C2C: Promotions

Civilian is the wrong word, Domestic units maybe? Adding a Unitcombat is a pain though, as I found out with Combat Workers. ;)

Aside from the ai problems which is a whole 'nother issue, what was it that made it such a difficulty?
 
Just a quick comment, and I admitidly haven't gotten anywhere near the tech level to know what the current units/promotions are...

But it seems to me some of those (proposed?) promotions regarding non-military units only shouldn't be limited as such in my mind. MP (military police) specialize in many of those same functions. They (at least as far as USA version) were established in 1941, but trace their history back to 1776 with the establishment of Provost Marshals which quickly developed into the Provost Corp in 1778. History of the Military Police Corp

You also have Secret Police (perhaps linked only to certain civs) like the Gestapo and their ilk.
 
I looked at the unit naming python and didn't see anything that was necessary to change but then my python understanding is somewhat limited. What, exactly did you have to do there?

The promotions... well, sure that's always going to be an issue but if spreadsheets are used to track that it becomes a lot easier to plot out and then once plotted out its much easier to go into the xml, search for the promos you need to adjust, and knock them off one by one. I wouldn't think that would take toooo long.



Also... note: I think you may be asking for too much from a combat class definition on some of those limitations Nimek. Combat Class can create sweeping unit guidelines but many of those you noted would have to be put on each unit individually anyhow as there aren't controls for establishing them on all units with a particular combat class. (like build with food, can't attack, etc...)

I'd love to be able to make tags that influenced units across a combat class board but unfortunately its a part of a data structure that can't be modded without messing up the core exe processing apparently.

There are a lot of ways you can call up a combat class as being a factor in something however, for example, combat bonus or penalty vs a particular combat class.
 
Lets back to military promotions - civilian/domestic units have their own thread now.

Because now we are working of diffrent levels of invisibility i have idea to other promotions

Camouflage (because Ambush its occupied now)
- invisible on forest/jungle
+1 firs strike

RF absorber
- invisible to radars
+1 first strike

Sound waves absorber
- invisible to sonars
+1 firs strike

Heat absorber - even now we have materials that are indifferent to heat so they are undetectable by the heat method
- invisible to heat detectors
+1 first strike

Invisibility jacket
- real invisibility (dont reflect light)
- invisible to laser detectors
+ 1 first strike

Unit will all of this promotions will be only can detected by Smart Dust (grid of very small nanobots that will detect every anomaly in the environment). We can add building/improvement that use this method of detection.

If enemy can see invisible unit that unit will not have firs strike bonus. But if it will be undetected and attack it will have a huge first strike bonus
 
@Nimek

There is already a promotion called "Camouflage". It gives like 10% defense vs every type of terrain and Immune to 1st Strikes.

Some of your others sound like the "Stealth" promotion line.

Also there is a "Heat Seeking" promotion already in the game.

You should really take a look at the promotions list in Civpedia.
 
My fault sorry. This because i post from work where i dont have game installed.
do we have civpedia in online version on in single zip file to simply download it without installing game?
 
My fault sorry. This because i post from work where i dont have game installed.
do we have civpedia in online version on in single zip file to simply download it without installing game?

I did start working on a program to generate a web page version in a similar way as the pedia does. However I gave up when I realised that there was no way to get the graphics into it. This was way back in the RoM days.
 
Another Transhuman equipment promotion

Nanobotic Armor req. Nanobotics tech (inteligent nano armor that react before hit - armor getting automaticly stronger in places that will be hit)
Immonue to first strikes
+10% strenght

Inteligent armor is also a good name for it. I belive that in the future something like this will exist.
 
I've added my first round of civilian unit changes. Now, all of the Town Watchman line, with the exception of the Police Mech, are UNITCOMBAT_CIVILIAN. CIVILIAN units can take only promotions from the Combat, Drill, City Garrison, and Policing promotion lines.

Next I'd like to have a NW, the Police Training Center, or something, which would give +:espionage: and Policing I to all units built in the city, thus giving any unit that promotion (currently it only goes to units in the TW line.
 
@ls612,
Has the bug in Garrison and Guards been fixed yet?

JosEPh
 
Explain please? How is it a Display problem? When it's actually a missing prereq for the Guard unit in connection with Garrisons. Guards require Barracks. But when you upgrade to Garrisons Guards are no longer allowed to be built (missing prereq on Guard unit or Garrison to allow them to be built when you have a garrison). So until you have Flintlock Tech, to allow for City Guard, the Only TW line unit allowed is the TW.

JosEPh
 
Explain please? How is it a Display problem? When it's actually a missing prereq for the Guard unit in connection with Garrisons. Guards require Barracks. But when you upgrade to Garrisons Guards are no longer allowed to be built (missing prereq on Guard unit or Garrison to allow them to be built when you have a garrison)

JosEPh

Oh, I thought you were talking about the Property calculations for Policing promotions. :hammer2: I'll fix that now.

Edit: Done now on the SVN.
 
Thank you. :D

Crossed wires and all. :p

JosEPh ;)
 
What has happened here, i get NO promotions when this unit is brand new in a building full of promotion stuff?? ie Bamboo Armorer etc, and cant get any new ones now??? What the heck???

Isn't that is a free unit a crusader? The logic goes that they are not trained by you but build themselves and offer themselves to your service so they get no promotions from buildings nor XP from buildings or Military Instructors. This has been th way since these units were introduced. Basically the modder was to lazy to figure out how to get the promotions etc. ;)
 
Isn't that is a free unit a crusader? The logic goes that they are not trained by you but build themselves and offer themselves to your service so they get no promotions from buildings nor XP from buildings or Military Instructors. This has been th way since these units were introduced. Basically the modder was to lazy to figure out how to get the promotions etc. ;)

Not really, i was just testing to see if anyone knew the correct answer is all, when you FIRST get the "Wonder" any and all units that are associated with it for THAT turn only gets nothing free, but anything AFTER that you get the full benefits. see attached, caught ya!!:p

See i sometimes ask questions alot of times like i am a noobie!!!;) That way everyone finds out some questions.
 
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