C2C - Galactic Era

And one other thing, why does 4-d come so late if we already know about it now (should be late modern or early trans-human instead)?
 
4-Space geometry is not known nor do we 'know' anything about the fourth dimension. We simply have theories about what the 4th dimension is - just like how we don't know what magnetism is or gravity is. Sure we can calculate their strengths, but we don't know what it actually is and what makes them tick.

Back on subject about 4D, there are theories that there's space between space or theories that 4D is what we call time (rejected by many including myself) and theories that there are only 3 dimensions in the universe (also rejected by many including myself). Again, we can calculate these theories of 4 dimensional geometry, but we don't actually know what defines the physical realms of the dimensions and why they are set as such.
 
they are a sort of "giant cannons" that allow ship to travel very fast across different solar systems; they are a basic part of the Mass Effect universe
Take a look at this url if u want to know more
http://masseffect.wikia.com/wiki/Mass_Relay

Ah they are FTL propulsion. We don't allow FTL until Wormhole Travel. And even then we have folding space and creasing space. Things like "warp drive' and so on are not allowed. This was agreed early on with Civ Fuehrer when doing the AToM mod (which got merged into C2C).

Spacecraft Propulsion
http://en.wikipedia.org/wiki/Spacecraft_propulsion
 
@Hydromancerx, what would tessaracking be considered? Folding or creasing? Just out of curiousity for real life discoveries in recent time.
 
@Hydromancerx, what would tessaracking be considered? Folding or creasing? Just out of curiousity for real life discoveries in recent time.

That would probably be the dimensional travel in the very late game. Note that the spaceship victory is converted into a multiverse ship that leaves our "brane" and the ascension gate (science victory) leaves our dimension.

Civ Fuehrer could probably explain it better since he made those techs.
 
MORE a 4X Space Game curent on Kickstarter came up with a interesting idea how to reduce the Micromanagemant.
They let a player bundle all Planets ect in a Starsystem to a Dysonsphere as soon you researched it.
I think this is a interesting idea how to handle the Galaxy part of this Mod to allow the player/npc bundle some cluster to a biger managemant system as soon one have the tech, the resources and most important is the only race in this cluster.
 
MORE a 4X Space Game curent on Kickstarter came up with a interesting idea how to reduce the Micromanagemant.
They let a player bundle all Planets ect in a Starsystem to a Dysonsphere as soon you researched it.
I think this is a interesting idea how to handle the Galaxy part of this Mod to allow the player/npc bundle some cluster to a biger managemant system as soon one have the tech, the resources and most important is the only race in this cluster.

I was thinking something along the lines of an Endless Space planet and system management, boy that game is streamlined.
 
Well the idea of the Launch Arcology and Seed Ships is that you go in stages ...

- Launch Arcology = Colonize Entire City at once.
- Seed Ship = Colonize an Entire Planet at once.
- Advanced Seed Ship = Colonize an Entire Solar System at once.

Thus by the time you are reaching other stars your at Seed Ship technology and can colonize indvial planets but not cities in the star you occupy. But then later as you advance you can instantly colonize the entire solar system as you travel to the new star.

Note this technology will not work on Mars, Moon or Earth since you will have either already taken over most of the planet/moon or it is currently inhabited by other nations still.
 
MORE a 4X Space Game curent on Kickstarter came up with a interesting idea how to reduce the Micromanagemant.
They let a player bundle all Planets ect in a Starsystem to a Dysonsphere as soon you researched it.
I think this is a interesting idea how to handle the Galaxy part of this Mod to allow the player/npc bundle some cluster to a biger managemant system as soon one have the tech, the resources and most important is the only race in this cluster.

I've already had a few 'bundling' features in mind since the AToM project started, but I was thinking of a filtering system. You can filter out all the mining sites across the galaxy or just sects of a galaxy or sites with a specific star type, etc. and have all those have a custom made building queue that would be carried out autonomously. So for example you want just the mining sites of binary solar systems to have building queue A while the terroidal planet sites with white stars of galaxy sect ZZ plural Z alpha have building queue B.

@Prophet Iacobus
Tessaracting is under the other name Transverse Euclidean Geometry (more old-school terms). However TEG (like space folding) is a gifted technology from your future selves after discovering the time travel technology. As neither of those technologies can actually exist through 3-dimensional means, I thought it would be clever to add them through a temporal loophole.
 
I've already had a few 'bundling' features in mind since the AToM project started, but I was thinking of a filtering system. You can filter out all the mining sites across the galaxy or just sects of a galaxy or sites with a specific star type, etc. and have all those have a custom made building queue that would be carried out autonomously. So for example you want just the mining sites of binary solar systems to have building queue A while the terroidal planet sites with white stars of galaxy sect ZZ plural Z alpha have building queue B.

@Prophet Iacobus
Tessaracting is under the other name Transverse Euclidean Geometry (more old-school terms). However TEG (like space folding) is a gifted technology from your future selves after discovering the time travel technology. As neither of those technologies can actually exist through 3-dimensional means, I thought it would be clever to add them through a temporal loophole.
...I just realized something...the moment man figures out a way to travel trough time safely, technological progress effectively stops. You effectively know the entire tech tree from that point onward, and the onward is a maybe, as your nation's history has immediately turned completely non-linear, as your nation is garenneeted to send agents back in time to insure events played out the way they did...which would mean in universe, YOU ARE THIS AGENCY...:crazyeye::crazyeye: someone pass the brain bleach please.

Considering linear history does not matter post researching time-travel...how do we represent this? And without destroying our minds...why is time-travel even in the galatic era. Its discovery is by its very definition a SINGULARITY event. Your civ will be forever changed, in ways modern humanity cannot understand. It should be the start of it's OWN era, the Temporal Era. The effects it will have require it.
 
@Daedwartin

That's why its almost at the end of the tech tree and is key to the scientific victory (aka Ascension Gates). Thus the irony is you can know every tech, but you already researched every tech (well almost every tech). :p

Basically the end game has 2 options.

1. You leave this plane of existence through an Ascension Gate.

OR

2. You leave this universe in a Dimension Ship.

Personally I think this is a good metaphor for starting up a new game. :p
 
@Daedwartin

That's why its almost at the end of the tech tree and is key to the scientific victory (aka Ascension Gates). Thus the irony is you can know every tech, but you already researched every tech (well almost every tech). :p

Basically the end game has 2 options.

1. You leave this plane of existence through an Ascension Gate.

OR

2. You leave this universe in a Dimension Ship.

Personally I think this is a good metaphor for starting up a new game. :p
So, does that mean the original universe was the first game of civ played in all of the franchise's history? :p...my comment basically says that civ players are in-universe effectively sufficiently advanced humans who have morals completely different from that of those they rule, are effectively immortal from their technology, SEE time in ways your subject doesnt understand, and are in essence eldritch abominations to HUMANS, while being one...so nothings changed. Cus in universe the leader we choose is all these. Minus tech being why...
 
@Daedwartin

That's why its almost at the end of the tech tree and is key to the scientific victory (aka Ascension Gates). Thus the irony is you can know every tech, but you already researched every tech (well almost every tech). :p

Basically the end game has 2 options.

1. You leave this plane of existence through an Ascension Gate.

OR

2. You leave this universe in a Dimension Ship.

Personally I think this is a good metaphor for starting up a new game. :p

I intend to (eventually) merge these into a massive project involving using the energy from Sagittarius A to create a wormhole to "somewhere", and have it work kinda like the vanilla Spaceship victory. However, you will also need to build enormous (light-years long) stabilization and energy collection structures, so it will sort of still have some Ascension victory elements.
 
This era sounds AMAZING but is it still in progress or is it a sub-mod out now?

It's a WIP. It's a massive code undertaking, of which the first part (Viewports) is already done. However, Koshling wants to do more AI work before we add the actual Multi-Map capability, so it may be a little while before this is available.
 
MORE a 4X Space Game curent on Kickstarter came up with a interesting idea how to reduce the Micromanagemant.
They let a player bundle all Planets ect in a Starsystem to a Dysonsphere as soon you researched it.
I think this is a interesting idea how to handle the Galaxy part of this Mod to allow the player/npc bundle some cluster to a biger managemant system as soon one have the tech, the resources and most important is the only race in this cluster.

About the Dysonsphere: That could make for a nice wonder in the Galactic era.
 
Just made up the following tech while watching this youtube video.

Going off of what I stated earlier:
I was thinking there should be a new tech in the late-transhuman era.

The standard unit of time is not universal, but rather subjective and can only be observed in perspective and the same could be said for the speed of light. Photons can only reach up to 301,000 km/s, however if you were to reach 99.999% speed of light, photons would still be 301,000 km/s faster than you. This means that you are only moving at 99.999% speed of light by perspective. So this means that everything around you is subjectively moving at 99.999% speed of light in the opposite direction. Your unit of seconds is now equivalent to Earth's unit of decades. As light moves directly with time, photons have a temporally, infinitely fast velocity. This outcome, however, is unacceptable to any physicist. There needs to be some unit that is non-dimensional i.e. Planck units. Planck units are constant no matter how much the space-time continuum bends and as such would become widely accepted and practiced for any future technology that tries to test the boundaries of nature starting from something so minor as time dilation.

Subjectively, the Planck unit of time is 5.4 × 10^-44 seconds. Objectively the two are impossible to compare as Planck units are linearly constant across all boundaries of the dimensions whereas seconds bend to fit space.

The tech could be called Planck Algebra and would be required by many time, velocity, energy and mass - oriented technologies.

Plancktronics - Machines that imitate photon's dimensionless properties and can ignore spacetime.
-Req: Infidecimal Engineering
-Allows: Smart Photons

Infidecimal Engineering - By the rules of the dimensions, Infidecimal machines are those designed and created within the fourth dimension and would appear to be infinitely massfull or mass-less within the third dimension.
-Req: Attometer Engineering
-Req: Transverse Euclidean Geometry
 
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