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C2C: Promotions

Discussion in 'Civ4 - Caveman 2 Cosmos' started by ls612, Apr 3, 2012.

  1. LoneStudent

    LoneStudent Chieftain

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    Hi to all, im trying to edit some promotion but i cant find the right .xml beacause Caveman2Cosmos v25\Assets\XML\Units\CIV4PromotionInfos doesnt contains them, for example: Fusion Shell, Fusion MegaCannon...
    ive got the same problem with units like Power exoskeleton infantry, police mech...

    Can anyone sayme where can i find these .xml?
    Thanks
     
  2. Thunderbrd

    Thunderbrd C2C War Dog

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    They'd be among the Assets/Modules folders somewhere if they aren't in the core PromotionInfos.
     
  3. JosEPh_II

    JosEPh_II TBS WarLord

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    What is the main addition from going from Police I to Police II promotion? Is it only -1 Crime for surrounding city tiles?

    JosEPh
     
  4. ls612

    ls612 Deity Moderator

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    An extra -5 Crime. It's like the Combat line, they stack. ;)
     
  5. LoneStudent

    LoneStudent Chieftain

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    Thanks!!!
     
  6. JosEPh_II

    JosEPh_II TBS WarLord

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    Then is there a problem with the display? Cause when you get Police I it shows -5 and -2. But adding the Police II it shows only -5 and -3. That's why I asked. I have yet had a TW "display" -10 and -3 after getting the PII Promo.

    JosEPh
     
  7. ls612

    ls612 Deity Moderator

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    Hm, I'd assume a display problem, but just to make sure post a save so I can run it through the debugger and confirm how much negative crime the unit has.
     
  8. Dancing Hoskuld

    Dancing Hoskuld Deity

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    As I have said elsewhere. If a unit has enough XP for a promotion but no available promotions it will not glow blue. If it is glowing blue then it has enough XP for a promotion and there is a promotion available for it to take.

    they can be found in the Assets/Modules/Promotions folder. I keep meaning to move them to core but don't since at least one has in a strange structure.
     
  9. ls612

    ls612 Deity Moderator

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    I thought I read somewhere that there was a limit in the SDK on how many promotions a unit could take (20?). Maybe I'm remembering wrong, but that might explain it.
     
  10. Dancing Hoskuld

    Dancing Hoskuld Deity

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    I have noticed that 'we modders' often think that and then we find a global define somewhere that allows it to be changed. Although I could not find one with a quick search.
     
  11. AIAndy

    AIAndy Deity

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    I don't think there is a limit (at least there is no real reason for a limit).
     
  12. ls612

    ls612 Deity Moderator

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    Hm, maybe I'm thinking of something else then.
     
  13. Thunderbrd

    Thunderbrd C2C War Dog

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    I've seen nothing to suggest a limit. The only explanation to this effect is that the system that evaluates for the glow thinks the unit should have access to a promo the unit doesn't really have access to and there's only a few places in the routine that could be throwing that assessment - I think I may have an idea what would be. I may actually go take a look for the glow activation itself just to sort out this mystery.
     
  14. strategyonly

    strategyonly C2C Supreme Commander

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    I just found out that when it glowing, it means nothing is available "at this time." Thats all, but as soon as one later comes avail then it goes away/
     
  15. ls612

    ls612 Deity Moderator

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    @Hydro:

    Here are new promotions I want to add for the TH era after V26 is released. I'm trying to create a backlog for myself so that I'll be busy for a while after my school starts.

    Graphene Armor I
    Graphic: See end of post
    Req Tech: Graphene Alloys
    Unitcombats: Tracked, Dreadnaught, Assault Mech, Hi-Tech

    Special Abilities
    • +10% strength
    • -1 Terrain Movement Cost
    Graphene Armor II
    Graphic: See end of post
    Req Tech: Graphene Alloys
    Unitcombats: Tracked, Dreadnaught, Assault Mech, Hi-Tech
    Req Promotion: Graphene Armor I

    Special Abilities
    • +10% strength
    • +10% Withdraw Chance
    Graphene Armor III
    Graphic: See end of post
    Req Tech: Graphene Alloys
    Unitcombats: Tracked, Dreadnaught, Assault Mech, Hi-Tech
    Req Promotion: Graphene Armor II

    Special Abilities
    • +20% strength

    Machine Learning I
    Graphic: See end of post
    Req Tech: Machine Learning
    Unitcombats: Assault Mech, Robot, Hi-Tech

    Special Abilities
    • +10% XP from battle

    Machine Learning II
    Graphic: See end of post
    Req Tech: Automated Traffic
    Req Promotion: Machine Learning I
    Unitcombats: Assault Mech, Robot, Hi-Tech

    Special Abilities
    • +10% XP from battle

    Machine Learning III
    Graphic: See end of post
    Req Tech: Exocortex Networks
    Req Promotion: Machine Learning II
    Unitcombats: Assault Mech, Robot, Hi-Tech

    Special Abilities
    • +20% XP from battle

    Disaster Response Routines
    Graphic: See end of post
    Req Tech: Disaster Robots
    Req Promotion: Machine Learning II
    Unitcombats: Assault Mech, Robot, Hi-Tech

    Special Abilities
    • -10 Crime per Turn
    • Increased Stability (REV)

    Gene Enhancement I
    Graphic: See end of post
    Req Tech: Gene Enhancement
    Req Promotion: Combat III OR Drill I
    Unitcombats: Gunpowder, Clone

    Special Abilities
    • +20% Combat Strength
    • +1 Movement Point

    Gene Enhancement II
    Graphic: See end of post
    Req Tech: Gene Enhancement
    Req Promotion: Gene Enhancement I
    Unitcombats: Assault Mech, Robot, Hi-Tech

    Special Abilities
    • +20% Combat Strength
    • +1 First Strike

    Gene Enhancement III
    Graphic: See end of post
    Req Tech: Gene Enhancement
    Req Promotion: Gene Enhancement II
    Unitcombats: Assault Mech, Robot, Hi-Tech

    Special Abilities
    • +20% Combat Strength
    • Blitz

    Regarding the icons, I would like the future promotions to continue the AND idea of having futuristic icons. I don't really have the skill to make buttons that pretty, so would you be willing to make icons for these? Thanks. :goodjob:
     
  16. Thunderbrd

    Thunderbrd C2C War Dog

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    The armors should probably be equipment promos and the gene enhancement line may be a good equipment line as well.

    It won't be long now before those open up.
     
  17. ls612

    ls612 Deity Moderator

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    Hm, that might be problematic with adding multi-maps anytime soon. I can still add them as-is, and convert them later once the Equipment system is in.
     
  18. Hydromancerx

    Hydromancerx C2C Modder

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    @ls612

    These look really good. :goodjob:

    Did you have ideas for the button/icons yet? Or do you need me to make them?
     
  19. Thunderbrd

    Thunderbrd C2C War Dog

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    The dll coding structure for the combat mod should be in place next weekend if all keeps going smoothly here. At the latest, the weekend after (well... it COULD be worse but I doubt it).

    Then again, it'll take a long time to build up unit modifications and new promos up to the Transhuman era so it shouldn't matter too much if you do them as suggested for now.
     
  20. Nimek

    Nimek Emperor

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    Now military works on invisible materials. We see something because the wave of light reflects from this thing. But even know we can create materials that not reflects the light wave. They bend light wave. So my idea to add another transhuman equipment promotion

    Invisible jacket
    - invisible to most units (like spies)
    - +3 first strikes
     

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