@hydro
1 So we may call it diffrent or tweak the old ones promotions. I love the idea of early ambush. It is realistic and makes dog unit even more important.
@everyone else
2 I hate the idea that town watchman, guard and police units have the same promotions like military units. For new player it have no sense because he dont see at all that this is a special unit. I think that Police unit shoud be Civilian unit category (we have it but it is empty now).
Police are civilians (work 8h/day and go home as normal citizen)
Civilian unit - unit category
- cant enter enemy teritory (nobody send civilian for a war)
- can only defend (like it is now)
- cost extra gold/turn
- have own independent promotion tree
3 Civilian units (so now police unit) promotions should be
Policing I,II,III - like it is now crime fight
Patrol I,II,III - like it is now decrease revolution
Quarantine I,II,III - decrease disease impact - help to fight with disease by make closed
areas, vacination and others
Counterespionage I,II,III - like fbi - help thwart rival spies and makes enemy espionage missions more expensive and less likely to success.
Serve and protect I,II,III - usual every day police work - traffic control, law and order, provides hapinness and health
Emergency tactics I,II,III - help people to find shelter when city is attacked by nukes, chemical or biological weapon (less loses in civilians)
Antiterrorist protocol I,II,III - help to stop terrorist attack in the city - can see invisible units like assasins, rogue and others
Firs aid I,II,III - help to heal units in city or city vincinity
My goal behind this promotions is avoid situation that ib each city i must build few special units like it is now: police to fight crime, dog to see invisivle units, spie to thwart enemy spies, medic to heal.