C2c- Guilds and Corporations Discussion and Ideas

Which would come soon after scavenging/gathering. Since drying was just leaving out in the sun to dry. Still is but they use wooden racks now.

Here is the plan ...

Drying
Location: X11 Y13
Cost: 16
Req Tech: Binding AND Skinning AND Trap Fishing

So yeah I have Skinning for dried meat meat and Trap Fishing for Dried Fish and Binding to tie up the stuff to dry out. Its still pretty close to Scavenging tech. Just a few extra steps.
 
Removed.
Adding to Addon.
 
I think we need even more Corporations, especially in Transhuman.

Strategy Only (Thinktank/ Warsimulation)
Thunderbird Security
Andy AI
Hydromancer Biologicals
Koshling Algorithms
Ls612 Androids
Hoskuld Cybernetics
Acularius Spaceflight
Azure Gym
Faustmouse Genetics (because mouse are used for genetic testing :lol::lol:)
Afforess Antigrav (antigrav vehicles)
Zappara Pharmaceuticals
Ori Chemicals
Nimek Neuroengineering
Principe Resources (Astreroid mining)
Joseph Mathematica
Vokarya Robotics
Rightfuture University (e-learning)
Praetyre Automobiles (driver less)
Giuseppe Advertising
Slick Designs (Sgtslick)

Cool list :) I would think it should be 'Hoskuld Dancing Studios' though lol.

Yay! :banana:

I also like the others.

Haha fits perfect since that's what I'm studying, too :lol:
But maybe Faustmouse Biotechnology would be better as company.

I really really really like stuff like this, nice thinking here guys, and heck, "Why Not!!"

One thinmg though, you'll are making alot for TranHuman and later, but AGAIN, hardly anyone makes it that far lately. So how about a TON of ideas, for Indus and Ren Era's FIRST. thx. . . SO

Oh, and by the way, whom ever thought about the Alpha Family, really nice job!!!
 
Oh, and by the way, whom ever thought about the Alpha Family, really nice job!!!

That was me with the alpha family lol.

Faustmouse Biotechnology
Maxima Cybernetics
Hoskuld Dancing Studios

Right now im working in both Ancient and Transhuman stuff.
 
When is the earliest era when can have Corporations?
 
Also... just a generic thought... but I'd like to see the mechanism of corporations tweaked a little. Corporations that compete do not push out their competitors absolutely but capture market %s from each other. It'd be nice to see a bit more of that sort of dynamic rather than the black and white competition we have in play from base BtS.

But how can we make that work? Lets say that we get corporations to 'split' the available resources they compete over. Then what game metrics could be used to make one corporation more or less successful than another? Extent of spread? Is there a way we could establish a power rating for a corporation that represents how well the corporation provides its needs and pit those power ratings against competing corporations to determine how the % split of shared resources would be divied up between competitors?

Such a mechanism could be manipulated with unit activities to introduce the concept of Corporate warfare that is so everpresent in genres such as Cyberpunk as well. And it could give the player the ability to promote one competing corporation over another as well.

Another way to 'split resources' between corporations would simply be that one wins and another looses but only over one particular resource so if they compete over several resources they could still co-exist. Anyhow, one way to determine who wins and who loose, or whatever ratio of the same resource goes to whom, could be perhaps that the corporations are able to 'buy' real-estate so that they control the grain output or iron production or whatever in a city. So corporation X, takes over a goldmine in a city, by building a special building or whatever, while corporation Y takes over the goldmining industry in three other cities, one perhaps in a city that isn't even yours. Now even if X is spread to more cities it is corporation Y that will win the fight and get 75% of the resources.
 
Another way to 'split resources' between corporations would simply be that one wins and another looses but only over one particular resource so if they compete over several resources they could still co-exist. Anyhow, one way to determine who wins and who loose, or whatever ratio of the same resource goes to whom, could be perhaps that the corporations are able to 'buy' real-estate so that they control the grain output or iron production or whatever in a city. So corporation X, takes over a goldmine in a city, by building a special building or whatever, while corporation Y takes over the goldmining industry in three other cities, one perhaps in a city that isn't even yours. Now even if X is spread to more cities it is corporation Y that will win the fight and get 75% of the resources.

Some good food for thought.
 
Duplicate the Culture mechanism, and call it Market Share. Coporations can spread their "culture" into cities. The only thing to eliminate in the duplicate is the city radius code.
 
Properties would be easier but I await the 2D property system AIAndy said he'd eventually want to work out.

Can you link me to the thread were he discusses it.
 
I can try...

I'll find it, I just saw a thread called Outcomes and another Expression s.


Funny, I just got an app for my smartphone called Tapatalk, you can post on here really fast with your phone and it notifies you when someone posted. It's neat.
 
Looks like most have Corporation + some other related tech. Or just one tech where Corporation has an earlier requirement for the tech it requires.

So I would say Corporation tech is the earliest for Corporations.

Got it.
So the Executive Unit is generic correct, except the name text?

We would need an icon.

Resources, it can be any Bonus right, or just Map bonuses?
 
Any bonuses. iirc the military corporation only uses manufactured resources.

I never used corporations because they would never make money only loose it. The increase at your corporate head quarters of 10:gold: per city never balanced the cost of 75:gold: in each city. At least not until Zappara added the corporate special buildings.
 
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