisions, but must reflect the needs of their Political Party, which is the only party in the country with real power.
Rule: Basic structure of governing your citizens.
Spoiler :-Obedience: Only thing keeping your people intact is their decision to obey
-City States: Each city has their own separate government Ex: Ancient Greece
-Magistrates: Governors are assigned provinces to rule over, but they report to the leader
-Vassalage: Similar to Magistrates, but they swear an oath of loyalty to you, and their obedience is in line with a code of chivalry usually
-Confederacy: Group of city states/countries band together. No strong executive power
-Federal: Federal/State government each plays a role in ruling
-Martial Law: Lockdown society in order to insure no "crazy" ideas spread, like people wanting to topple your wonderful civilization
-Mind Control: Ordinary people have no more opinions, your opinion is theirs!
-(Am I forgetting some? Ideas?)
Officials: How the "bureaucrats" of the government reach their positions.
Spoiler :-Strongman: You're in charge if you kill the other person in charge
-Elders: You have power if you're old and wise
-Patronage: The leader gives out positions of power to his friends
-Plutocracy: If you got the, you got tha' power.
-Nobility: A class of people, which is more privileged, hold key government positions
-Meritocracy: If you are smart enough for the job, you get it.
-Election: You get elected to your position of power
-Artificial Intelligence: Computers are smarter than all of us, so they should govern us
I used to run Conscription till Standing Army becomes available. But with the Mil units produced by Food in Conscription now I shy away from using it.
JosEPh
I know its not been done before (as far as I know) there should be a "Lottery" choice. Where unlike voting in an election the officials are picked at random from a Lottery.
EDIT: Also where did Bureaucracy civic go? Is it still under "Rule"
With respect, (even) 3 years out of a 40+ year working life is a reduction of <10% in the working class, it doesn't take it away. In peacetime, as many people return from military service as go on it.
Wars otoh can of course have an effect on the availability of labour.
Power: How the power of leadership is "shared" with other people/branches.
[
Idea :
Corporate. Like clergy, but with corporations instead of church
Rule: Basic structure of governing your citizens.
Idea :
Virtual. Each citizen is able to do a mental vote for each low (Req : Mind reading). it's exactly the opposite of Mind Control
Officials: How the "bureaucrats" of the government reach their positions.
Ideas
Star system. If tou are celeb, you can do it!
Chosen. The Gods chose who can have the job... Tou just have to take the sword of this stone, eg. (Req an ancien/prehistorical religious tech)
Random. The luckiest have the power with a lotery. (seriously, I read it somewhere and some people think that can work) (req... ???)
Hunters. The best hunter can feed the tribe. They have the power
Another thing to consider is direct democracy vs representational democracy. Basically all democracies in eh world today are representational (to a large degree). In a direct democracy the people decide directly on each issue (Calafornia oes somewhat in that direction, but only on a fairly small subset of issues still, compared to the total).
A truly direct democracy is probably only possible with good comms tech (at LEAST where we are today), since enough of the populace have to be engaged to vote on all the issues at a micro-level. This model probably works best (if it works at all) coupled with a lot of local devolvement of power.
The lottery model also only makes sense if you apply it to generate a statistically significant size voting pool. Thus the lottery 'elects' you Congressional body NOT your president. That way the elected body is statistically representative, but bad choices (which obviously are inevitable on an individual level) don't have enough significance to break the result (think of it like Jury selections). Again what you couple it with matters. It probably only works in a situation where the elected body has a strong tradition of making decisions based on 'expert witnesses' for each domain of discussion, otherwise you simply lose all expertise and wind up with amateur-level decision making all the time (again - think of a courtroom - the Jury are the lottery-selected voting body, but expert evidence-presenters are employed)
Thanks,IMO the last category should have its name changed to Administration or something.
In the early game just getting enough food to get a city to start growing is a royal pain.
JosEPh
I just do not like Any Mil unit production based on Food. So the proposed change to Militia now forces me too. I do not like that.
In the early game just getting enough food to get a city to start growing is a royal pain. This proposal will just compound the problem for me.
JosEPh
I just do not like Any Mil unit production based on Food. So the proposed change to Militia now forces me too. I do not like that.
In the early game just getting enough food to get a city to start growing is a royal pain. This proposal will just compound the problem for me.
JosEPh
Militia is currently the basic military civic or in other words the default military civic at your game start.
And if you all be honest, at this early stage you have a negative food production. So producing a military unit (or a gatherer) does not slow down any city growth just because there's none at the beginning of the game. (Except for some pretty rare starts with expansive trait and a lot of forests around)
The next militia civic is only a few techs away, you can change pretty early from militia to Banditry at Scavenching.
I think training military with food should stay with Conscription, as it is one of the unque aspects of that civic.
Here, I created a draft of the new military civics, take a look.
Spoiler :-Militia: free City Garrison I Promotion, -20% military production, Military produced by food
-Banditry: Free Looter + Banditry I + "4% of enemy gold reserve on victory" Promotions, -15% military production
-Tribal Warfare: Free ??X?? Promotion, -15% War, -10% military production
-Conscription: Military produced by food, +33% Training speed of Melee/Gunpowder, +20% War, Can Draft 5 units every turn
-Mercenaries: +1upkeep per military unit, Free Looter + "4% of enemy gold reserve on victory", +11 XP, -10% Military Production
-Servitude: Free ?Loyalty? Promotion, +15% Military production
-Volunteer Army: +7 XP, -15% Military Production, Free ??X?? Promotion, +20% Great General
-Pacifism: +25% war, -33% Military production, +20%
, +15%
-Unmanned Warfare: +25% Drone Production, +20% Robot/Mech Production, +5%
-Cloning: +50% Gunpowder Training, +100% Automaton/Cyborg Training
-Time Drafting: +25XP, +100% training of Hero Units, +75% Military production
I just do not like Any Mil unit production based on Food. So the proposed change to Militia now forces me too. I do not like that.
In the early game just getting enough food to get a city to start growing is a royal pain. This proposal will just compound the problem for me.
JosEPh
@ Flinx, Hydro, and SilentC,
We will see.
JosEPh
I find that at the beginning I'm better off working a 1h tile than a 3f tile due to the huge unhealthiness penalty.