Thunderbrd
C2C War Dog
I'm thinking it may be some of the new leader traits making it seem like there's commonly too much unhealth at the beginning, and a LOT of the terrains add unhealth too. I'm not sure how the new housing method works but you said the other day that without any early housing you'd have a LOT of unhealth from default homelessness. This makes it effectively impossible to utilize carrion doesn't it?
And lets be clear that I think unhealth has a lot better balance now after the very start so I'm only suggesting its a bit too tough right out of the gate. Also, as diseases become a bigger part of the game, we'll need to start extracting 'assumed disease' sources and considerations out of unhealth and apply them as Disease Property sources and let the actual diseases themselves beset the city that cannot control it, adding that unhealth from the actual outbreak. This will cause a natural ebb and flow of unhealth modifiers in the city as it gets sick, overcomes it and earns some resistance to it which fades after a time and eventually it returns (in a condition where disease cannot yet be well controlled due to rudimentary technology.)
And lets be clear that I think unhealth has a lot better balance now after the very start so I'm only suggesting its a bit too tough right out of the gate. Also, as diseases become a bigger part of the game, we'll need to start extracting 'assumed disease' sources and considerations out of unhealth and apply them as Disease Property sources and let the actual diseases themselves beset the city that cannot control it, adding that unhealth from the actual outbreak. This will cause a natural ebb and flow of unhealth modifiers in the city as it gets sick, overcomes it and earns some resistance to it which fades after a time and eventually it returns (in a condition where disease cannot yet be well controlled due to rudimentary technology.)